godot/scene/resources/texture.h

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/*************************************************************************/
/* texture.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "math_2d.h"
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#include "resource.h"
#include "servers/visual_server.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Texture : public Resource {
OBJ_TYPE(Texture, Resource);
OBJ_SAVE_TYPE(Texture); //children are all saved as Texture, so they can be exchanged
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protected:
static void _bind_methods();
public:
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enum Flags {
FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_VIDEO_SURFACE,
FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
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};
virtual int get_width() const = 0;
virtual int get_height() const = 0;
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virtual Size2 get_size() const;
virtual RID get_rid() const = 0;
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virtual bool has_alpha() const = 0;
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virtual void set_flags(uint32_t p_flags) = 0;
virtual uint32_t get_flags() const = 0;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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Texture();
};
VARIANT_ENUM_CAST(Texture::Flags);
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class ImageTexture : public Texture {
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OBJ_TYPE(ImageTexture, Texture);
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RES_BASE_EXTENSION("tex");
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public:
enum Storage {
STORAGE_RAW,
STORAGE_COMPRESS_LOSSY,
STORAGE_COMPRESS_LOSSLESS
};
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private:
RID texture;
Image::Format format;
uint32_t flags;
int w, h;
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Storage storage;
Size2 size_override;
float lossy_storage_quality;
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protected:
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virtual void reload_from_file();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
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void _reload_hook(const RID &p_hook);
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virtual void _resource_path_changed();
static void _bind_methods();
void _set_data(Dictionary p_data);
public:
void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
void create_from_image(const Image &p_image, uint32_t p_flags = FLAGS_DEFAULT);
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void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
Image::Format get_format() const;
void load(const String &p_path);
void set_data(const Image &p_image);
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Image get_data() const;
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int get_width() const;
int get_height() const;
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virtual RID get_rid() const;
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bool has_alpha() const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
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void set_storage(Storage p_storage);
Storage get_storage() const;
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
void fix_alpha_edges();
void premultiply_alpha();
void normal_to_xy();
void shrink_x2_and_keep_size();
void set_size_override(const Size2 &p_size);
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virtual void set_path(const String &p_path, bool p_take_over = false);
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ImageTexture();
~ImageTexture();
};
VARIANT_ENUM_CAST(ImageTexture::Storage);
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class AtlasTexture : public Texture {
OBJ_TYPE(AtlasTexture, Texture);
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RES_BASE_EXTENSION("atex");
protected:
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Ref<Texture> atlas;
Rect2 region;
Rect2 margin;
static void _bind_methods();
public:
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virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
void set_atlas(const Ref<Texture> &p_atlas);
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Ref<Texture> get_atlas() const;
void set_region(const Rect2 &p_region);
Rect2 get_region() const;
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void set_margin(const Rect2 &p_margin);
Rect2 get_margin() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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AtlasTexture();
};
class LargeTexture : public Texture {
OBJ_TYPE(LargeTexture, Texture);
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RES_BASE_EXTENSION("ltex");
protected:
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struct Piece {
Point2 offset;
Ref<Texture> texture;
};
Vector<Piece> pieces;
Size2i size;
Array _get_data() const;
void _set_data(const Array &p_array);
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static void _bind_methods();
public:
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virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture);
void set_piece_offset(int p_idx, const Point2 &p_offset);
void set_piece_texture(int p_idx, const Ref<Texture> &p_texture);
void set_size(const Size2 &p_size);
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void clear();
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
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LargeTexture();
};
class CubeMap : public Resource {
OBJ_TYPE(CubeMap, Resource);
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RES_BASE_EXTENSION("cbm");
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public:
enum Storage {
STORAGE_RAW,
STORAGE_COMPRESS_LOSSY,
STORAGE_COMPRESS_LOSSLESS
};
enum Side {
SIDE_LEFT,
SIDE_RIGHT,
SIDE_BOTTOM,
SIDE_TOP,
SIDE_FRONT,
SIDE_BACK
};
enum Flags {
FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
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};
private:
bool valid[6];
RID cubemap;
Image::Format format;
uint32_t flags;
int w, h;
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Storage storage;
Size2 size_override;
float lossy_storage_quality;
_FORCE_INLINE_ bool _is_valid() const {
for (int i = 0; i < 6; i++) {
if (valid[i]) return true;
}
return false;
}
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protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
public:
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void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
void set_side(Side p_side, const Image &p_image);
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Image get_side(Side p_side) const;
Image::Format get_format() const;
int get_width() const;
int get_height() const;
virtual RID get_rid() const;
void set_storage(Storage p_storage);
Storage get_storage() const;
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
virtual void set_path(const String &p_path, bool p_take_over = false);
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CubeMap();
~CubeMap();
};
VARIANT_ENUM_CAST(CubeMap::Flags);
VARIANT_ENUM_CAST(CubeMap::Side);
VARIANT_ENUM_CAST(CubeMap::Storage);
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/*
enum CubeMapSide {
CUBEMAP_LEFT,
CUBEMAP_RIGHT,
CUBEMAP_BOTTOM,
CUBEMAP_TOP,
CUBEMAP_FRONT,
CUBEMAP_BACK,
};
*/
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
#endif