godot/editor/project_manager.h

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/*************************************************************************/
/* project_manager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "editor/plugins/asset_library_editor_plugin.h"
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#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/tree.h"
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class ProjectDialog;
class ProjectList;
enum FilterOption {
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NAME,
PATH,
EDIT_DATE,
};
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class ProjectManager : public Control {
GDCLASS(ProjectManager, Control);
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TabContainer *tabs;
ProjectList *_project_list;
LineEdit *search_box;
OptionButton *filter_option;
Button *run_btn;
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Button *open_btn;
Button *rename_btn;
Button *erase_btn;
Button *erase_missing_btn;
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EditorAssetLibrary *asset_library;
FileDialog *scan_dir;
ConfirmationDialog *language_restart_ask;
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ConfirmationDialog *erase_ask;
ConfirmationDialog *erase_missing_ask;
ConfirmationDialog *multi_open_ask;
ConfirmationDialog *multi_run_ask;
ConfirmationDialog *multi_scan_ask;
ConfirmationDialog *ask_update_settings;
ConfirmationDialog *open_templates;
HBoxContainer *settings_hb;
AcceptDialog *run_error_diag;
AcceptDialog *dialog_error;
ProjectDialog *npdialog;
OptionButton *language_btn;
void _open_asset_library();
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void _scan_projects();
void _run_project();
void _run_project_confirm();
void _open_selected_projects();
void _open_selected_projects_ask();
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void _import_project();
void _new_project();
void _rename_project();
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void _erase_project();
void _erase_missing_projects();
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void _erase_project_confirm();
void _erase_missing_projects_confirm();
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void _update_project_buttons();
void _language_selected(int p_id);
void _restart_confirm();
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void _exit_dialog();
void _confirm_update_settings();
void _nonempty_confirmation_ok_pressed();
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void _load_recent_projects();
void _on_project_created(const String &dir);
void _on_projects_updated();
void _scan_multiple_folders(PackedStringArray p_files);
void _scan_begin(const String &p_base);
void _scan_dir(const String &path, List<String> *r_projects);
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void _install_project(const String &p_zip_path, const String &p_title);
void _dim_window();
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _files_dropped(PackedStringArray p_files, int p_screen);
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void _on_order_option_changed(int p_idx);
void _on_search_term_changed(const String &p_term);
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protected:
void _notification(int p_what);
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static void _bind_methods();
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public:
ProjectManager();
~ProjectManager();
};
#endif // PROJECT_MANAGER_H