godot/scene/resources/texture.h

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/*************************************************************************/
/* texture.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "resource.h"
#include "servers/visual_server.h"
#include "io/resource_loader.h"
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#include "math_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Texture : public Resource {
GDCLASS( Texture, Resource );
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OBJ_SAVE_TYPE( Texture ); //children are all saved as Texture, so they can be exchanged
protected:
static void _bind_methods();
public:
enum Flags {
FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,
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FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
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};
virtual int get_width() const=0;
virtual int get_height() const=0;
virtual Size2 get_size() const;
virtual RID get_rid() const=0;
virtual bool has_alpha() const=0;
virtual void set_flags(uint32_t p_flags)=0;
virtual uint32_t get_flags() const=0;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
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Texture();
};
VARIANT_ENUM_CAST( Texture::Flags );
class ImageTexture : public Texture {
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GDCLASS( ImageTexture, Texture );
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RES_BASE_EXTENSION("tex");
public:
enum Storage {
STORAGE_RAW,
STORAGE_COMPRESS_LOSSY,
STORAGE_COMPRESS_LOSSLESS
};
private:
RID texture;
Image::Format format;
uint32_t flags;
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int w,h;
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Storage storage;
Size2 size_override;
float lossy_storage_quality;
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protected:
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virtual void reload_from_file();
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _reload_hook(const RID& p_hook);
virtual void _resource_path_changed();
static void _bind_methods();
void _set_data(Dictionary p_data);
public:
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void create(int p_width, int p_height,Image::Format p_format,uint32_t p_flags=FLAGS_DEFAULT);
void create_from_image(const Image& p_image, uint32_t p_flags=FLAGS_DEFAULT);
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void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
Image::Format get_format() const;
void load(const String& p_path);
void set_data(const Image& p_image);
Image get_data() const;
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int get_width() const;
int get_height() const;
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virtual RID get_rid() const;
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bool has_alpha() const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
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void set_storage(Storage p_storage);
Storage get_storage() const;
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
void fix_alpha_edges();
void premultiply_alpha();
void normal_to_xy();
void shrink_x2_and_keep_size();
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void set_size_override(const Size2& p_size);
virtual void set_path(const String& p_path,bool p_take_over=false);
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ImageTexture();
~ImageTexture();
};
class StreamTexture : public Texture {
GDCLASS( StreamTexture, Texture );
public:
enum DataFormat {
DATA_FORMAT_IMAGE,
DATA_FORMAT_LOSSLESS,
DATA_FORMAT_LOSSY
};
enum FormatBits {
FORMAT_MASK_IMAGE_FORMAT=(1<<20)-1,
FORMAT_BIT_LOSSLESS=1<<20,
FORMAT_BIT_LOSSY=1<<21,
FORMAT_BIT_STREAM=1<<22,
FORMAT_BIT_HAS_MIPMAPS=1<<23,
FORMAT_BIT_DETECT_3D=1<<24,
FORMAT_BIT_DETECT_SRGB=1<<25,
};
private:
Error _load_data(const String &p_path, int &tw, int &th, int& flags, Image& image, int p_size_limit=0);
String path_to_file;
RID texture;
Image::Format format;
uint32_t flags;
int w,h;
virtual void reload_from_file();
static void _requested_3d(void* p_ud);
static void _requested_srgb(void* p_ud);
protected:
static void _bind_methods();
public:
typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture>&);
static TextureFormatRequestCallback request_3d_callback;
static TextureFormatRequestCallback request_srgb_callback;
uint32_t get_flags() const;
Image::Format get_format() const;
Error load(const String& p_path);
String get_load_path() const;
int get_width() const;
int get_height() const;
virtual RID get_rid() const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
StreamTexture();
~StreamTexture();
};
class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String& p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
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VARIANT_ENUM_CAST( ImageTexture::Storage );
class AtlasTexture : public Texture {
GDCLASS( AtlasTexture, Texture );
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RES_BASE_EXTENSION("atex");
protected:
Ref<Texture> atlas;
Rect2 region;
Rect2 margin;
static void _bind_methods();
public:
virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
void set_atlas(const Ref<Texture>& p_atlas);
Ref<Texture> get_atlas() const;
void set_region(const Rect2& p_region);
Rect2 get_region() const ;
void set_margin(const Rect2& p_margin);
Rect2 get_margin() const ;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
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AtlasTexture();
};
class LargeTexture : public Texture {
GDCLASS( LargeTexture, Texture );
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RES_BASE_EXTENSION("ltex");
protected:
struct Piece {
Point2 offset;
Ref<Texture> texture;
};
Vector<Piece> pieces;
Size2i size;
Array _get_data() const;
void _set_data(const Array& p_array);
static void _bind_methods();
public:
virtual int get_width() const;
virtual int get_height() const;
virtual RID get_rid() const;
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
int add_piece(const Point2& p_offset,const Ref<Texture>& p_texture);
void set_piece_offset(int p_idx, const Point2& p_offset);
void set_piece_texture(int p_idx, const Ref<Texture>& p_texture);
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void set_size(const Size2& p_size);
void clear();
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
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LargeTexture();
};
class CubeMap : public Resource {
GDCLASS( CubeMap, Resource );
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RES_BASE_EXTENSION("cbm");
public:
enum Storage {
STORAGE_RAW,
STORAGE_COMPRESS_LOSSY,
STORAGE_COMPRESS_LOSSLESS
};
enum Side {
SIDE_LEFT,
SIDE_RIGHT,
SIDE_BOTTOM,
SIDE_TOP,
SIDE_FRONT,
SIDE_BACK
};
enum Flags {
FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS,
FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT,
FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
};
private:
bool valid[6];
RID cubemap;
Image::Format format;
uint32_t flags;
int w,h;
Storage storage;
Size2 size_override;
float lossy_storage_quality;
_FORCE_INLINE_ bool _is_valid() const { for(int i=0;i<6;i++) { if (valid[i]) return true; } return false; }
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
void set_side(Side p_side,const Image& p_image);
Image get_side(Side p_side) const;
Image::Format get_format() const;
int get_width() const;
int get_height() const;
virtual RID get_rid() const;
void set_storage(Storage p_storage);
Storage get_storage() const;
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
virtual void set_path(const String& p_path,bool p_take_over=false);
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CubeMap();
~CubeMap();
};
VARIANT_ENUM_CAST( CubeMap::Flags );
VARIANT_ENUM_CAST( CubeMap::Side );
VARIANT_ENUM_CAST( CubeMap::Storage );
/*
enum CubeMapSide {
CUBEMAP_LEFT,
CUBEMAP_RIGHT,
CUBEMAP_BOTTOM,
CUBEMAP_TOP,
CUBEMAP_FRONT,
CUBEMAP_BACK,
};
*/
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
#endif