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/*************************************************************************/
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/* godot_physics_server_3d.h */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# ifndef GODOT_PHYSICS_SERVER_3D_H
# define GODOT_PHYSICS_SERVER_3D_H
# include "godot_joint_3d.h"
# include "godot_shape_3d.h"
# include "godot_space_3d.h"
# include "godot_step_3d.h"
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# include "core/templates/rid_owner.h"
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# include "servers/physics_server_3d.h"
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class GodotPhysicsServer3D : public PhysicsServer3D {
GDCLASS ( GodotPhysicsServer3D , PhysicsServer3D ) ;
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friend class GodotPhysicsDirectSpaceState3D ;
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bool active = true ;
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int island_count = 0 ;
int active_objects = 0 ;
int collision_pairs = 0 ;
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bool using_threads = false ;
bool doing_sync = false ;
bool flushing_queries = false ;
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GodotStep3D * stepper = nullptr ;
Set < const GodotSpace3D * > active_spaces ;
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mutable RID_PtrOwner < GodotShape3D , true > shape_owner ;
mutable RID_PtrOwner < GodotSpace3D , true > space_owner ;
mutable RID_PtrOwner < GodotArea3D , true > area_owner ;
mutable RID_PtrOwner < GodotBody3D , true > body_owner ;
mutable RID_PtrOwner < GodotSoftBody3D , true > soft_body_owner ;
mutable RID_PtrOwner < GodotJoint3D , true > joint_owner ;
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//void _clear_query(QuerySW *p_query);
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friend class GodotCollisionObject3D ;
SelfList < GodotCollisionObject3D > : : List pending_shape_update_list ;
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void _update_shapes ( ) ;
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static GodotPhysicsServer3D * godot_singleton ;
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public :
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struct CollCbkData {
int max ;
int amount ;
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Vector3 * ptr = nullptr ;
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} ;
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static void _shape_col_cbk ( const Vector3 & p_point_A , int p_index_A , const Vector3 & p_point_B , int p_index_B , void * p_userdata ) ;
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virtual RID world_boundary_shape_create ( ) override ;
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virtual RID separation_ray_shape_create ( ) override ;
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virtual RID sphere_shape_create ( ) override ;
virtual RID box_shape_create ( ) override ;
virtual RID capsule_shape_create ( ) override ;
virtual RID cylinder_shape_create ( ) override ;
virtual RID convex_polygon_shape_create ( ) override ;
virtual RID concave_polygon_shape_create ( ) override ;
virtual RID heightmap_shape_create ( ) override ;
virtual RID custom_shape_create ( ) override ;
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virtual void shape_set_data ( RID p_shape , const Variant & p_data ) override ;
virtual void shape_set_custom_solver_bias ( RID p_shape , real_t p_bias ) override ;
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virtual ShapeType shape_get_type ( RID p_shape ) const override ;
virtual Variant shape_get_data ( RID p_shape ) const override ;
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virtual void shape_set_margin ( RID p_shape , real_t p_margin ) override ;
virtual real_t shape_get_margin ( RID p_shape ) const override ;
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virtual real_t shape_get_custom_solver_bias ( RID p_shape ) const override ;
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/* SPACE API */
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virtual RID space_create ( ) override ;
virtual void space_set_active ( RID p_space , bool p_active ) override ;
virtual bool space_is_active ( RID p_space ) const override ;
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virtual void space_set_param ( RID p_space , SpaceParameter p_param , real_t p_value ) override ;
virtual real_t space_get_param ( RID p_space , SpaceParameter p_param ) const override ;
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectSpaceState3D * space_get_direct_state ( RID p_space ) override ;
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virtual void space_set_debug_contacts ( RID p_space , int p_max_contacts ) override ;
virtual Vector < Vector3 > space_get_contacts ( RID p_space ) const override ;
virtual int space_get_contact_count ( RID p_space ) const override ;
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/* AREA API */
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virtual RID area_create ( ) override ;
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virtual void area_set_space ( RID p_area , RID p_space ) override ;
virtual RID area_get_space ( RID p_area ) const override ;
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virtual void area_add_shape ( RID p_area , RID p_shape , const Transform3D & p_transform = Transform3D ( ) , bool p_disabled = false ) override ;
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virtual void area_set_shape ( RID p_area , int p_shape_idx , RID p_shape ) override ;
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virtual void area_set_shape_transform ( RID p_area , int p_shape_idx , const Transform3D & p_transform ) override ;
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virtual int area_get_shape_count ( RID p_area ) const override ;
virtual RID area_get_shape ( RID p_area , int p_shape_idx ) const override ;
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virtual Transform3D area_get_shape_transform ( RID p_area , int p_shape_idx ) const override ;
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virtual void area_remove_shape ( RID p_area , int p_shape_idx ) override ;
virtual void area_clear_shapes ( RID p_area ) override ;
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virtual void area_set_shape_disabled ( RID p_area , int p_shape_idx , bool p_disabled ) override ;
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virtual void area_attach_object_instance_id ( RID p_area , ObjectID p_id ) override ;
virtual ObjectID area_get_object_instance_id ( RID p_area ) const override ;
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virtual void area_set_param ( RID p_area , AreaParameter p_param , const Variant & p_value ) override ;
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virtual void area_set_transform ( RID p_area , const Transform3D & p_transform ) override ;
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virtual Variant area_get_param ( RID p_area , AreaParameter p_param ) const override ;
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virtual Transform3D area_get_transform ( RID p_area ) const override ;
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virtual void area_set_ray_pickable ( RID p_area , bool p_enable ) override ;
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virtual void area_set_collision_mask ( RID p_area , uint32_t p_mask ) override ;
virtual void area_set_collision_layer ( RID p_area , uint32_t p_layer ) override ;
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virtual void area_set_monitorable ( RID p_area , bool p_monitorable ) override ;
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virtual void area_set_monitor_callback ( RID p_area , const Callable & p_callback ) override ;
virtual void area_set_area_monitor_callback ( RID p_area , const Callable & p_callback ) override ;
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/* BODY API */
// create a body of a given type
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virtual RID body_create ( ) override ;
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virtual void body_set_space ( RID p_body , RID p_space ) override ;
virtual RID body_get_space ( RID p_body ) const override ;
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virtual void body_set_mode ( RID p_body , BodyMode p_mode ) override ;
virtual BodyMode body_get_mode ( RID p_body ) const override ;
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virtual void body_add_shape ( RID p_body , RID p_shape , const Transform3D & p_transform = Transform3D ( ) , bool p_disabled = false ) override ;
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virtual void body_set_shape ( RID p_body , int p_shape_idx , RID p_shape ) override ;
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virtual void body_set_shape_transform ( RID p_body , int p_shape_idx , const Transform3D & p_transform ) override ;
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virtual int body_get_shape_count ( RID p_body ) const override ;
virtual RID body_get_shape ( RID p_body , int p_shape_idx ) const override ;
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virtual Transform3D body_get_shape_transform ( RID p_body , int p_shape_idx ) const override ;
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virtual void body_set_shape_disabled ( RID p_body , int p_shape_idx , bool p_disabled ) override ;
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virtual void body_remove_shape ( RID p_body , int p_shape_idx ) override ;
virtual void body_clear_shapes ( RID p_body ) override ;
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virtual void body_attach_object_instance_id ( RID p_body , ObjectID p_id ) override ;
virtual ObjectID body_get_object_instance_id ( RID p_body ) const override ;
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virtual void body_set_enable_continuous_collision_detection ( RID p_body , bool p_enable ) override ;
virtual bool body_is_continuous_collision_detection_enabled ( RID p_body ) const override ;
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virtual void body_set_collision_layer ( RID p_body , uint32_t p_layer ) override ;
virtual uint32_t body_get_collision_layer ( RID p_body ) const override ;
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virtual void body_set_collision_mask ( RID p_body , uint32_t p_mask ) override ;
virtual uint32_t body_get_collision_mask ( RID p_body ) const override ;
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virtual void body_set_user_flags ( RID p_body , uint32_t p_flags ) override ;
virtual uint32_t body_get_user_flags ( RID p_body ) const override ;
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virtual void body_set_param ( RID p_body , BodyParameter p_param , const Variant & p_value ) override ;
virtual Variant body_get_param ( RID p_body , BodyParameter p_param ) const override ;
virtual void body_reset_mass_properties ( RID p_body ) override ;
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virtual void body_set_state ( RID p_body , BodyState p_state , const Variant & p_variant ) override ;
virtual Variant body_get_state ( RID p_body , BodyState p_state ) const override ;
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virtual void body_apply_central_impulse ( RID p_body , const Vector3 & p_impulse ) override ;
virtual void body_apply_impulse ( RID p_body , const Vector3 & p_impulse , const Vector3 & p_position = Vector3 ( ) ) override ;
virtual void body_apply_torque_impulse ( RID p_body , const Vector3 & p_impulse ) override ;
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virtual void body_apply_central_force ( RID p_body , const Vector3 & p_force ) override ;
virtual void body_apply_force ( RID p_body , const Vector3 & p_force , const Vector3 & p_position = Vector3 ( ) ) override ;
virtual void body_apply_torque ( RID p_body , const Vector3 & p_torque ) override ;
virtual void body_add_constant_central_force ( RID p_body , const Vector3 & p_force ) override ;
virtual void body_add_constant_force ( RID p_body , const Vector3 & p_force , const Vector3 & p_position = Vector3 ( ) ) override ;
virtual void body_add_constant_torque ( RID p_body , const Vector3 & p_torque ) override ;
virtual void body_set_constant_force ( RID p_body , const Vector3 & p_force ) override ;
virtual Vector3 body_get_constant_force ( RID p_body ) const override ;
virtual void body_set_constant_torque ( RID p_body , const Vector3 & p_torque ) override ;
virtual Vector3 body_get_constant_torque ( RID p_body ) const override ;
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virtual void body_set_axis_velocity ( RID p_body , const Vector3 & p_axis_velocity ) override ;
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virtual void body_set_axis_lock ( RID p_body , BodyAxis p_axis , bool p_lock ) override ;
virtual bool body_is_axis_locked ( RID p_body , BodyAxis p_axis ) const override ;
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virtual void body_add_collision_exception ( RID p_body , RID p_body_b ) override ;
virtual void body_remove_collision_exception ( RID p_body , RID p_body_b ) override ;
virtual void body_get_collision_exceptions ( RID p_body , List < RID > * p_exceptions ) override ;
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virtual void body_set_contacts_reported_depth_threshold ( RID p_body , real_t p_threshold ) override ;
virtual real_t body_get_contacts_reported_depth_threshold ( RID p_body ) const override ;
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virtual void body_set_omit_force_integration ( RID p_body , bool p_omit ) override ;
virtual bool body_is_omitting_force_integration ( RID p_body ) const override ;
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virtual void body_set_max_contacts_reported ( RID p_body , int p_contacts ) override ;
virtual int body_get_max_contacts_reported ( RID p_body ) const override ;
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virtual void body_set_state_sync_callback ( RID p_body , void * p_instance , BodyStateCallback p_callback ) override ;
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virtual void body_set_force_integration_callback ( RID p_body , const Callable & p_callable , const Variant & p_udata = Variant ( ) ) override ;
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virtual void body_set_ray_pickable ( RID p_body , bool p_enable ) override ;
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virtual bool body_test_motion ( RID p_body , const MotionParameters & p_parameters , MotionResult * r_result = nullptr ) override ;
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectBodyState3D * body_get_direct_state ( RID p_body ) override ;
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/* SOFT BODY */
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virtual RID soft_body_create ( ) override ;
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virtual void soft_body_update_rendering_server ( RID p_body , PhysicsServer3DRenderingServerHandler * p_rendering_server_handler ) override ;
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virtual void soft_body_set_space ( RID p_body , RID p_space ) override ;
virtual RID soft_body_get_space ( RID p_body ) const override ;
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virtual void soft_body_set_collision_layer ( RID p_body , uint32_t p_layer ) override ;
virtual uint32_t soft_body_get_collision_layer ( RID p_body ) const override ;
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virtual void soft_body_set_collision_mask ( RID p_body , uint32_t p_mask ) override ;
virtual uint32_t soft_body_get_collision_mask ( RID p_body ) const override ;
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virtual void soft_body_add_collision_exception ( RID p_body , RID p_body_b ) override ;
virtual void soft_body_remove_collision_exception ( RID p_body , RID p_body_b ) override ;
virtual void soft_body_get_collision_exceptions ( RID p_body , List < RID > * p_exceptions ) override ;
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virtual void soft_body_set_state ( RID p_body , BodyState p_state , const Variant & p_variant ) override ;
virtual Variant soft_body_get_state ( RID p_body , BodyState p_state ) const override ;
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virtual void soft_body_set_transform ( RID p_body , const Transform3D & p_transform ) override ;
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virtual void soft_body_set_ray_pickable ( RID p_body , bool p_enable ) override ;
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virtual void soft_body_set_simulation_precision ( RID p_body , int p_simulation_precision ) override ;
virtual int soft_body_get_simulation_precision ( RID p_body ) const override ;
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virtual void soft_body_set_total_mass ( RID p_body , real_t p_total_mass ) override ;
virtual real_t soft_body_get_total_mass ( RID p_body ) const override ;
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virtual void soft_body_set_linear_stiffness ( RID p_body , real_t p_stiffness ) override ;
virtual real_t soft_body_get_linear_stiffness ( RID p_body ) const override ;
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virtual void soft_body_set_pressure_coefficient ( RID p_body , real_t p_pressure_coefficient ) override ;
virtual real_t soft_body_get_pressure_coefficient ( RID p_body ) const override ;
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virtual void soft_body_set_damping_coefficient ( RID p_body , real_t p_damping_coefficient ) override ;
virtual real_t soft_body_get_damping_coefficient ( RID p_body ) const override ;
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virtual void soft_body_set_drag_coefficient ( RID p_body , real_t p_drag_coefficient ) override ;
virtual real_t soft_body_get_drag_coefficient ( RID p_body ) const override ;
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virtual void soft_body_set_mesh ( RID p_body , RID p_mesh ) override ;
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virtual AABB soft_body_get_bounds ( RID p_body ) const override ;
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virtual void soft_body_move_point ( RID p_body , int p_point_index , const Vector3 & p_global_position ) override ;
virtual Vector3 soft_body_get_point_global_position ( RID p_body , int p_point_index ) const override ;
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virtual void soft_body_remove_all_pinned_points ( RID p_body ) override ;
virtual void soft_body_pin_point ( RID p_body , int p_point_index , bool p_pin ) override ;
virtual bool soft_body_is_point_pinned ( RID p_body , int p_point_index ) const override ;
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/* JOINT API */
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virtual RID joint_create ( ) override ;
virtual void joint_clear ( RID p_joint ) override ; //resets type
virtual void joint_make_pin ( RID p_joint , RID p_body_A , const Vector3 & p_local_A , RID p_body_B , const Vector3 & p_local_B ) override ;
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virtual void pin_joint_set_param ( RID p_joint , PinJointParam p_param , real_t p_value ) override ;
virtual real_t pin_joint_get_param ( RID p_joint , PinJointParam p_param ) const override ;
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virtual void pin_joint_set_local_a ( RID p_joint , const Vector3 & p_A ) override ;
virtual Vector3 pin_joint_get_local_a ( RID p_joint ) const override ;
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virtual void pin_joint_set_local_b ( RID p_joint , const Vector3 & p_B ) override ;
virtual Vector3 pin_joint_get_local_b ( RID p_joint ) const override ;
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virtual void joint_make_hinge ( RID p_joint , RID p_body_A , const Transform3D & p_frame_A , RID p_body_B , const Transform3D & p_frame_B ) override ;
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virtual void joint_make_hinge_simple ( RID p_joint , RID p_body_A , const Vector3 & p_pivot_A , const Vector3 & p_axis_A , RID p_body_B , const Vector3 & p_pivot_B , const Vector3 & p_axis_B ) override ;
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virtual void hinge_joint_set_param ( RID p_joint , HingeJointParam p_param , real_t p_value ) override ;
virtual real_t hinge_joint_get_param ( RID p_joint , HingeJointParam p_param ) const override ;
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virtual void hinge_joint_set_flag ( RID p_joint , HingeJointFlag p_flag , bool p_value ) override ;
virtual bool hinge_joint_get_flag ( RID p_joint , HingeJointFlag p_flag ) const override ;
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virtual void joint_make_slider ( RID p_joint , RID p_body_A , const Transform3D & p_local_frame_A , RID p_body_B , const Transform3D & p_local_frame_B ) override ; //reference frame is A
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virtual void slider_joint_set_param ( RID p_joint , SliderJointParam p_param , real_t p_value ) override ;
virtual real_t slider_joint_get_param ( RID p_joint , SliderJointParam p_param ) const override ;
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virtual void joint_make_cone_twist ( RID p_joint , RID p_body_A , const Transform3D & p_local_frame_A , RID p_body_B , const Transform3D & p_local_frame_B ) override ; //reference frame is A
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virtual void cone_twist_joint_set_param ( RID p_joint , ConeTwistJointParam p_param , real_t p_value ) override ;
virtual real_t cone_twist_joint_get_param ( RID p_joint , ConeTwistJointParam p_param ) const override ;
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virtual void joint_make_generic_6dof ( RID p_joint , RID p_body_A , const Transform3D & p_local_frame_A , RID p_body_B , const Transform3D & p_local_frame_B ) override ; //reference frame is A
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virtual void generic_6dof_joint_set_param ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisParam p_param , real_t p_value ) override ;
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virtual real_t generic_6dof_joint_get_param ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisParam p_param ) const override ;
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virtual void generic_6dof_joint_set_flag ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisFlag p_flag , bool p_enable ) override ;
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virtual bool generic_6dof_joint_get_flag ( RID p_joint , Vector3 : : Axis , G6DOFJointAxisFlag p_flag ) const override ;
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virtual JointType joint_get_type ( RID p_joint ) const override ;
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virtual void joint_set_solver_priority ( RID p_joint , int p_priority ) override ;
virtual int joint_get_solver_priority ( RID p_joint ) const override ;
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virtual void joint_disable_collisions_between_bodies ( RID p_joint , bool p_disable ) override ;
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virtual bool joint_is_disabled_collisions_between_bodies ( RID p_joint ) const override ;
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/* MISC */
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virtual void free ( RID p_rid ) override ;
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virtual void set_active ( bool p_active ) override ;
virtual void init ( ) override ;
virtual void step ( real_t p_step ) override ;
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virtual void sync ( ) override ;
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virtual void flush_queries ( ) override ;
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virtual void end_sync ( ) override ;
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virtual void finish ( ) override ;
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virtual bool is_flushing_queries ( ) const override { return flushing_queries ; }
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int get_process_info ( ProcessInfo p_info ) override ;
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GodotPhysicsServer3D ( bool p_using_threads = false ) ;
~ GodotPhysicsServer3D ( ) { }
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} ;
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# endif // GODOT_PHYSICS_SERVER_3D_H