godot/editor/node_3d_editor_gizmos.h

435 lines
16 KiB
C++
Raw Normal View History

2015-10-08 18:00:40 +00:00
/*************************************************************************/
/* node_3d_editor_gizmos.h */
2015-10-08 18:00:40 +00:00
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2015-10-08 18:00:40 +00:00
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
2015-10-08 18:00:40 +00:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2015-10-08 18:00:40 +00:00
#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
2015-10-08 18:00:40 +00:00
class Camera3D;
2015-10-08 18:00:40 +00:00
class LightNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(LightNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
2015-10-08 18:00:40 +00:00
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorNode3DGizmo *p_gizmo);
LightNode3DGizmoPlugin();
};
class AudioStreamPlayer3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(AudioStreamPlayer3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
2015-10-08 18:00:40 +00:00
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorNode3DGizmo *p_gizmo);
AudioStreamPlayer3DNode3DGizmoPlugin();
2015-10-08 18:00:40 +00:00
};
class CameraNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(CameraNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
2015-10-08 18:00:40 +00:00
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
void redraw(EditorNode3DGizmo *p_gizmo);
2015-10-08 18:00:40 +00:00
CameraNode3DGizmoPlugin();
};
class MeshInstanceNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(MeshInstanceNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
MeshInstanceNode3DGizmoPlugin();
};
class Sprite3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(Sprite3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool can_be_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2015-10-08 18:00:40 +00:00
Sprite3DNode3DGizmoPlugin();
2015-10-08 18:00:40 +00:00
};
class Position3DNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(Position3DNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
Ref<ArrayMesh> pos3d_mesh;
Vector<Vector3> cursor_points;
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2018-05-06 18:49:22 +00:00
Position3DNode3DGizmoPlugin();
2018-05-06 18:49:22 +00:00
};
class SkeletonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(SkeletonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2015-10-08 18:00:40 +00:00
SkeletonNode3DGizmoPlugin();
2015-10-08 18:00:40 +00:00
};
class PhysicalBoneNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(PhysicalBoneNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
PhysicalBoneNode3DGizmoPlugin();
};
class RayCastNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(RayCastNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2015-10-08 18:00:40 +00:00
RayCastNode3DGizmoPlugin();
2015-10-08 18:00:40 +00:00
};
class SpringArmNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2018-05-13 19:27:56 +00:00
GDCLASS(SpringArmNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2018-05-13 19:27:56 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
2018-05-13 19:27:56 +00:00
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2018-05-13 19:27:56 +00:00
SpringArmNode3DGizmoPlugin();
2018-05-13 19:27:56 +00:00
};
class VehicleWheelNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2017-04-09 01:38:11 +00:00
GDCLASS(VehicleWheelNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2017-04-09 01:38:11 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2017-04-09 01:38:11 +00:00
VehicleWheelNode3DGizmoPlugin();
2017-04-09 01:38:11 +00:00
};
class SoftBodyNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2016-11-19 16:23:37 +00:00
GDCLASS(SoftBodyNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2016-11-19 16:23:37 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2016-11-19 16:23:37 +00:00
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int idx) const;
2016-11-19 16:23:37 +00:00
SoftBodyNode3DGizmoPlugin();
};
2016-12-20 03:21:07 +00:00
class VisibilityNotifierGizmoPlugin : public EditorNode3DGizmoPlugin {
2016-12-20 03:21:07 +00:00
GDCLASS(VisibilityNotifierGizmoPlugin, EditorNode3DGizmoPlugin);
2016-12-20 03:21:07 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2016-12-20 03:21:07 +00:00
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
2016-12-20 03:21:07 +00:00
VisibilityNotifierGizmoPlugin();
};
class CPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
2019-08-08 06:18:09 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
2019-08-08 06:18:09 +00:00
String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
CPUParticles3DGizmoPlugin();
2019-08-08 06:18:09 +00:00
};
class GPUParticles3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(GPUParticles3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
GPUParticles3DGizmoPlugin();
};
class ReflectionProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(ReflectionProbeGizmoPlugin, EditorNode3DGizmoPlugin);
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
ReflectionProbeGizmoPlugin();
};
class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
2015-10-08 18:00:40 +00:00
GIProbeGizmoPlugin();
};
2015-10-08 18:00:40 +00:00
2019-10-03 20:39:08 +00:00
#if 0
class BakedIndirectLightGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(BakedIndirectLightGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Spatial *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
2015-10-08 18:00:40 +00:00
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
BakedIndirectLightGizmoPlugin();
};
2019-10-03 20:39:08 +00:00
#endif
class CollisionShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2016-11-19 16:23:37 +00:00
GDCLASS(CollisionShapeNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
2015-10-08 18:00:40 +00:00
CollisionShapeNode3DGizmoPlugin();
};
2015-10-08 18:00:40 +00:00
class CollisionPolygonNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(CollisionPolygonNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
CollisionPolygonNode3DGizmoPlugin();
2015-10-08 18:00:40 +00:00
};
class NavigationMeshNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(NavigationMeshNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
2015-10-08 18:00:40 +00:00
};
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
NavigationMeshNode3DGizmoPlugin();
2015-10-08 18:00:40 +00:00
};
2017-12-16 13:05:19 +00:00
class JointGizmosDrawer {
public:
static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
2017-12-16 13:05:19 +00:00
static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
/// Special function just used for physics joints, it returns a basis constrained toward Joint Z axis
2017-12-16 13:05:19 +00:00
/// with axis X and Y that are looking toward the body and oriented toward up
static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
2017-12-16 13:05:19 +00:00
// Draw circle around p_axis
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);
static void draw_cone(const Transform &p_offset, const Basis &p_base, real_t p_swing, real_t p_twist, Vector<Vector3> &r_points);
};
class JointNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
2015-10-08 18:00:40 +00:00
GDCLASS(JointNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
2015-10-08 18:00:40 +00:00
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
int get_priority() const;
void redraw(EditorNode3DGizmo *p_gizmo);
static void CreatePinJointGizmo(const Transform &p_offset, Vector<Vector3> &r_cursor_points);
static void CreateHingeJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateSliderJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_angular_limit_lower, real_t p_angular_limit_upper, real_t p_linear_limit_lower, real_t p_linear_limit_upper, Vector<Vector3> &r_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateConeTwistJointGizmo(const Transform &p_offset, const Transform &p_trs_joint, const Transform &p_trs_body_a, const Transform &p_trs_body_b, real_t p_swing, real_t p_twist, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points);
static void CreateGeneric6DOFJointGizmo(
2017-12-16 13:05:19 +00:00
const Transform &p_offset,
const Transform &p_trs_joint,
const Transform &p_trs_body_a,
const Transform &p_trs_body_b,
real_t p_angular_limit_lower_x,
real_t p_angular_limit_upper_x,
real_t p_linear_limit_lower_x,
real_t p_linear_limit_upper_x,
bool p_enable_angular_limit_x,
bool p_enable_linear_limit_x,
real_t p_angular_limit_lower_y,
real_t p_angular_limit_upper_y,
real_t p_linear_limit_lower_y,
real_t p_linear_limit_upper_y,
bool p_enable_angular_limit_y,
bool p_enable_linear_limit_y,
real_t p_angular_limit_lower_z,
real_t p_angular_limit_upper_z,
real_t p_linear_limit_lower_z,
real_t p_linear_limit_upper_z,
bool p_enable_angular_limit_z,
bool p_enable_linear_limit_z,
Vector<Vector3> &r_points,
Vector<Vector3> *r_body_a_points,
Vector<Vector3> *r_body_b_points);
JointNode3DGizmoPlugin();
2015-10-08 18:00:40 +00:00
};
#endif // SPATIAL_EDITOR_GIZMOS_H