godot/modules/visual_script/visual_script_func_nodes.cpp

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/*************************************************************************/
/* visual_script_func_nodes.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_script_func_nodes.h"
#include "core/engine.h"
#include "core/io/resource_loader.h"
#include "core/os/os.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "visual_script_nodes.h"
//////////////////////////////////////////
////////////////CALL//////////////////////
//////////////////////////////////////////
int VisualScriptFunctionCall::get_output_sequence_port_count() const {
Improve VisualScript UX * Prototype faster function call ux. * Work on general search ux. * Able to create nodes from search. * Show class for variables but not methods. * Get actions search working. * Descriptions now show for both methods and properties. * Enable zooming on mouse wheel up and down. * Make the drag trigger on right mouse button. * Search now shows for action visual script nodes. * Able to search visual node names. * Search works better. * Change zooming scale to hide artifacts better. * Remove zoom changes * Select from base should check properties too like the other functions. * Seq_connect flag is needed to set sequence lines correctly. * Remove comment * Code cleanup with function names and arguments. * Use brief description for search descriptions. * Clean and fix bug with input nodes connecting with sequence lines. * Add a warning and fix some edge conditions with sequence into data lines and vice versa. * Don't search functions when pulling from a sequence node. * Don't show actions when pulling from a data line. * Set set and get properties. * Convert visual script operators to the correct type * Create a function preset finds only functions. * Singletons can now find functions. * Add shift-a for generic search. * Add brief descriptions for Visual Script nodes. * Search boxes can now filter names. * Add bigger hit zones to node connect. * For the drop zones, make all the rect2 areas the same size. * Function names in visual script node should be lower case so that search works better. * Use the convention of capitalize() for set, set, visual script nodes and methods. * Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search * Make type_cast use the connecting node's type and remove use of found variable. * Fix case where you call an instance's call function where it becomes an invalid call. * Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections. * Make the window bigger. * Make connect_data and connect_seq more robust. * Add icons to search items. * Add vs constructors in shift-a menu. * Operators, builtins and constructors show type name. Fix several problems with port connections. * In shift-a mode search everything. * Code cleanup * Work on autocompleting the type. * Use type guess in action creation. * Check if type hint string exists in object variables when generating the visual script search. * Add the hint to SceneTree. * Add original type detection. * Make type casting great again. This puts the type casted base type as the data output type string hint. * Pass the type in a VisualScriptFunctionCall too. * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string. * Make sure the instance is passed in VisualScriptPropertySet. * Restore search on the node's type. * Remove dependencies from graph_edit. * Remove dependencies from property_selector and name the class visual_script_property_selector. * Extract hot zones into a function. * Move hot_zones constants into default theme. * Bigger capture zones. * Clean messy port_grab_distance variables. * Remove RMB functionality. * Remove memory leak on showing visual script descriptions. * Read the port_grab_distance constants on enter tree and theme changed.
2018-05-13 03:34:35 +00:00
if ((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_method_const(basic_type, function)))
return 0;
else
return 1;
}
bool VisualScriptFunctionCall::has_input_sequence_port() const {
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return !((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_method_const(basic_type, function)));
}
#ifdef TOOLS_ENABLED
static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
return NULL;
Ref<Script> scr = p_current_node->get_script();
if (scr.is_valid() && scr == script)
return p_current_node;
for (int i = 0; i < p_current_node->get_child_count(); i++) {
Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
if (n)
return n;
}
return NULL;
}
#endif
Node *VisualScriptFunctionCall::_get_base_node() const {
#ifdef TOOLS_ENABLED
Ref<Script> script = get_visual_script();
if (!script.is_valid())
return NULL;
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (!scene_tree)
return NULL;
Node *edited_scene = scene_tree->get_edited_scene_root();
if (!edited_scene)
return NULL;
Node *script_node = _find_script_node(edited_scene, edited_scene, script);
if (!script_node)
return NULL;
if (!script_node->has_node(base_path))
return NULL;
Node *path_to = script_node->get_node(base_path);
return path_to;
#else
return NULL;
#endif
}
StringName VisualScriptFunctionCall::_get_base_type() const {
if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid())
return get_visual_script()->get_instance_base_type();
else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
Node *path = _get_base_node();
if (path)
return path->get_class();
}
return base_type;
}
int VisualScriptFunctionCall::get_input_value_port_count() const {
if (call_mode == CALL_MODE_BASIC_TYPE) {
Vector<Variant::Type> types = Variant::get_method_argument_types(basic_type, function);
return types.size() + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) + 1;
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} else {
MethodBind *mb = ClassDB::get_method(_get_base_type(), function);
if (mb) {
int defaulted_args = mb->get_argument_count() < use_default_args ? mb->get_argument_count() : use_default_args;
return mb->get_argument_count() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - defaulted_args;
}
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int defaulted_args = method_cache.arguments.size() < use_default_args ? method_cache.arguments.size() : use_default_args;
return method_cache.arguments.size() + (call_mode == CALL_MODE_INSTANCE ? 1 : 0) + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) - defaulted_args;
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}
}
int VisualScriptFunctionCall::get_output_value_port_count() const {
if (call_mode == CALL_MODE_BASIC_TYPE) {
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bool returns = false;
Variant::get_method_return_type(basic_type, function, &returns);
return returns ? 1 : 0;
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} else {
int ret;
MethodBind *mb = ClassDB::get_method(_get_base_type(), function);
if (mb) {
ret = mb->has_return() ? 1 : 0;
} else
ret = 1; //it is assumed that script always returns something
if (call_mode == CALL_MODE_INSTANCE) {
ret++;
}
return ret;
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}
}
String VisualScriptFunctionCall::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptFunctionCall::get_input_value_port_info(int p_idx) const {
if (call_mode == CALL_MODE_INSTANCE || call_mode == CALL_MODE_BASIC_TYPE) {
if (p_idx == 0) {
PropertyInfo pi;
pi.type = (call_mode == CALL_MODE_INSTANCE ? Variant::OBJECT : basic_type);
pi.name = (call_mode == CALL_MODE_INSTANCE ? String("instance") : Variant::get_type_name(basic_type).to_lower());
return pi;
} else {
p_idx--;
}
}
if (rpc_call_mode >= RPC_RELIABLE_TO_ID) {
if (p_idx == 0) {
return PropertyInfo(Variant::INT, "peer_id");
} else {
p_idx--;
}
}
#ifdef DEBUG_METHODS_ENABLED
if (call_mode == CALL_MODE_BASIC_TYPE) {
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Vector<StringName> names = Variant::get_method_argument_names(basic_type, function);
Vector<Variant::Type> types = Variant::get_method_argument_types(basic_type, function);
return PropertyInfo(types[p_idx], names[p_idx]);
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} else {
MethodBind *mb = ClassDB::get_method(_get_base_type(), function);
if (mb) {
return mb->get_argument_info(p_idx);
}
if (p_idx >= 0 && p_idx < method_cache.arguments.size()) {
return method_cache.arguments[p_idx];
}
return PropertyInfo();
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}
#else
return PropertyInfo();
#endif
}
PropertyInfo VisualScriptFunctionCall::get_output_value_port_info(int p_idx) const {
#ifdef DEBUG_METHODS_ENABLED
if (call_mode == CALL_MODE_BASIC_TYPE) {
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return PropertyInfo(Variant::get_method_return_type(basic_type, function), "");
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} else {
if (call_mode == CALL_MODE_INSTANCE) {
if (p_idx == 0) {
Improve VisualScript UX * Prototype faster function call ux. * Work on general search ux. * Able to create nodes from search. * Show class for variables but not methods. * Get actions search working. * Descriptions now show for both methods and properties. * Enable zooming on mouse wheel up and down. * Make the drag trigger on right mouse button. * Search now shows for action visual script nodes. * Able to search visual node names. * Search works better. * Change zooming scale to hide artifacts better. * Remove zoom changes * Select from base should check properties too like the other functions. * Seq_connect flag is needed to set sequence lines correctly. * Remove comment * Code cleanup with function names and arguments. * Use brief description for search descriptions. * Clean and fix bug with input nodes connecting with sequence lines. * Add a warning and fix some edge conditions with sequence into data lines and vice versa. * Don't search functions when pulling from a sequence node. * Don't show actions when pulling from a data line. * Set set and get properties. * Convert visual script operators to the correct type * Create a function preset finds only functions. * Singletons can now find functions. * Add shift-a for generic search. * Add brief descriptions for Visual Script nodes. * Search boxes can now filter names. * Add bigger hit zones to node connect. * For the drop zones, make all the rect2 areas the same size. * Function names in visual script node should be lower case so that search works better. * Use the convention of capitalize() for set, set, visual script nodes and methods. * Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search * Make type_cast use the connecting node's type and remove use of found variable. * Fix case where you call an instance's call function where it becomes an invalid call. * Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections. * Make the window bigger. * Make connect_data and connect_seq more robust. * Add icons to search items. * Add vs constructors in shift-a menu. * Operators, builtins and constructors show type name. Fix several problems with port connections. * In shift-a mode search everything. * Code cleanup * Work on autocompleting the type. * Use type guess in action creation. * Check if type hint string exists in object variables when generating the visual script search. * Add the hint to SceneTree. * Add original type detection. * Make type casting great again. This puts the type casted base type as the data output type string hint. * Pass the type in a VisualScriptFunctionCall too. * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string. * Make sure the instance is passed in VisualScriptPropertySet. * Restore search on the node's type. * Remove dependencies from graph_edit. * Remove dependencies from property_selector and name the class visual_script_property_selector. * Extract hot zones into a function. * Move hot_zones constants into default theme. * Bigger capture zones. * Clean messy port_grab_distance variables. * Remove RMB functionality. * Remove memory leak on showing visual script descriptions. * Read the port_grab_distance constants on enter tree and theme changed.
2018-05-13 03:34:35 +00:00
return PropertyInfo(Variant::OBJECT, "pass", PROPERTY_HINT_TYPE_STRING, get_base_type());
} else {
p_idx--;
}
}
PropertyInfo ret;
/*MethodBind *mb = ClassDB::get_method(_get_base_type(),function);
if (mb) {
ret = mb->get_argument_info(-1);
} else {*/
ret = method_cache.return_val;
//}
if (call_mode == CALL_MODE_INSTANCE) {
ret.name = "return";
} else {
ret.name = "";
}
return ret;
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}
#else
return PropertyInfo();
#endif
}
String VisualScriptFunctionCall::get_caption() const {
if (call_mode == CALL_MODE_SELF)
return " " + String(function) + "()";
if (call_mode == CALL_MODE_SINGLETON)
return String(singleton) + ":" + String(function) + "()";
else if (call_mode == CALL_MODE_BASIC_TYPE)
return Variant::get_type_name(basic_type) + "." + String(function) + "()";
else if (call_mode == CALL_MODE_NODE_PATH)
return " [" + String(base_path.simplified()) + "]." + String(function) + "()";
else
return " " + base_type + "." + String(function) + "()";
}
String VisualScriptFunctionCall::get_text() const {
if (rpc_call_mode) {
return "RPC";
}
return "";
}
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void VisualScriptFunctionCall::set_basic_type(Variant::Type p_type) {
if (basic_type == p_type)
return;
basic_type = p_type;
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_change_notify();
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ports_changed_notify();
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}
Variant::Type VisualScriptFunctionCall::get_basic_type() const {
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return basic_type;
}
void VisualScriptFunctionCall::set_base_type(const StringName &p_type) {
if (base_type == p_type)
return;
base_type = p_type;
_change_notify();
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ports_changed_notify();
}
StringName VisualScriptFunctionCall::get_base_type() const {
return base_type;
}
void VisualScriptFunctionCall::set_base_script(const String &p_path) {
if (base_script == p_path)
return;
base_script = p_path;
_change_notify();
ports_changed_notify();
}
String VisualScriptFunctionCall::get_base_script() const {
return base_script;
}
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void VisualScriptFunctionCall::set_singleton(const StringName &p_type) {
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if (singleton == p_type)
return;
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singleton = p_type;
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
base_type = obj->get_class();
}
_change_notify();
ports_changed_notify();
}
StringName VisualScriptFunctionCall::get_singleton() const {
return singleton;
}
void VisualScriptFunctionCall::_update_method_cache() {
StringName type;
Ref<Script> script;
if (call_mode == CALL_MODE_NODE_PATH) {
Node *node = _get_base_node();
if (node) {
type = node->get_class();
base_type = type; //cache, too
script = node->get_script();
}
} else if (call_mode == CALL_MODE_SELF) {
if (get_visual_script().is_valid()) {
type = get_visual_script()->get_instance_base_type();
base_type = type; //cache, too
script = get_visual_script();
}
} else if (call_mode == CALL_MODE_SINGLETON) {
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
type = obj->get_class();
script = obj->get_script();
}
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
if (base_script != String()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
if (ResourceCache::has(base_script)) {
script = Ref<Resource>(ResourceCache::get(base_script));
} else {
return;
}
}
}
MethodBind *mb = ClassDB::get_method(type, function);
if (mb) {
use_default_args = mb->get_default_argument_count();
method_cache = MethodInfo();
for (int i = 0; i < mb->get_argument_count(); i++) {
#ifdef DEBUG_METHODS_ENABLED
method_cache.arguments.push_back(mb->get_argument_info(i));
#else
method_cache.arguments.push_back(PropertyInfo());
#endif
}
if (mb->is_const()) {
method_cache.flags |= METHOD_FLAG_CONST;
}
#ifdef DEBUG_METHODS_ENABLED
method_cache.return_val = mb->get_return_info();
#endif
if (mb->is_vararg()) {
//for vararg just give it 10 arguments (should be enough for most use cases)
for (int i = 0; i < 10; i++) {
method_cache.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
use_default_args++;
}
}
} else if (script.is_valid() && script->has_method(function)) {
method_cache = script->get_method_info(function);
use_default_args = method_cache.default_arguments.size();
}
}
void VisualScriptFunctionCall::set_function(const StringName &p_type) {
if (function == p_type)
return;
function = p_type;
if (call_mode == CALL_MODE_BASIC_TYPE) {
use_default_args = Variant::get_method_default_arguments(basic_type, function).size();
} else {
//update all caches
_update_method_cache();
}
_change_notify();
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ports_changed_notify();
}
StringName VisualScriptFunctionCall::get_function() const {
return function;
}
void VisualScriptFunctionCall::set_base_path(const NodePath &p_type) {
if (base_path == p_type)
return;
base_path = p_type;
_change_notify();
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ports_changed_notify();
}
NodePath VisualScriptFunctionCall::get_base_path() const {
return base_path;
}
void VisualScriptFunctionCall::set_call_mode(CallMode p_mode) {
if (call_mode == p_mode)
return;
call_mode = p_mode;
_change_notify();
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ports_changed_notify();
}
VisualScriptFunctionCall::CallMode VisualScriptFunctionCall::get_call_mode() const {
return call_mode;
}
void VisualScriptFunctionCall::set_use_default_args(int p_amount) {
if (use_default_args == p_amount)
return;
use_default_args = p_amount;
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ports_changed_notify();
}
void VisualScriptFunctionCall::set_rpc_call_mode(VisualScriptFunctionCall::RPCCallMode p_mode) {
if (rpc_call_mode == p_mode)
return;
rpc_call_mode = p_mode;
ports_changed_notify();
_change_notify();
}
VisualScriptFunctionCall::RPCCallMode VisualScriptFunctionCall::get_rpc_call_mode() const {
return rpc_call_mode;
}
int VisualScriptFunctionCall::get_use_default_args() const {
return use_default_args;
}
void VisualScriptFunctionCall::set_validate(bool p_amount) {
validate = p_amount;
}
bool VisualScriptFunctionCall::get_validate() const {
return validate;
}
void VisualScriptFunctionCall::_set_argument_cache(const Dictionary &p_cache) {
//so everything works in case all else fails
method_cache = MethodInfo::from_dict(p_cache);
}
Dictionary VisualScriptFunctionCall::_get_argument_cache() const {
return method_cache;
}
void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = 0;
}
}
if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
property.usage = 0;
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}
}
if (property.name == "singleton") {
if (call_mode != CALL_MODE_SINGLETON) {
property.usage = 0;
} else {
List<Engine::Singleton> names;
Engine::get_singleton()->get_singletons(&names);
property.hint = PROPERTY_HINT_ENUM;
String sl;
for (List<Engine::Singleton>::Element *E = names.front(); E; E = E->next()) {
if (sl != String())
sl += ",";
sl += E->get().name;
}
property.hint_string = sl;
}
}
if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
} else {
Node *bnode = _get_base_node();
if (bnode) {
property.hint_string = bnode->get_path(); //convert to loong string
}
}
}
if (property.name == "function") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
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property.hint = PROPERTY_HINT_METHOD_OF_VARIANT_TYPE;
property.hint_string = Variant::get_type_name(basic_type);
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_SINGLETON) {
Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
property.hint_string = itos(obj->get_instance_id());
} else {
property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
property.hint_string = base_type; //should be cached
}
} else if (call_mode == CALL_MODE_INSTANCE) {
property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
property.hint_string = base_type;
if (base_script != String()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
if (ResourceCache::has(base_script)) {
Ref<Script> script = Ref<Resource>(ResourceCache::get(base_script));
if (script.is_valid()) {
property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
property.hint_string = itos(script->get_instance_id());
}
}
}
} else if (call_mode == CALL_MODE_NODE_PATH) {
Node *node = _get_base_node();
if (node) {
property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
property.hint_string = itos(node->get_instance_id());
} else {
property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
property.hint_string = get_base_type();
}
}
}
if (property.name == "use_default_args") {
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property.hint = PROPERTY_HINT_RANGE;
int mc = 0;
if (call_mode == CALL_MODE_BASIC_TYPE) {
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mc = Variant::get_method_default_arguments(basic_type, function).size();
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} else {
MethodBind *mb = ClassDB::get_method(_get_base_type(), function);
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if (mb) {
mc = mb->get_default_argument_count();
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}
}
if (mc == 0) {
property.usage = 0; //do not show
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} else {
property.hint_string = "0," + itos(mc) + ",1";
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}
}
if (property.name == "rpc_call_mode") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
property.usage = 0;
}
}
}
void VisualScriptFunctionCall::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptFunctionCall::set_base_type);
ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptFunctionCall::get_base_type);
ClassDB::bind_method(D_METHOD("set_base_script", "base_script"), &VisualScriptFunctionCall::set_base_script);
ClassDB::bind_method(D_METHOD("get_base_script"), &VisualScriptFunctionCall::get_base_script);
ClassDB::bind_method(D_METHOD("set_basic_type", "basic_type"), &VisualScriptFunctionCall::set_basic_type);
ClassDB::bind_method(D_METHOD("get_basic_type"), &VisualScriptFunctionCall::get_basic_type);
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ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &VisualScriptFunctionCall::set_singleton);
ClassDB::bind_method(D_METHOD("get_singleton"), &VisualScriptFunctionCall::get_singleton);
ClassDB::bind_method(D_METHOD("set_function", "function"), &VisualScriptFunctionCall::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualScriptFunctionCall::get_function);
ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptFunctionCall::set_call_mode);
ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptFunctionCall::get_call_mode);
ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptFunctionCall::set_base_path);
ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptFunctionCall::get_base_path);
ClassDB::bind_method(D_METHOD("set_use_default_args", "amount"), &VisualScriptFunctionCall::set_use_default_args);
ClassDB::bind_method(D_METHOD("get_use_default_args"), &VisualScriptFunctionCall::get_use_default_args);
ClassDB::bind_method(D_METHOD("_set_argument_cache", "argument_cache"), &VisualScriptFunctionCall::_set_argument_cache);
ClassDB::bind_method(D_METHOD("_get_argument_cache"), &VisualScriptFunctionCall::_get_argument_cache);
ClassDB::bind_method(D_METHOD("set_rpc_call_mode", "mode"), &VisualScriptFunctionCall::set_rpc_call_mode);
ClassDB::bind_method(D_METHOD("get_rpc_call_mode"), &VisualScriptFunctionCall::get_rpc_call_mode);
ClassDB::bind_method(D_METHOD("set_validate", "enable"), &VisualScriptFunctionCall::set_validate);
ClassDB::bind_method(D_METHOD("get_validate"), &VisualScriptFunctionCall::get_validate);
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String bt;
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i > 0)
bt += ",";
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bt += Variant::get_type_name(Variant::Type(i));
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}
List<String> script_extensions;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
}
String script_ext_hint;
for (List<String>::Element *E = script_extensions.front(); E; E = E->next()) {
if (script_ext_hint != String())
script_ext_hint += ",";
script_ext_hint += "*." + E->get();
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type,Singleton"), "set_call_mode", "get_call_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "singleton"), "set_singleton", "get_singleton");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_argument_cache", "_get_argument_cache");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "function"), "set_function", "get_function"); //when set, if loaded properly, will override argument count.
ADD_PROPERTY(PropertyInfo(Variant::INT, "use_default_args"), "set_use_default_args", "get_use_default_args");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "validate"), "set_validate", "get_validate");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rpc_call_mode", PROPERTY_HINT_ENUM, "Disabled,Reliable,Unreliable,ReliableToID,UnreliableToID"), "set_rpc_call_mode", "get_rpc_call_mode"); //when set, if loaded properly, will override argument count.
BIND_ENUM_CONSTANT(CALL_MODE_SELF);
BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
BIND_ENUM_CONSTANT(CALL_MODE_BASIC_TYPE);
BIND_ENUM_CONSTANT(CALL_MODE_SINGLETON);
BIND_ENUM_CONSTANT(RPC_DISABLED);
BIND_ENUM_CONSTANT(RPC_RELIABLE);
BIND_ENUM_CONSTANT(RPC_UNRELIABLE);
BIND_ENUM_CONSTANT(RPC_RELIABLE_TO_ID);
BIND_ENUM_CONSTANT(RPC_UNRELIABLE_TO_ID);
}
class VisualScriptNodeInstanceFunctionCall : public VisualScriptNodeInstance {
public:
VisualScriptFunctionCall::CallMode call_mode;
NodePath node_path;
int input_args;
bool validate;
int returns;
VisualScriptFunctionCall::RPCCallMode rpc_mode;
StringName function;
StringName singleton;
VisualScriptFunctionCall *node;
VisualScriptInstance *instance;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
_FORCE_INLINE_ bool call_rpc(Object *p_base, const Variant **p_args, int p_argcount) {
if (!p_base)
return false;
Node *node = Object::cast_to<Node>(p_base);
if (!node)
return false;
int to_id = 0;
bool reliable = true;
if (rpc_mode >= VisualScriptFunctionCall::RPC_RELIABLE_TO_ID) {
to_id = *p_args[0];
p_args += 1;
p_argcount -= 1;
if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE_TO_ID) {
reliable = false;
}
} else if (rpc_mode == VisualScriptFunctionCall::RPC_UNRELIABLE) {
reliable = false;
}
node->rpcp(to_id, !reliable, function, p_args, p_argcount);
return true;
}
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
switch (call_mode) {
case VisualScriptFunctionCall::CALL_MODE_SELF: {
Object *object = instance->get_owner_ptr();
if (rpc_mode) {
call_rpc(object, p_inputs, input_args);
} else if (returns) {
*p_outputs[0] = object->call(function, p_inputs, input_args, r_error);
} else {
object->call(function, p_inputs, input_args, r_error);
}
} break;
case VisualScriptFunctionCall::CALL_MODE_NODE_PATH: {
Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
if (!node) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Base object is not a Node!";
return 0;
}
Node *another = node->get_node(node_path);
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if (!another) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Path does not lead Node!";
return 0;
}
if (rpc_mode) {
call_rpc(node, p_inputs, input_args);
} else if (returns) {
*p_outputs[0] = another->call(function, p_inputs, input_args, r_error);
} else {
another->call(function, p_inputs, input_args, r_error);
}
} break;
case VisualScriptFunctionCall::CALL_MODE_INSTANCE:
case VisualScriptFunctionCall::CALL_MODE_BASIC_TYPE: {
Variant v = *p_inputs[0];
if (rpc_mode) {
Object *obj = v;
if (obj) {
call_rpc(obj, p_inputs + 1, input_args - 1);
}
} else if (returns) {
if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) {
if (returns >= 2) {
*p_outputs[1] = v.call(function, p_inputs + 1, input_args, r_error);
} else if (returns == 1) {
v.call(function, p_inputs + 1, input_args, r_error);
} else {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid returns count for call_mode == CALL_MODE_INSTANCE";
return 0;
}
} else {
*p_outputs[0] = v.call(function, p_inputs + 1, input_args, r_error);
}
} else {
v.call(function, p_inputs + 1, input_args, r_error);
}
if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) {
*p_outputs[0] = *p_inputs[0];
}
} break;
case VisualScriptFunctionCall::CALL_MODE_SINGLETON: {
Object *object = Engine::get_singleton()->get_singleton_object(singleton);
if (!object) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid singleton name: '" + String(singleton) + "'";
return 0;
}
if (rpc_mode) {
call_rpc(object, p_inputs, input_args);
} else if (returns) {
*p_outputs[0] = object->call(function, p_inputs, input_args, r_error);
} else {
object->call(function, p_inputs, input_args, r_error);
}
} break;
}
if (!validate) {
//ignore call errors if validation is disabled
r_error.error = Variant::CallError::CALL_OK;
r_error_str = String();
}
return 0;
}
};
VisualScriptNodeInstance *VisualScriptFunctionCall::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceFunctionCall *instance = memnew(VisualScriptNodeInstanceFunctionCall);
instance->node = this;
instance->instance = p_instance;
instance->singleton = singleton;
instance->function = function;
instance->call_mode = call_mode;
instance->returns = get_output_value_port_count();
instance->node_path = base_path;
instance->input_args = get_input_value_port_count() - ((call_mode == CALL_MODE_BASIC_TYPE || call_mode == CALL_MODE_INSTANCE) ? 1 : 0);
instance->rpc_mode = rpc_call_mode;
instance->validate = validate;
return instance;
}
VisualScriptFunctionCall::TypeGuess VisualScriptFunctionCall::guess_output_type(TypeGuess *p_inputs, int p_output) const {
if (p_output == 0 && call_mode == CALL_MODE_INSTANCE) {
return p_inputs[0];
}
return VisualScriptNode::guess_output_type(p_inputs, p_output);
}
VisualScriptFunctionCall::VisualScriptFunctionCall() {
validate = true;
call_mode = CALL_MODE_SELF;
basic_type = Variant::NIL;
use_default_args = 0;
base_type = "Object";
rpc_call_mode = RPC_DISABLED;
}
template <VisualScriptFunctionCall::CallMode cmode>
static Ref<VisualScriptNode> create_function_call_node(const String &p_name) {
Ref<VisualScriptFunctionCall> node;
node.instance();
node->set_call_mode(cmode);
return node;
}
//////////////////////////////////////////
////////////////SET//////////////////////
//////////////////////////////////////////
int VisualScriptPropertySet::get_output_sequence_port_count() const {
return call_mode != CALL_MODE_BASIC_TYPE ? 1 : 0;
}
bool VisualScriptPropertySet::has_input_sequence_port() const {
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return call_mode != CALL_MODE_BASIC_TYPE;
}
Node *VisualScriptPropertySet::_get_base_node() const {
#ifdef TOOLS_ENABLED
Ref<Script> script = get_visual_script();
if (!script.is_valid())
return NULL;
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (!scene_tree)
return NULL;
Node *edited_scene = scene_tree->get_edited_scene_root();
if (!edited_scene)
return NULL;
Node *script_node = _find_script_node(edited_scene, edited_scene, script);
if (!script_node)
return NULL;
if (!script_node->has_node(base_path))
return NULL;
Node *path_to = script_node->get_node(base_path);
return path_to;
#else
return NULL;
#endif
}
StringName VisualScriptPropertySet::_get_base_type() const {
if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid())
return get_visual_script()->get_instance_base_type();
else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
Node *path = _get_base_node();
if (path)
return path->get_class();
}
return base_type;
}
int VisualScriptPropertySet::get_input_value_port_count() const {
int pc = (call_mode == CALL_MODE_BASIC_TYPE || call_mode == CALL_MODE_INSTANCE) ? 2 : 1;
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return pc;
}
int VisualScriptPropertySet::get_output_value_port_count() const {
return (call_mode == CALL_MODE_BASIC_TYPE || call_mode == CALL_MODE_INSTANCE) ? 1 : 0;
}
String VisualScriptPropertySet::get_output_sequence_port_text(int p_port) const {
return String();
}
void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const {
if (index != StringName()) {
Variant v;
Variant::CallError ce;
v = Variant::construct(pinfo.type, NULL, 0, ce);
Variant i = v.get(index);
pinfo.type = i.get_type();
}
}
PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const {
if (call_mode == CALL_MODE_INSTANCE || call_mode == CALL_MODE_BASIC_TYPE) {
if (p_idx == 0) {
PropertyInfo pi;
pi.type = (call_mode == CALL_MODE_INSTANCE ? Variant::OBJECT : basic_type);
pi.name = (call_mode == CALL_MODE_INSTANCE ? String("instance") : Variant::get_type_name(basic_type).to_lower());
_adjust_input_index(pi);
return pi;
}
}
List<PropertyInfo> props;
ClassDB::get_property_list(_get_base_type(), &props, false);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (E->get().name == property) {
PropertyInfo pinfo = PropertyInfo(E->get().type, "value", PROPERTY_HINT_TYPE_STRING, E->get().hint_string);
_adjust_input_index(pinfo);
return pinfo;
}
}
PropertyInfo pinfo = type_cache;
pinfo.name = "value";
_adjust_input_index(pinfo);
return pinfo;
}
PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) const {
if (call_mode == CALL_MODE_BASIC_TYPE) {
return PropertyInfo(basic_type, "out");
} else if (call_mode == CALL_MODE_INSTANCE) {
Improve VisualScript UX * Prototype faster function call ux. * Work on general search ux. * Able to create nodes from search. * Show class for variables but not methods. * Get actions search working. * Descriptions now show for both methods and properties. * Enable zooming on mouse wheel up and down. * Make the drag trigger on right mouse button. * Search now shows for action visual script nodes. * Able to search visual node names. * Search works better. * Change zooming scale to hide artifacts better. * Remove zoom changes * Select from base should check properties too like the other functions. * Seq_connect flag is needed to set sequence lines correctly. * Remove comment * Code cleanup with function names and arguments. * Use brief description for search descriptions. * Clean and fix bug with input nodes connecting with sequence lines. * Add a warning and fix some edge conditions with sequence into data lines and vice versa. * Don't search functions when pulling from a sequence node. * Don't show actions when pulling from a data line. * Set set and get properties. * Convert visual script operators to the correct type * Create a function preset finds only functions. * Singletons can now find functions. * Add shift-a for generic search. * Add brief descriptions for Visual Script nodes. * Search boxes can now filter names. * Add bigger hit zones to node connect. * For the drop zones, make all the rect2 areas the same size. * Function names in visual script node should be lower case so that search works better. * Use the convention of capitalize() for set, set, visual script nodes and methods. * Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search * Make type_cast use the connecting node's type and remove use of found variable. * Fix case where you call an instance's call function where it becomes an invalid call. * Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections. * Make the window bigger. * Make connect_data and connect_seq more robust. * Add icons to search items. * Add vs constructors in shift-a menu. * Operators, builtins and constructors show type name. Fix several problems with port connections. * In shift-a mode search everything. * Code cleanup * Work on autocompleting the type. * Use type guess in action creation. * Check if type hint string exists in object variables when generating the visual script search. * Add the hint to SceneTree. * Add original type detection. * Make type casting great again. This puts the type casted base type as the data output type string hint. * Pass the type in a VisualScriptFunctionCall too. * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string. * Make sure the instance is passed in VisualScriptPropertySet. * Restore search on the node's type. * Remove dependencies from graph_edit. * Remove dependencies from property_selector and name the class visual_script_property_selector. * Extract hot zones into a function. * Move hot_zones constants into default theme. * Bigger capture zones. * Clean messy port_grab_distance variables. * Remove RMB functionality. * Remove memory leak on showing visual script descriptions. * Read the port_grab_distance constants on enter tree and theme changed.
2018-05-13 03:34:35 +00:00
return PropertyInfo(Variant::OBJECT, "pass", PROPERTY_HINT_TYPE_STRING, get_base_type());
} else {
return PropertyInfo();
}
}
String VisualScriptPropertySet::get_caption() const {
static const char *opname[ASSIGN_OP_MAX] = {
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"Set", "Add", "Subtract", "Multiply", "Divide", "Mod", "ShiftLeft", "ShiftRight", "BitAnd", "BitOr", "BitXor"
};
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String prop = String(opname[assign_op]) + " " + property;
if (index != StringName()) {
prop += "." + String(index);
}
return prop;
}
String VisualScriptPropertySet::get_text() const {
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if (call_mode == CALL_MODE_BASIC_TYPE) {
return String("On ") + Variant::get_type_name(basic_type);
}
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static const char *cname[3] = {
"Self",
"Scene Node",
"Instance"
};
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return String("On ") + cname[call_mode];
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}
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void VisualScriptPropertySet::_update_base_type() {
//cache it because this information may not be available on load
if (call_mode == CALL_MODE_NODE_PATH) {
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Node *node = _get_base_node();
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if (node) {
base_type = node->get_class();
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}
} else if (call_mode == CALL_MODE_SELF) {
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if (get_visual_script().is_valid()) {
base_type = get_visual_script()->get_instance_base_type();
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}
}
}
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void VisualScriptPropertySet::set_basic_type(Variant::Type p_type) {
if (basic_type == p_type)
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return;
basic_type = p_type;
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_change_notify();
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_update_base_type();
ports_changed_notify();
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}
Variant::Type VisualScriptPropertySet::get_basic_type() const {
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return basic_type;
}
void VisualScriptPropertySet::set_base_type(const StringName &p_type) {
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if (base_type == p_type)
return;
base_type = p_type;
_change_notify();
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ports_changed_notify();
}
StringName VisualScriptPropertySet::get_base_type() const {
return base_type;
}
void VisualScriptPropertySet::set_base_script(const String &p_path) {
if (base_script == p_path)
return;
base_script = p_path;
_change_notify();
ports_changed_notify();
}
String VisualScriptPropertySet::get_base_script() const {
return base_script;
}
void VisualScriptPropertySet::_update_cache() {
if (!Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()))
return;
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if (!Engine::get_singleton()->is_editor_hint()) //only update cache if editor exists, it's pointless otherwise
return;
if (call_mode == CALL_MODE_BASIC_TYPE) {
//not super efficient..
Variant v;
Variant::CallError ce;
v = Variant::construct(basic_type, NULL, 0, ce);
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().name == property) {
type_cache = E->get();
}
}
} else {
StringName type;
Ref<Script> script;
Node *node = NULL;
if (call_mode == CALL_MODE_NODE_PATH) {
node = _get_base_node();
if (node) {
type = node->get_class();
base_type = type; //cache, too
script = node->get_script();
}
} else if (call_mode == CALL_MODE_SELF) {
if (get_visual_script().is_valid()) {
type = get_visual_script()->get_instance_base_type();
base_type = type; //cache, too
script = get_visual_script();
}
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
if (base_script != String()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
if (ResourceCache::has(base_script)) {
script = Ref<Resource>(ResourceCache::get(base_script));
} else {
return;
}
}
}
List<PropertyInfo> pinfo;
if (node) {
node->get_property_list(&pinfo);
} else {
ClassDB::get_property_list(type, &pinfo);
}
if (script.is_valid()) {
script->get_script_property_list(&pinfo);
}
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().name == property) {
type_cache = E->get();
return;
}
}
}
}
void VisualScriptPropertySet::set_property(const StringName &p_type) {
if (property == p_type)
return;
property = p_type;
index = StringName();
_update_cache();
_change_notify();
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ports_changed_notify();
}
StringName VisualScriptPropertySet::get_property() const {
return property;
}
void VisualScriptPropertySet::set_base_path(const NodePath &p_type) {
if (base_path == p_type)
return;
base_path = p_type;
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_update_base_type();
_change_notify();
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ports_changed_notify();
}
NodePath VisualScriptPropertySet::get_base_path() const {
return base_path;
}
void VisualScriptPropertySet::set_call_mode(CallMode p_mode) {
if (call_mode == p_mode)
return;
call_mode = p_mode;
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_update_base_type();
_change_notify();
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ports_changed_notify();
}
VisualScriptPropertySet::CallMode VisualScriptPropertySet::get_call_mode() const {
return call_mode;
}
void VisualScriptPropertySet::_set_type_cache(const Dictionary &p_type) {
type_cache = PropertyInfo::from_dict(p_type);
}
Dictionary VisualScriptPropertySet::_get_type_cache() const {
return type_cache;
}
void VisualScriptPropertySet::set_index(const StringName &p_type) {
if (index == p_type)
return;
index = p_type;
_update_cache();
_change_notify();
ports_changed_notify();
}
StringName VisualScriptPropertySet::get_index() const {
return index;
}
void VisualScriptPropertySet::set_assign_op(AssignOp p_op) {
ERR_FAIL_INDEX(p_op, ASSIGN_OP_MAX);
if (assign_op == p_op)
return;
assign_op = p_op;
_update_cache();
_change_notify();
ports_changed_notify();
}
VisualScriptPropertySet::AssignOp VisualScriptPropertySet::get_assign_op() const {
return assign_op;
}
void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = 0;
}
}
if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
property.usage = 0;
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}
}
if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
} else {
Node *bnode = _get_base_node();
if (bnode) {
property.hint_string = bnode->get_path(); //convert to loong string
}
}
}
if (property.name == "property") {
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if (call_mode == CALL_MODE_BASIC_TYPE) {
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property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
property.hint_string = Variant::get_type_name(basic_type);
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_INSTANCE) {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
if (base_script != String()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
if (ResourceCache::has(base_script)) {
Ref<Script> script = Ref<Resource>(ResourceCache::get(base_script));
if (script.is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
property.hint_string = itos(script->get_instance_id());
}
}
}
} else if (call_mode == CALL_MODE_NODE_PATH) {
Node *node = _get_base_node();
if (node) {
property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
property.hint_string = itos(node->get_instance_id());
} else {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = get_base_type();
}
}
}
if (property.name == "index") {
Variant::CallError ce;
Variant v = Variant::construct(type_cache.type, NULL, 0, ce);
List<PropertyInfo> plist;
v.get_property_list(&plist);
String options = "";
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
options += "," + E->get().name;
}
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = options;
property.type = Variant::STRING;
if (options == "")
property.usage = 0; //hide if type has no usable index
}
}
void VisualScriptPropertySet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptPropertySet::set_base_type);
ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptPropertySet::get_base_type);
ClassDB::bind_method(D_METHOD("set_base_script", "base_script"), &VisualScriptPropertySet::set_base_script);
ClassDB::bind_method(D_METHOD("get_base_script"), &VisualScriptPropertySet::get_base_script);
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ClassDB::bind_method(D_METHOD("set_basic_type", "basic_type"), &VisualScriptPropertySet::set_basic_type);
ClassDB::bind_method(D_METHOD("get_basic_type"), &VisualScriptPropertySet::get_basic_type);
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ClassDB::bind_method(D_METHOD("_set_type_cache", "type_cache"), &VisualScriptPropertySet::_set_type_cache);
ClassDB::bind_method(D_METHOD("_get_type_cache"), &VisualScriptPropertySet::_get_type_cache);
ClassDB::bind_method(D_METHOD("set_property", "property"), &VisualScriptPropertySet::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &VisualScriptPropertySet::get_property);
ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptPropertySet::set_call_mode);
ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptPropertySet::get_call_mode);
ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptPropertySet::set_base_path);
ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptPropertySet::get_base_path);
ClassDB::bind_method(D_METHOD("set_index", "index"), &VisualScriptPropertySet::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &VisualScriptPropertySet::get_index);
ClassDB::bind_method(D_METHOD("set_assign_op", "assign_op"), &VisualScriptPropertySet::set_assign_op);
ClassDB::bind_method(D_METHOD("get_assign_op"), &VisualScriptPropertySet::get_assign_op);
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String bt;
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i > 0)
bt += ",";
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bt += Variant::get_type_name(Variant::Type(i));
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}
List<String> script_extensions;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
}
String script_ext_hint;
for (List<String>::Element *E = script_extensions.front(); E; E = E->next()) {
if (script_ext_hint != String())
script_ext_hint += ",";
script_ext_hint += "*." + E->get();
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "assign_op", PROPERTY_HINT_ENUM, "Assign,Add,Sub,Mul,Div,Mod,ShiftLeft,ShiftRight,BitAnd,BitOr,Bitxor"), "set_assign_op", "get_assign_op");
BIND_ENUM_CONSTANT(CALL_MODE_SELF);
BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
BIND_ENUM_CONSTANT(CALL_MODE_BASIC_TYPE);
BIND_ENUM_CONSTANT(ASSIGN_OP_NONE);
BIND_ENUM_CONSTANT(ASSIGN_OP_ADD);
BIND_ENUM_CONSTANT(ASSIGN_OP_SUB);
BIND_ENUM_CONSTANT(ASSIGN_OP_MUL);
BIND_ENUM_CONSTANT(ASSIGN_OP_DIV);
BIND_ENUM_CONSTANT(ASSIGN_OP_MOD);
BIND_ENUM_CONSTANT(ASSIGN_OP_SHIFT_LEFT);
BIND_ENUM_CONSTANT(ASSIGN_OP_SHIFT_RIGHT);
BIND_ENUM_CONSTANT(ASSIGN_OP_BIT_AND);
BIND_ENUM_CONSTANT(ASSIGN_OP_BIT_OR);
BIND_ENUM_CONSTANT(ASSIGN_OP_BIT_XOR);
}
class VisualScriptNodeInstancePropertySet : public VisualScriptNodeInstance {
public:
VisualScriptPropertySet::CallMode call_mode;
NodePath node_path;
StringName property;
VisualScriptPropertySet *node;
VisualScriptInstance *instance;
VisualScriptPropertySet::AssignOp assign_op;
StringName index;
bool needs_get;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
_FORCE_INLINE_ void _process_get(Variant &source, const Variant &p_argument, bool &valid) {
if (index != StringName() && assign_op == VisualScriptPropertySet::ASSIGN_OP_NONE) {
source.set_named(index, p_argument, &valid);
} else {
Variant value;
if (index != StringName()) {
value = source.get_named(index, &valid);
} else {
value = source;
}
switch (assign_op) {
case VisualScriptPropertySet::ASSIGN_OP_NONE: {
//should never get here
} break;
case VisualScriptPropertySet::ASSIGN_OP_ADD: {
value = Variant::evaluate(Variant::OP_ADD, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_SUB: {
value = Variant::evaluate(Variant::OP_SUBTRACT, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_MUL: {
value = Variant::evaluate(Variant::OP_MULTIPLY, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_DIV: {
value = Variant::evaluate(Variant::OP_DIVIDE, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_MOD: {
value = Variant::evaluate(Variant::OP_MODULE, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_SHIFT_LEFT: {
value = Variant::evaluate(Variant::OP_SHIFT_LEFT, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_SHIFT_RIGHT: {
value = Variant::evaluate(Variant::OP_SHIFT_RIGHT, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_BIT_AND: {
value = Variant::evaluate(Variant::OP_BIT_AND, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_BIT_OR: {
value = Variant::evaluate(Variant::OP_BIT_OR, value, p_argument);
} break;
case VisualScriptPropertySet::ASSIGN_OP_BIT_XOR: {
value = Variant::evaluate(Variant::OP_BIT_XOR, value, p_argument);
} break;
default: {
}
}
if (index != StringName()) {
source.set_named(index, value, &valid);
} else {
source = value;
}
}
}
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
switch (call_mode) {
case VisualScriptPropertySet::CALL_MODE_SELF: {
Object *object = instance->get_owner_ptr();
bool valid;
if (needs_get) {
Variant value = object->get(property, &valid);
_process_get(value, *p_inputs[0], valid);
object->set(property, value, &valid);
} else {
object->set(property, *p_inputs[0], &valid);
}
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid set value '" + String(*p_inputs[0]) + "' on property '" + String(property) + "' of type " + object->get_class();
}
} break;
case VisualScriptPropertySet::CALL_MODE_NODE_PATH: {
Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
if (!node) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Base object is not a Node!";
return 0;
}
Node *another = node->get_node(node_path);
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if (!another) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Path does not lead Node!";
return 0;
}
bool valid;
if (needs_get) {
Variant value = another->get(property, &valid);
_process_get(value, *p_inputs[0], valid);
another->set(property, value, &valid);
} else {
another->set(property, *p_inputs[0], &valid);
}
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid set value '" + String(*p_inputs[0]) + "' on property '" + String(property) + "' of type " + another->get_class();
}
} break;
case VisualScriptPropertySet::CALL_MODE_INSTANCE:
case VisualScriptPropertySet::CALL_MODE_BASIC_TYPE: {
Variant v = *p_inputs[0];
bool valid;
if (needs_get) {
Variant value = v.get_named(property, &valid);
_process_get(value, *p_inputs[1], valid);
v.set_named(property, value, &valid);
} else {
v.set_named(property, *p_inputs[1], &valid);
}
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid set value '" + String(*p_inputs[1]) + "' (" + Variant::get_type_name(p_inputs[1]->get_type()) + ") on property '" + String(property) + "' of type " + Variant::get_type_name(v.get_type());
}
*p_outputs[0] = v;
} break;
}
return 0;
}
};
VisualScriptNodeInstance *VisualScriptPropertySet::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstancePropertySet *instance = memnew(VisualScriptNodeInstancePropertySet);
instance->node = this;
instance->instance = p_instance;
instance->property = property;
instance->call_mode = call_mode;
instance->node_path = base_path;
instance->assign_op = assign_op;
instance->index = index;
instance->needs_get = index != StringName() || assign_op != ASSIGN_OP_NONE;
return instance;
}
VisualScriptPropertySet::TypeGuess VisualScriptPropertySet::guess_output_type(TypeGuess *p_inputs, int p_output) const {
if (p_output == 0 && call_mode == CALL_MODE_INSTANCE) {
return p_inputs[0];
}
return VisualScriptNode::guess_output_type(p_inputs, p_output);
}
VisualScriptPropertySet::VisualScriptPropertySet() {
assign_op = ASSIGN_OP_NONE;
call_mode = CALL_MODE_SELF;
base_type = "Object";
basic_type = Variant::NIL;
}
template <VisualScriptPropertySet::CallMode cmode>
static Ref<VisualScriptNode> create_property_set_node(const String &p_name) {
Ref<VisualScriptPropertySet> node;
node.instance();
node->set_call_mode(cmode);
return node;
}
//////////////////////////////////////////
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////////////////GET//////////////////////
//////////////////////////////////////////
int VisualScriptPropertyGet::get_output_sequence_port_count() const {
return 0; // (call_mode==CALL_MODE_SELF || call_mode==CALL_MODE_NODE_PATH)?0:1;
}
bool VisualScriptPropertyGet::has_input_sequence_port() const {
return false; //(call_mode==CALL_MODE_SELF || call_mode==CALL_MODE_NODE_PATH)?false:true;
}
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void VisualScriptPropertyGet::_update_base_type() {
//cache it because this information may not be available on load
if (call_mode == CALL_MODE_NODE_PATH) {
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Node *node = _get_base_node();
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if (node) {
base_type = node->get_class();
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}
} else if (call_mode == CALL_MODE_SELF) {
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if (get_visual_script().is_valid()) {
base_type = get_visual_script()->get_instance_base_type();
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}
}
}
Node *VisualScriptPropertyGet::_get_base_node() const {
#ifdef TOOLS_ENABLED
Ref<Script> script = get_visual_script();
if (!script.is_valid())
return NULL;
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (!scene_tree)
return NULL;
Node *edited_scene = scene_tree->get_edited_scene_root();
if (!edited_scene)
return NULL;
Node *script_node = _find_script_node(edited_scene, edited_scene, script);
if (!script_node)
return NULL;
if (!script_node->has_node(base_path))
return NULL;
Node *path_to = script_node->get_node(base_path);
return path_to;
#else
return NULL;
#endif
}
StringName VisualScriptPropertyGet::_get_base_type() const {
if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid())
return get_visual_script()->get_instance_base_type();
else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
Node *path = _get_base_node();
if (path)
return path->get_class();
}
return base_type;
}
int VisualScriptPropertyGet::get_input_value_port_count() const {
return (call_mode == CALL_MODE_BASIC_TYPE || call_mode == CALL_MODE_INSTANCE) ? 1 : 0;
}
int VisualScriptPropertyGet::get_output_value_port_count() const {
return 1;
}
String VisualScriptPropertyGet::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptPropertyGet::get_input_value_port_info(int p_idx) const {
if (call_mode == CALL_MODE_INSTANCE || call_mode == CALL_MODE_BASIC_TYPE) {
if (p_idx == 0) {
PropertyInfo pi;
pi.type = (call_mode == CALL_MODE_INSTANCE ? Variant::OBJECT : basic_type);
pi.name = (call_mode == CALL_MODE_INSTANCE ? String("instance") : Variant::get_type_name(basic_type).to_lower());
return pi;
}
}
return PropertyInfo();
}
PropertyInfo VisualScriptPropertyGet::get_output_value_port_info(int p_idx) const {
List<PropertyInfo> props;
ClassDB::get_property_list(_get_base_type(), &props, false);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (E->get().name == property) {
return PropertyInfo(E->get().type, "value." + String(index));
}
}
return PropertyInfo(type_cache, "value");
}
String VisualScriptPropertyGet::get_caption() const {
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return String("Get ") + property;
}
String VisualScriptPropertyGet::get_text() const {
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if (call_mode == CALL_MODE_BASIC_TYPE) {
return String("On ") + Variant::get_type_name(basic_type);
}
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static const char *cname[3] = {
"Self",
"Scene Node",
"Instance"
};
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return String("On ") + cname[call_mode];
}
void VisualScriptPropertyGet::set_base_type(const StringName &p_type) {
if (base_type == p_type)
return;
base_type = p_type;
_change_notify();
ports_changed_notify();
}
StringName VisualScriptPropertyGet::get_base_type() const {
return base_type;
}
void VisualScriptPropertyGet::set_base_script(const String &p_path) {
if (base_script == p_path)
return;
base_script = p_path;
_change_notify();
ports_changed_notify();
}
String VisualScriptPropertyGet::get_base_script() const {
return base_script;
}
void VisualScriptPropertyGet::_update_cache() {
if (call_mode == CALL_MODE_BASIC_TYPE) {
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//not super efficient..
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Variant v;
Variant::CallError ce;
v = Variant::construct(basic_type, NULL, 0, ce);
List<PropertyInfo> pinfo;
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v.get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
if (E->get().name == property) {
type_cache = E->get().type;
return;
}
}
} else {
StringName type;
Ref<Script> script;
Node *node = NULL;
if (call_mode == CALL_MODE_NODE_PATH) {
node = _get_base_node();
if (node) {
type = node->get_class();
base_type = type; //cache, too
script = node->get_script();
}
} else if (call_mode == CALL_MODE_SELF) {
if (get_visual_script().is_valid()) {
type = get_visual_script()->get_instance_base_type();
base_type = type; //cache, too
script = get_visual_script();
}
} else if (call_mode == CALL_MODE_INSTANCE) {
type = base_type;
if (base_script != String()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
if (ResourceCache::has(base_script)) {
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script = Ref<Resource>(ResourceCache::get(base_script));
} else {
return;
}
}
}
bool valid = false;
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Variant::Type type_ret;
type_ret = ClassDB::get_property_type(base_type, property, &valid);
if (valid) {
type_cache = type_ret;
return; //all dandy
}
if (node) {
Variant prop = node->get(property, &valid);
if (valid) {
type_cache = prop.get_type();
return; //all dandy again
}
}
if (script.is_valid()) {
type_ret = script->get_static_property_type(property, &valid);
if (valid) {
type_cache = type_ret;
return; //all dandy
}
}
}
}
void VisualScriptPropertyGet::set_property(const StringName &p_type) {
if (property == p_type)
return;
property = p_type;
_update_cache();
_change_notify();
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ports_changed_notify();
}
StringName VisualScriptPropertyGet::get_property() const {
return property;
}
void VisualScriptPropertyGet::set_base_path(const NodePath &p_type) {
if (base_path == p_type)
return;
base_path = p_type;
_change_notify();
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_update_base_type();
ports_changed_notify();
}
NodePath VisualScriptPropertyGet::get_base_path() const {
return base_path;
}
void VisualScriptPropertyGet::set_call_mode(CallMode p_mode) {
if (call_mode == p_mode)
return;
call_mode = p_mode;
_change_notify();
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_update_base_type();
ports_changed_notify();
}
VisualScriptPropertyGet::CallMode VisualScriptPropertyGet::get_call_mode() const {
return call_mode;
}
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void VisualScriptPropertyGet::set_basic_type(Variant::Type p_type) {
if (basic_type == p_type)
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return;
basic_type = p_type;
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_change_notify();
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ports_changed_notify();
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}
Variant::Type VisualScriptPropertyGet::get_basic_type() const {
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return basic_type;
}
void VisualScriptPropertyGet::_set_type_cache(Variant::Type p_type) {
type_cache = p_type;
}
Variant::Type VisualScriptPropertyGet::_get_type_cache() const {
return type_cache;
}
void VisualScriptPropertyGet::set_index(const StringName &p_type) {
if (index == p_type)
return;
index = p_type;
_update_cache();
_change_notify();
ports_changed_notify();
}
StringName VisualScriptPropertyGet::get_index() const {
return index;
}
void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = 0;
}
}
if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
property.usage = 0;
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}
}
if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
} else {
Node *bnode = _get_base_node();
if (bnode) {
property.hint_string = bnode->get_path(); //convert to loong string
}
}
}
if (property.name == "property") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
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property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
property.hint_string = Variant::get_type_name(basic_type);
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_INSTANCE) {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
if (base_script != String()) {
if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
ScriptServer::edit_request_func(base_script); //make sure it's loaded
}
if (ResourceCache::has(base_script)) {
Ref<Script> script = Ref<Resource>(ResourceCache::get(base_script));
if (script.is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
property.hint_string = itos(script->get_instance_id());
}
}
}
} else if (call_mode == CALL_MODE_NODE_PATH) {
Node *node = _get_base_node();
if (node) {
property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
property.hint_string = itos(node->get_instance_id());
} else {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = get_base_type();
}
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}
}
if (property.name == "index") {
Variant::CallError ce;
Variant v = Variant::construct(type_cache, NULL, 0, ce);
List<PropertyInfo> plist;
v.get_property_list(&plist);
String options = "";
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
options += "," + E->get().name;
}
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = options;
property.type = Variant::STRING;
if (options == "")
property.usage = 0; //hide if type has no usable index
}
}
void VisualScriptPropertyGet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptPropertyGet::set_base_type);
ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptPropertyGet::get_base_type);
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ClassDB::bind_method(D_METHOD("set_base_script", "base_script"), &VisualScriptPropertyGet::set_base_script);
ClassDB::bind_method(D_METHOD("get_base_script"), &VisualScriptPropertyGet::get_base_script);
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ClassDB::bind_method(D_METHOD("set_basic_type", "basic_type"), &VisualScriptPropertyGet::set_basic_type);
ClassDB::bind_method(D_METHOD("get_basic_type"), &VisualScriptPropertyGet::get_basic_type);
ClassDB::bind_method(D_METHOD("_set_type_cache", "type_cache"), &VisualScriptPropertyGet::_set_type_cache);
ClassDB::bind_method(D_METHOD("_get_type_cache"), &VisualScriptPropertyGet::_get_type_cache);
ClassDB::bind_method(D_METHOD("set_property", "property"), &VisualScriptPropertyGet::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &VisualScriptPropertyGet::get_property);
ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptPropertyGet::set_call_mode);
ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptPropertyGet::get_call_mode);
ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptPropertyGet::set_base_path);
ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptPropertyGet::get_base_path);
ClassDB::bind_method(D_METHOD("set_index", "index"), &VisualScriptPropertyGet::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &VisualScriptPropertyGet::get_index);
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String bt;
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i > 0)
bt += ",";
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bt += Variant::get_type_name(Variant::Type(i));
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}
List<String> script_extensions;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
}
String script_ext_hint;
for (List<String>::Element *E = script_extensions.front(); E; E = E->next()) {
if (script_ext_hint != String())
script_ext_hint += ",";
script_ext_hint += "." + E->get();
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "index", PROPERTY_HINT_ENUM), "set_index", "get_index");
BIND_ENUM_CONSTANT(CALL_MODE_SELF);
BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
}
class VisualScriptNodeInstancePropertyGet : public VisualScriptNodeInstance {
public:
VisualScriptPropertyGet::CallMode call_mode;
NodePath node_path;
StringName property;
StringName index;
VisualScriptPropertyGet *node;
VisualScriptInstance *instance;
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
switch (call_mode) {
case VisualScriptPropertyGet::CALL_MODE_SELF: {
Object *object = instance->get_owner_ptr();
bool valid;
*p_outputs[0] = object->get(property, &valid);
if (index != StringName()) {
*p_outputs[0] = p_outputs[0]->get_named(index);
}
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Invalid index property name.");
return 0;
}
} break;
case VisualScriptPropertyGet::CALL_MODE_NODE_PATH: {
Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
if (!node) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Base object is not a Node!");
return 0;
}
Node *another = node->get_node(node_path);
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if (!another) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Path does not lead Node!");
return 0;
}
bool valid;
*p_outputs[0] = another->get(property, &valid);
if (index != StringName()) {
*p_outputs[0] = p_outputs[0]->get_named(index);
}
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = vformat(RTR("Invalid index property name '%s' in node %s."), String(property), another->get_name());
return 0;
}
} break;
default: {
bool valid;
Variant v = *p_inputs[0];
*p_outputs[0] = v.get(property, &valid);
if (index != StringName()) {
*p_outputs[0] = p_outputs[0]->get_named(index);
}
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Invalid index property name.");
}
};
}
return 0;
}
};
VisualScriptNodeInstance *VisualScriptPropertyGet::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstancePropertyGet *instance = memnew(VisualScriptNodeInstancePropertyGet);
instance->node = this;
instance->instance = p_instance;
instance->property = property;
instance->call_mode = call_mode;
instance->node_path = base_path;
instance->index = index;
return instance;
}
VisualScriptPropertyGet::VisualScriptPropertyGet() {
call_mode = CALL_MODE_SELF;
base_type = "Object";
basic_type = Variant::NIL;
type_cache = Variant::NIL;
}
template <VisualScriptPropertyGet::CallMode cmode>
static Ref<VisualScriptNode> create_property_get_node(const String &p_name) {
Ref<VisualScriptPropertyGet> node;
node.instance();
node->set_call_mode(cmode);
return node;
}
//////////////////////////////////////////
////////////////EMIT//////////////////////
//////////////////////////////////////////
int VisualScriptEmitSignal::get_output_sequence_port_count() const {
return 1;
}
bool VisualScriptEmitSignal::has_input_sequence_port() const {
return true;
}
int VisualScriptEmitSignal::get_input_value_port_count() const {
Ref<VisualScript> vs = get_visual_script();
if (vs.is_valid()) {
if (!vs->has_custom_signal(name))
return 0;
return vs->custom_signal_get_argument_count(name);
}
return 0;
}
int VisualScriptEmitSignal::get_output_value_port_count() const {
return 0;
}
String VisualScriptEmitSignal::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptEmitSignal::get_input_value_port_info(int p_idx) const {
Ref<VisualScript> vs = get_visual_script();
if (vs.is_valid()) {
if (!vs->has_custom_signal(name))
return PropertyInfo();
return PropertyInfo(vs->custom_signal_get_argument_type(name, p_idx), vs->custom_signal_get_argument_name(name, p_idx));
}
return PropertyInfo();
}
PropertyInfo VisualScriptEmitSignal::get_output_value_port_info(int p_idx) const {
return PropertyInfo();
}
String VisualScriptEmitSignal::get_caption() const {
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return "Emit " + String(name);
}
void VisualScriptEmitSignal::set_signal(const StringName &p_type) {
if (name == p_type)
return;
name = p_type;
_change_notify();
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ports_changed_notify();
}
StringName VisualScriptEmitSignal::get_signal() const {
return name;
}
void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
if (property.name == "signal") {
property.hint = PROPERTY_HINT_ENUM;
List<StringName> sigs;
Ref<VisualScript> vs = get_visual_script();
if (vs.is_valid()) {
vs->get_custom_signal_list(&sigs);
}
String ml;
for (List<StringName>::Element *E = sigs.front(); E; E = E->next()) {
if (ml != String())
ml += ",";
ml += E->get();
}
property.hint_string = ml;
}
}
void VisualScriptEmitSignal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_signal", "name"), &VisualScriptEmitSignal::set_signal);
ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptEmitSignal::get_signal);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
}
class VisualScriptNodeInstanceEmitSignal : public VisualScriptNodeInstance {
public:
VisualScriptEmitSignal *node;
VisualScriptInstance *instance;
int argcount;
StringName name;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
Object *obj = instance->get_owner_ptr();
obj->emit_signal(name, p_inputs, argcount);
return 0;
}
};
VisualScriptNodeInstance *VisualScriptEmitSignal::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceEmitSignal *instance = memnew(VisualScriptNodeInstanceEmitSignal);
instance->node = this;
instance->instance = p_instance;
instance->name = name;
instance->argcount = get_input_value_port_count();
return instance;
}
VisualScriptEmitSignal::VisualScriptEmitSignal() {
}
static Ref<VisualScriptNode> create_basic_type_call_node(const String &p_name) {
Vector<String> path = p_name.split("/");
ERR_FAIL_COND_V(path.size() < 4, Ref<VisualScriptNode>());
String base_type = path[2];
String method = path[3];
Ref<VisualScriptFunctionCall> node;
node.instance();
Variant::Type type = Variant::VARIANT_MAX;
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (Variant::get_type_name(Variant::Type(i)) == base_type) {
type = Variant::Type(i);
break;
}
}
ERR_FAIL_COND_V(type == Variant::VARIANT_MAX, Ref<VisualScriptNode>());
node->set_call_mode(VisualScriptFunctionCall::CALL_MODE_BASIC_TYPE);
node->set_basic_type(type);
node->set_function(method);
return node;
}
void register_visual_script_func_nodes() {
VisualScriptLanguage::singleton->add_register_func("functions/call", create_node_generic<VisualScriptFunctionCall>);
VisualScriptLanguage::singleton->add_register_func("functions/set", create_node_generic<VisualScriptPropertySet>);
VisualScriptLanguage::singleton->add_register_func("functions/get", create_node_generic<VisualScriptPropertyGet>);
//VisualScriptLanguage::singleton->add_register_func("functions/call_script/call_self",create_script_call_node<VisualScriptScriptCall::CALL_MODE_SELF>);
//VisualScriptLanguage::singleton->add_register_func("functions/call_script/call_node",create_script_call_node<VisualScriptScriptCall::CALL_MODE_NODE_PATH>);
VisualScriptLanguage::singleton->add_register_func("functions/emit_signal", create_node_generic<VisualScriptEmitSignal>);
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
Variant::Type t = Variant::Type(i);
String type_name = Variant::get_type_name(t);
Variant::CallError ce;
Variant vt = Variant::construct(t, NULL, 0, ce);
List<MethodInfo> ml;
vt.get_method_list(&ml);
for (List<MethodInfo>::Element *E = ml.front(); E; E = E->next()) {
VisualScriptLanguage::singleton->add_register_func("functions/by_type/" + type_name + "/" + E->get().name, create_basic_type_call_node);
}
}
}