godot/modules/gdscript/gdscript_editor.cpp

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/*************************************************************************/
/* gdscript_editor.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdscript.h"
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#include "core/engine.h"
#include "core/global_constants.h"
#include "core/os/file_access.h"
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#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
#include "gdscript_tokenizer.h"
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#ifdef TOOLS_ENABLED
#include "editor/editor_file_system.h"
#include "editor/editor_settings.h"
#endif
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void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("#");
}
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void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("\" \"");
p_delimiters->push_back("' '");
p_delimiters->push_back("\"\"\" \"\"\"");
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}
String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
String processed_template = p_template;
#ifdef TOOLS_ENABLED
if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
processed_template = processed_template.replace("%INT_TYPE%", ": int");
processed_template = processed_template.replace("%STRING_TYPE%", ": String");
processed_template = processed_template.replace("%FLOAT_TYPE%", ": float");
processed_template = processed_template.replace("%VOID_RETURN%", " -> void");
} else {
processed_template = processed_template.replace("%INT_TYPE%", "");
processed_template = processed_template.replace("%STRING_TYPE%", "");
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
processed_template = processed_template.replace("%VOID_RETURN%", "");
}
#else
processed_template = processed_template.replace("%INT_TYPE%", "");
processed_template = processed_template.replace("%STRING_TYPE%", "");
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
processed_template = processed_template.replace("%VOID_RETURN%", "");
#endif
processed_template = processed_template.replace("%BASE%", p_base_class_name);
processed_template = processed_template.replace("%TS%", _get_indentation());
return processed_template;
}
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String _template = "extends %BASE%\n"
"\n"
"\n"
"# Declare member variables here. Examples:\n"
"# var a%INT_TYPE% = 2\n"
"# var b%STRING_TYPE% = \"text\"\n"
"\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n"
"%TS%pass # Replace with function body.\n"
"\n"
"\n"
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
"#%TS%pass\n";
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_template = _get_processed_template(_template, p_base_class_name);
Ref<GDScript> script;
script.instance();
script->set_source_code(_template);
return script;
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}
bool GDScriptLanguage::is_using_templates() {
return true;
}
void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
p_script->set_source_code(_template);
}
static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) {
for (int i = 0; i < p_class->members.size(); i++) {
if (p_class->members[i].type == GDScriptParser::ClassNode::Member::FUNCTION) {
const GDScriptParser::FunctionNode *function = p_class->members[i].function;
r_funcs[function->start_line] = p_prefix.empty() ? String(function->identifier->name) : p_prefix + "." + String(function->identifier->name);
} else if (p_class->members[i].type == GDScriptParser::ClassNode::Member::CLASS) {
String new_prefix = p_class->members[i].m_class->identifier->name;
get_function_names_recursively(p_class->members[i].m_class, p_prefix.empty() ? new_prefix : p_prefix + "." + new_prefix, r_funcs);
}
}
}
bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
GDScriptParser parser;
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GDScriptAnalyzer analyzer(&parser);
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Error err = parser.parse(p_script, p_path, false);
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if (err == OK) {
err = analyzer.analyze();
}
#ifdef DEBUG_ENABLED
if (r_warnings) {
for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
const GDScriptWarning &warn = E->get();
ScriptLanguage::Warning w;
w.start_line = warn.start_line;
w.end_line = warn.end_line;
w.leftmost_column = warn.leftmost_column;
w.rightmost_column = warn.rightmost_column;
w.code = (int)warn.code;
w.string_code = GDScriptWarning::get_name_from_code(warn.code);
w.message = warn.get_message();
r_warnings->push_back(w);
}
}
#endif
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if (err) {
GDScriptParser::ParserError parse_error = parser.get_errors().front()->get();
r_line_error = parse_error.line;
r_col_error = parse_error.column;
r_test_error = parse_error.message;
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return false;
} else {
const GDScriptParser::ClassNode *cl = parser.get_tree();
Map<int, String> funcs;
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get_function_names_recursively(cl, "", funcs);
for (Map<int, String>::Element *E = funcs.front(); E; E = E->next()) {
r_functions->push_back(E->get() + ":" + itos(E->key()));
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}
}
return true;
}
bool GDScriptLanguage::has_named_classes() const {
return false;
}
bool GDScriptLanguage::supports_builtin_mode() const {
return true;
}
int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {
GDScriptTokenizer tokenizer;
tokenizer.set_source_code(p_code);
int indent = 0;
GDScriptTokenizer::Token current = tokenizer.scan();
while (current.type != GDScriptTokenizer::Token::TK_EOF && current.type != GDScriptTokenizer::Token::ERROR) {
if (current.type == GDScriptTokenizer::Token::INDENT) {
indent++;
} else if (current.type == GDScriptTokenizer::Token::DEDENT) {
indent--;
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}
if (indent == 0 && current.type == GDScriptTokenizer::Token::FUNC) {
current = tokenizer.scan();
if (current.is_identifier()) {
String identifier = current.get_identifier();
if (identifier == p_function) {
return current.start_line;
}
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}
}
current = tokenizer.scan();
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}
return -1;
}
Script *GDScriptLanguage::create_script() const {
return memnew(GDScript);
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}
/* DEBUGGER FUNCTIONS */
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
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//break because of parse error
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = p_line;
_debug_parse_err_file = p_file;
_debug_error = p_error;
EngineDebugger::get_script_debugger()->debug(this, false, true);
return true;
} else {
return false;
}
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}
bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
_debug_error = p_error;
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bool is_error_breakpoint = p_error != "Breakpoint";
EngineDebugger::get_script_debugger()->debug(this, p_allow_continue, is_error_breakpoint);
return true;
} else {
return false;
}
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}
String GDScriptLanguage::debug_get_error() const {
return _debug_error;
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}
int GDScriptLanguage::debug_get_stack_level_count() const {
if (_debug_parse_err_line >= 0) {
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return 1;
}
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return _debug_call_stack_pos;
}
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int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
if (_debug_parse_err_line >= 0) {
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return _debug_parse_err_line;
}
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ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);
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int l = _debug_call_stack_pos - p_level - 1;
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return *(_call_stack[l].line);
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}
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String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
if (_debug_parse_err_line >= 0) {
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return "";
}
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ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
int l = _debug_call_stack_pos - p_level - 1;
return _call_stack[l].function->get_name();
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}
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String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
if (_debug_parse_err_line >= 0) {
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return _debug_parse_err_file;
}
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ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
int l = _debug_call_stack_pos - p_level - 1;
return _call_stack[l].function->get_source();
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}
void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_line >= 0) {
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return;
}
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ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
int l = _debug_call_stack_pos - p_level - 1;
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GDScriptFunction *f = _call_stack[l].function;
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List<Pair<StringName, int>> locals;
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f->debug_get_stack_member_state(*_call_stack[l].line, &locals);
for (List<Pair<StringName, int>>::Element *E = locals.front(); E; E = E->next()) {
p_locals->push_back(E->get().first);
p_values->push_back(_call_stack[l].stack[E->get().second]);
}
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}
void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_line >= 0) {
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return;
}
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ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
int l = _debug_call_stack_pos - p_level - 1;
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GDScriptInstance *instance = _call_stack[l].instance;
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if (!instance) {
return;
}
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Ref<GDScript> script = instance->get_script();
ERR_FAIL_COND(script.is_null());
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const Map<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices();
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for (const Map<StringName, GDScript::MemberInfo>::Element *E = mi.front(); E; E = E->next()) {
p_members->push_back(E->key());
p_values->push_back(instance->debug_get_member_by_index(E->get().index));
}
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}
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ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
if (_debug_parse_err_line >= 0) {
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return nullptr;
}
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ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, nullptr);
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int l = _debug_call_stack_pos - p_level - 1;
ScriptInstance *instance = _call_stack[l].instance;
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return instance;
}
void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
const Map<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
List<Pair<String, Variant>> cinfo;
get_public_constants(&cinfo);
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for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) {
continue;
}
bool is_script_constant = false;
for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) {
if (CE->get().first == E->key()) {
is_script_constant = true;
break;
}
}
if (is_script_constant) {
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continue;
}
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const Variant &var = globals[E->value()];
if (Object *obj = var) {
if (Object::cast_to<GDScriptNativeClass>(obj)) {
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continue;
}
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}
bool skip = false;
for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) {
if (E->key() == GlobalConstants::get_global_constant_name(i)) {
skip = true;
break;
}
}
if (skip) {
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continue;
}
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p_globals->push_back(E->key());
p_values->push_back(var);
}
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}
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String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
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return "";
}
void GDScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gd");
}
void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
p_functions->push_back(GDScriptFunctions::get_info(GDScriptFunctions::Function(i)));
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}
//not really "functions", but..
{
MethodInfo mi;
mi.name = "preload";
mi.arguments.push_back(PropertyInfo(Variant::STRING, "path"));
mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "Resource");
p_functions->push_back(mi);
}
{
MethodInfo mi;
mi.name = "assert";
mi.return_val.type = Variant::NIL;
mi.arguments.push_back(PropertyInfo(Variant::BOOL, "condition"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "message"));
mi.default_arguments.push_back(String());
p_functions->push_back(mi);
}
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}
void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
Pair<String, Variant> pi;
pi.first = "PI";
pi.second = Math_PI;
p_constants->push_back(pi);
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Pair<String, Variant> tau;
tau.first = "TAU";
tau.second = Math_TAU;
p_constants->push_back(tau);
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Pair<String, Variant> infinity;
infinity.first = "INF";
infinity.second = Math_INF;
p_constants->push_back(infinity);
Pair<String, Variant> nan;
nan.first = "NAN";
nan.second = Math_NAN;
p_constants->push_back(nan);
}
String GDScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
#ifdef TOOLS_ENABLED
bool th = EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints");
#else
bool th = false;
#endif
String s = "func " + p_name + "(";
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if (p_args.size()) {
for (int i = 0; i < p_args.size(); i++) {
if (i > 0) {
s += ", ";
}
s += p_args[i].get_slice(":", 0);
if (th) {
String type = p_args[i].get_slice(":", 1);
if (!type.empty() && type != "var") {
s += ": " + type;
}
}
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}
}
s += String(")") + (th ? " -> void" : "") + ":\n" + _get_indentation() + "pass # Replace with function body.\n";
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return s;
}
//////// COMPLETION //////////
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// FIXME: Readd completion
Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
return OK;
}
//////// END COMPLETION //////////
String GDScriptLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", false);
if (use_space_indentation) {
int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
String space_indent = "";
for (int i = 0; i < indent_size; i++) {
space_indent += " ";
}
return space_indent;
}
}
#endif
return "\t";
}
void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
String indent = _get_indentation();
Vector<String> lines = p_code.split("\n");
List<int> indent_stack;
for (int i = 0; i < lines.size(); i++) {
String l = lines[i];
int tc = 0;
for (int j = 0; j < l.length(); j++) {
if (l[j] == ' ' || l[j] == '\t') {
tc++;
} else {
break;
}
}
String st = l.substr(tc, l.length()).strip_edges();
if (st == "" || st.begins_with("#")) {
continue; //ignore!
}
int ilevel = 0;
if (indent_stack.size()) {
ilevel = indent_stack.back()->get();
}
if (tc > ilevel) {
indent_stack.push_back(tc);
} else if (tc < ilevel) {
while (indent_stack.size() && indent_stack.back()->get() > tc) {
indent_stack.pop_back();
}
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if (indent_stack.size() && indent_stack.back()->get() != tc) {
indent_stack.push_back(tc); //this is not right but gets the job done
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}
}
if (i >= p_from_line) {
l = "";
for (int j = 0; j < indent_stack.size(); j++) {
l += indent;
}
l += st;
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} else if (i > p_to_line) {
break;
}
lines.write[i] = l;
}
p_code = "";
for (int i = 0; i < lines.size(); i++) {
if (i > 0) {
p_code += "\n";
}
p_code += lines[i];
}
}
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#ifdef TOOLS_ENABLED
Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
// FIXME: Implement lookup.
return ERR_CANT_RESOLVE;
}
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#endif