2015-09-28 03:06:06 +00:00
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/*************************************************************************/
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2016-06-03 20:04:44 +00:00
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/* texture_region_editor_plugin.h */
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2015-09-28 03:06:06 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2016-01-01 13:50:53 +00:00
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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2015-09-28 03:06:06 +00:00
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/* */
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/* Author: Mariano Suligoy */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2016-06-03 20:04:44 +00:00
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#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
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#define TEXTURE_REGION_EDITOR_PLUGIN_H
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2015-09-28 03:06:06 +00:00
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#include "canvas_item_editor_plugin.h"
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/2d/sprite.h"
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#include "scene/gui/patch_9_frame.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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class TextureRegionEditor : public HBoxContainer {
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OBJ_TYPE(TextureRegionEditor, HBoxContainer );
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enum RegionType {
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REGION_TEXTURE_REGION,
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REGION_PATCH_MARGIN
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};
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friend class TextureRegionEditorPlugin;
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ToolButton *region_button;
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ToolButton *margin_button;
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ToolButton *b_snap_enable;
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ToolButton *b_snap_grid;
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TextureFrame *icon_zoom;
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HSlider *zoom;
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SpinBox *zoom_value;
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SpinBox *sb_step_y;
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SpinBox *sb_step_x;
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SpinBox *sb_off_y;
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SpinBox *sb_off_x;
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Control *edit_draw;
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VScrollBar *vscroll;
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HScrollBar *hscroll;
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EditorNode *editor;
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AcceptDialog *dlg_editor;
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UndoRedo* undo_redo;
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Vector2 draw_ofs;
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float draw_zoom;
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bool updating_scroll;
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bool use_snap;
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bool snap_show_grid;
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Vector2 snap_offset;
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Vector2 snap_step;
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String node_type;
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Patch9Frame *node_patch9;
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Sprite *node_sprite;
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StyleBoxTexture *obj_styleBox;
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AtlasTexture *atlas_tex;
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int editing_region;
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Rect2 rect;
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Rect2 rect_prev;
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Rect2 tex_region;
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bool drag;
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bool creating;
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Vector2 drag_from;
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int drag_index;
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AcceptDialog *error;
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void _set_use_snap(bool p_use);
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void _set_show_grid(bool p_show);
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void _set_snap_off_x(float p_val);
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void _set_snap_off_y(float p_val);
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void _set_snap_step_x(float p_val);
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void _set_snap_step_y(float p_val);
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void apply_rect(const Rect2& rect);
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protected:
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void _notification(int p_what);
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void _node_removed(Object *p_obj);
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static void _bind_methods();
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Vector2 snap_point(Vector2 p_target) const;
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public:
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void _edit_node(int tex_region);
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void _edit_region();
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void _edit_margin();
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void _region_draw();
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void _region_input(const InputEvent &p_input);
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void _scroll_changed(float);
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void edit(Object *p_obj);
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TextureRegionEditor(EditorNode* p_editor);
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};
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class TextureRegionEditorPlugin : public EditorPlugin
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{
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OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
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TextureRegionEditor *region_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "SpriteRegion"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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void set_state(const Dictionary &p_state);
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Dictionary get_state() const;
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TextureRegionEditorPlugin(EditorNode *p_node);
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};
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#endif // TEXTURE_REGION_EDITOR_PLUGIN_H
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