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/*************************************************************************/
/* scene_tree_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
2017-08-27 12:16:55 +00:00
/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "scene_tree_editor.h"
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# include "editor/plugins/canvas_item_editor_plugin.h"
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# include "editor_node.h"
# include "message_queue.h"
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# include "print_string.h"
# include "scene/gui/label.h"
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# include "scene/main/viewport.h"
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# include "scene/resources/packed_scene.h"
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Node * SceneTreeEditor : : get_scene_node ( ) {
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ERR_FAIL_COND_V ( ! is_inside_tree ( ) , NULL ) ;
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return get_tree ( ) - > get_edited_scene_root ( ) ;
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}
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void SceneTreeEditor : : _cell_button_pressed ( Object * p_item , int p_column , int p_id ) {
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TreeItem * item = Object : : cast_to < TreeItem > ( p_item ) ;
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ERR_FAIL_COND ( ! item ) ;
NodePath np = item - > get_metadata ( 0 ) ;
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Node * n = get_node ( np ) ;
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ERR_FAIL_COND ( ! n ) ;
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if ( p_id = = BUTTON_SUBSCENE ) {
if ( n = = get_scene_node ( ) ) {
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if ( n & & n - > get_scene_inherited_state ( ) . is_valid ( ) ) {
emit_signal ( " open " , n - > get_scene_inherited_state ( ) - > get_path ( ) ) ;
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}
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} else {
emit_signal ( " open " , n - > get_filename ( ) ) ;
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}
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} else if ( p_id = = BUTTON_SCRIPT ) {
RefPtr script = n - > get_script ( ) ;
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if ( ! script . is_null ( ) )
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emit_signal ( " open_script " , script ) ;
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} else if ( p_id = = BUTTON_VISIBILITY ) {
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undo_redo - > create_action ( TTR ( " Toggle Visible " ) ) ;
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_toggle_visible ( n ) ;
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . size ( ) > 1 ) {
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
Node * nv = E - > get ( ) ;
ERR_FAIL_COND ( ! nv ) ;
if ( nv = = n ) {
continue ;
}
_toggle_visible ( nv ) ;
}
}
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undo_redo - > commit_action ( ) ;
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} else if ( p_id = = BUTTON_LOCK ) {
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if ( n - > is_class ( " CanvasItem " ) | | n - > is_class ( " Spatial " ) ) {
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n - > set_meta ( " _edit_lock_ " , Variant ( ) ) ;
_update_tree ( ) ;
emit_signal ( " node_changed " ) ;
}
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} else if ( p_id = = BUTTON_GROUP ) {
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if ( n - > is_class ( " CanvasItem " ) ) {
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n - > set_meta ( " _edit_group_ " , Variant ( ) ) ;
_update_tree ( ) ;
emit_signal ( " node_changed " ) ;
}
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} else if ( p_id = = BUTTON_WARNING ) {
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String config_err = n - > get_configuration_warning ( ) ;
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if ( config_err = = String ( ) )
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return ;
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config_err = config_err . word_wrap ( 80 ) ;
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warning - > set_text ( config_err ) ;
warning - > popup_centered_minsize ( ) ;
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} else if ( p_id = = BUTTON_SIGNALS ) {
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editor_selection - > clear ( ) ;
editor_selection - > add_node ( n ) ;
set_selected ( n ) ;
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NodeDock : : singleton - > get_parent ( ) - > call ( " set_current_tab " , NodeDock : : singleton - > get_index ( ) ) ;
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NodeDock : : singleton - > show_connections ( ) ;
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} else if ( p_id = = BUTTON_GROUPS ) {
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editor_selection - > clear ( ) ;
editor_selection - > add_node ( n ) ;
set_selected ( n ) ;
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NodeDock : : singleton - > get_parent ( ) - > call ( " set_current_tab " , NodeDock : : singleton - > get_index ( ) ) ;
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NodeDock : : singleton - > show_groups ( ) ;
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}
}
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void SceneTreeEditor : : _toggle_visible ( Node * p_node ) {
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if ( p_node - > has_method ( " is_visible " ) & & p_node - > has_method ( " set_visible " ) ) {
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bool v = bool ( p_node - > call ( " is_visible " ) ) ;
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undo_redo - > add_do_method ( p_node , " set_visible " , ! v ) ;
undo_redo - > add_undo_method ( p_node , " set_visible " , v ) ;
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}
}
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bool SceneTreeEditor : : _add_nodes ( Node * p_node , TreeItem * p_parent ) {
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if ( ! p_node )
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return false ;
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// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
// which the editor needs not to know about.
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bool part_of_subscene = false ;
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if ( ! display_foreign & & p_node - > get_owner ( ) ! = get_scene_node ( ) & & p_node ! = get_scene_node ( ) ) {
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if ( ( show_enabled_subscene | | can_open_instance ) & & p_node - > get_owner ( ) & & ( get_scene_node ( ) - > is_editable_instance ( p_node - > get_owner ( ) ) ) ) {
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part_of_subscene = true ;
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//allow
} else {
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return false ;
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}
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} else {
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part_of_subscene = p_node ! = get_scene_node ( ) & & get_scene_node ( ) - > get_scene_inherited_state ( ) . is_valid ( ) & & get_scene_node ( ) - > get_scene_inherited_state ( ) - > find_node_by_path ( get_scene_node ( ) - > get_path_to ( p_node ) ) > = 0 ;
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}
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TreeItem * item = tree - > create_item ( p_parent ) ;
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item - > set_text ( 0 , p_node - > get_name ( ) ) ;
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if ( can_rename & & ! part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/ )
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item - > set_editable ( 0 , true ) ;
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item - > set_selectable ( 0 , true ) ;
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if ( can_rename ) {
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# ifndef DISABLE_DEPRECATED
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if ( p_node - > has_meta ( " _editor_collapsed " ) ) {
//remove previous way of storing folding, which did not get along with scene inheritance and instancing
if ( ( bool ) p_node - > get_meta ( " _editor_collapsed " ) )
p_node - > set_display_folded ( true ) ;
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p_node - > set_meta ( " _editor_collapsed " , Variant ( ) ) ;
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}
# endif
bool collapsed = p_node - > is_displayed_folded ( ) ;
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if ( collapsed )
item - > set_collapsed ( true ) ;
}
Ref < Texture > icon ;
if ( p_node - > has_meta ( " _editor_icon " ) )
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icon = p_node - > get_meta ( " _editor_icon " ) ;
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else
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icon = get_icon ( ( has_icon ( p_node - > get_class ( ) , " EditorIcons " ) ? p_node - > get_class ( ) : String ( " Object " ) ) , " EditorIcons " ) ;
item - > set_icon ( 0 , icon ) ;
item - > set_metadata ( 0 , p_node - > get_path ( ) ) ;
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if ( part_of_subscene ) {
//item->set_selectable(0,marked_selectable);
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item - > set_custom_color ( 0 , get_color ( " disabled_font_color " , " Editor " ) ) ;
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} else if ( marked . has ( p_node ) ) {
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item - > set_selectable ( 0 , marked_selectable ) ;
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item - > set_custom_color ( 0 , get_color ( " error_color " , " Editor " ) ) ;
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} else if ( ! marked_selectable & & ! marked_children_selectable ) {
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Node * node = p_node ;
while ( node ) {
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if ( marked . has ( node ) ) {
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item - > set_selectable ( 0 , false ) ;
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item - > set_custom_color ( 0 , get_color ( " error_color " , " Editor " ) ) ;
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break ;
}
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node = node - > get_parent ( ) ;
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}
}
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if ( can_rename ) { //should be can edit..
String warning = p_node - > get_configuration_warning ( ) ;
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if ( warning ! = String ( ) ) {
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item - > add_button ( 0 , get_icon ( " NodeWarning " , " EditorIcons " ) , BUTTON_WARNING , false , TTR ( " Node configuration warning: " ) + " \n " + p_node - > get_configuration_warning ( ) ) ;
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}
bool has_connections = p_node - > has_persistent_signal_connections ( ) ;
bool has_groups = p_node - > has_persistent_groups ( ) ;
if ( has_connections & & has_groups ) {
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item - > add_button ( 0 , get_icon ( " SignalsAndGroups " , " EditorIcons " ) , BUTTON_SIGNALS , false , TTR ( " Node has connection(s) and group(s) \n Click to show signals dock. " ) ) ;
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} else if ( has_connections ) {
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item - > add_button ( 0 , get_icon ( " Signals " , " EditorIcons " ) , BUTTON_SIGNALS , false , TTR ( " Node has connections. \n Click to show signals dock. " ) ) ;
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} else if ( has_groups ) {
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item - > add_button ( 0 , get_icon ( " Groups " , " EditorIcons " ) , BUTTON_GROUPS , false , TTR ( " Node is in group(s). \n Click to show groups dock. " ) ) ;
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}
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}
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if ( p_node = = get_scene_node ( ) & & p_node - > get_scene_inherited_state ( ) . is_valid ( ) ) {
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item - > add_button ( 0 , get_icon ( " InstanceOptions " , " EditorIcons " ) , BUTTON_SUBSCENE , false , TTR ( " Open in Editor " ) ) ;
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item - > set_tooltip ( 0 , TTR ( " Inherits: " ) + " " + p_node - > get_scene_inherited_state ( ) - > get_path ( ) + " \n " + TTR ( " Type: " ) + " " + p_node - > get_class ( ) ) ;
} else if ( p_node ! = get_scene_node ( ) & & p_node - > get_filename ( ) ! = " " & & can_open_instance ) {
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item - > add_button ( 0 , get_icon ( " InstanceOptions " , " EditorIcons " ) , BUTTON_SUBSCENE , false , TTR ( " Open in Editor " ) ) ;
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item - > set_tooltip ( 0 , TTR ( " Instance: " ) + " " + p_node - > get_filename ( ) + " \n " + TTR ( " Type: " ) + " " + p_node - > get_class ( ) ) ;
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} else {
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item - > set_tooltip ( 0 , String ( p_node - > get_name ( ) ) + " \n " + TTR ( " Type: " ) + " " + p_node - > get_class ( ) ) ;
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}
if ( can_open_instance ) {
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if ( ! p_node - > is_connected ( " script_changed " , this , " _node_script_changed " ) )
p_node - > connect ( " script_changed " , this , " _node_script_changed " , varray ( p_node ) ) ;
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if ( ! p_node - > get_script ( ) . is_null ( ) ) {
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item - > add_button ( 0 , get_icon ( " Script " , " EditorIcons " ) , BUTTON_SCRIPT , false , TTR ( " Open script " ) ) ;
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}
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if ( p_node - > is_class ( " CanvasItem " ) ) {
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bool is_locked = p_node - > has_meta ( " _edit_lock_ " ) ; //_edit_group_
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if ( is_locked )
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item - > add_button ( 0 , get_icon ( " Lock " , " EditorIcons " ) , BUTTON_LOCK , false , TTR ( " Node is locked. \n Click to unlock " ) ) ;
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bool is_grouped = p_node - > has_meta ( " _edit_group_ " ) ;
if ( is_grouped )
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item - > add_button ( 0 , get_icon ( " Group " , " EditorIcons " ) , BUTTON_GROUP , false , TTR ( " Children are not selectable. \n Click to make selectable " ) ) ;
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bool v = p_node - > call ( " is_visible " ) ;
if ( v )
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item - > add_button ( 0 , get_icon ( " GuiVisibilityVisible " , " EditorIcons " ) , BUTTON_VISIBILITY , false , TTR ( " Toggle Visibility " ) ) ;
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else
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item - > add_button ( 0 , get_icon ( " GuiVisibilityHidden " , " EditorIcons " ) , BUTTON_VISIBILITY , false , TTR ( " Toggle Visibility " ) ) ;
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if ( ! p_node - > is_connected ( " visibility_changed " , this , " _node_visibility_changed " ) )
p_node - > connect ( " visibility_changed " , this , " _node_visibility_changed " , varray ( p_node ) ) ;
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_update_visibility_color ( p_node , item ) ;
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} else if ( p_node - > is_class ( " Spatial " ) ) {
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bool is_locked = p_node - > has_meta ( " _edit_lock_ " ) ;
if ( is_locked )
item - > add_button ( 0 , get_icon ( " Lock " , " EditorIcons " ) , BUTTON_LOCK , false , TTR ( " Node is locked. \n Click to unlock " ) ) ;
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bool v = p_node - > call ( " is_visible " ) ;
if ( v )
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item - > add_button ( 0 , get_icon ( " GuiVisibilityVisible " , " EditorIcons " ) , BUTTON_VISIBILITY , false , TTR ( " Toggle Visibility " ) ) ;
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else
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item - > add_button ( 0 , get_icon ( " GuiVisibilityHidden " , " EditorIcons " ) , BUTTON_VISIBILITY , false , TTR ( " Toggle Visibility " ) ) ;
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if ( ! p_node - > is_connected ( " visibility_changed " , this , " _node_visibility_changed " ) )
p_node - > connect ( " visibility_changed " , this , " _node_visibility_changed " , varray ( p_node ) ) ;
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_update_visibility_color ( p_node , item ) ;
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}
}
if ( editor_selection ) {
if ( editor_selection - > is_selected ( p_node ) ) {
item - > select ( 0 ) ;
}
}
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if ( selected = = p_node ) {
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if ( ! editor_selection )
item - > select ( 0 ) ;
item - > set_as_cursor ( 0 ) ;
}
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bool keep = ( filter . is_subsequence_ofi ( String ( p_node - > get_name ( ) ) ) ) ;
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for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
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bool child_keep = _add_nodes ( p_node - > get_child ( i ) , item ) ;
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keep = keep | | child_keep ;
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}
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if ( ! keep ) {
memdelete ( item ) ;
return false ;
} else {
return true ;
}
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}
void SceneTreeEditor : : _node_visibility_changed ( Node * p_node ) {
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if ( p_node ! = get_scene_node ( ) & & ! p_node - > get_owner ( ) ) {
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return ;
}
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TreeItem * item = p_node ? _find ( tree - > get_root ( ) , p_node - > get_path ( ) ) : NULL ;
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if ( ! item ) {
return ;
}
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int idx = item - > get_button_by_id ( 0 , BUTTON_VISIBILITY ) ;
ERR_FAIL_COND ( idx = = - 1 ) ;
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bool visible = false ;
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if ( p_node - > is_class ( " CanvasItem " ) ) {
visible = p_node - > call ( " is_visible " ) ;
CanvasItemEditor : : get_singleton ( ) - > get_viewport_control ( ) - > update ( ) ;
} else if ( p_node - > is_class ( " Spatial " ) ) {
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visible = p_node - > call ( " is_visible " ) ;
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}
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if ( visible )
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item - > set_button ( 0 , idx , get_icon ( " GuiVisibilityVisible " , " EditorIcons " ) ) ;
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else
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item - > set_button ( 0 , idx , get_icon ( " GuiVisibilityHidden " , " EditorIcons " ) ) ;
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_update_visibility_color ( p_node , item ) ;
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}
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void SceneTreeEditor : : _update_visibility_color ( Node * p_node , TreeItem * p_item ) {
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if ( p_node - > is_class ( " CanvasItem " ) | | p_node - > is_class ( " Spatial " ) ) {
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Color color ( 1 , 1 , 1 , 1 ) ;
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bool visible_on_screen = p_node - > call ( " is_visible_in_tree " ) ;
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if ( ! visible_on_screen ) {
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color . a = 0.6 ;
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}
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int idx = p_item - > get_button_by_id ( 0 , BUTTON_VISIBILITY ) ;
p_item - > set_button_color ( 0 , idx , color ) ;
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}
}
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void SceneTreeEditor : : _node_script_changed ( Node * p_node ) {
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if ( tree_dirty )
return ;
MessageQueue : : get_singleton ( ) - > push_call ( this , " _update_tree " ) ;
tree_dirty = true ;
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/*
changes the order : |
TreeItem * item = p_node ? _find ( tree - > get_root ( ) , p_node - > get_path ( ) ) : NULL ;
if ( p_node - > get_script ( ) . is_null ( ) ) {
int idx = item - > get_button_by_id ( 0 , 2 ) ;
if ( idx > = 0 )
item - > erase_button ( 0 , idx ) ;
} else {
int idx = item - > get_button_by_id ( 0 , 2 ) ;
if ( idx < 0 )
item - > add_button ( 0 , get_icon ( " Script " , " EditorIcons " ) , 2 ) ;
} */
}
void SceneTreeEditor : : _node_removed ( Node * p_node ) {
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if ( EditorNode : : get_singleton ( ) - > is_exiting ( ) )
return ; //speed up exit
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if ( p_node - > is_connected ( " script_changed " , this , " _node_script_changed " ) )
p_node - > disconnect ( " script_changed " , this , " _node_script_changed " ) ;
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if ( p_node - > is_class ( " Spatial " ) | | p_node - > is_class ( " CanvasItem " ) ) {
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if ( p_node - > is_connected ( " visibility_changed " , this , " _node_visibility_changed " ) )
p_node - > disconnect ( " visibility_changed " , this , " _node_visibility_changed " ) ;
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}
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if ( p_node = = selected ) {
selected = NULL ;
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emit_signal ( " node_selected " ) ;
}
}
void SceneTreeEditor : : _update_tree ( ) {
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if ( ! is_inside_tree ( ) ) {
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tree_dirty = false ;
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return ;
}
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updating_tree = true ;
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tree - > clear ( ) ;
if ( get_scene_node ( ) ) {
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_add_nodes ( get_scene_node ( ) , NULL ) ;
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last_hash = hash_djb2_one_64 ( 0 ) ;
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_compute_hash ( get_scene_node ( ) , last_hash ) ;
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}
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updating_tree = false ;
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tree_dirty = false ;
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}
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void SceneTreeEditor : : _compute_hash ( Node * p_node , uint64_t & hash ) {
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hash = hash_djb2_one_64 ( p_node - > get_instance_id ( ) , hash ) ;
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if ( p_node - > get_parent ( ) )
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hash = hash_djb2_one_64 ( p_node - > get_parent ( ) - > get_instance_id ( ) , hash ) ; //so a reparent still produces a different hash
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for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
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_compute_hash ( p_node - > get_child ( i ) , hash ) ;
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}
}
void SceneTreeEditor : : _test_update_tree ( ) {
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pending_test_update = false ;
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if ( ! is_inside_tree ( ) )
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return ;
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if ( tree_dirty )
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return ; // don't even bother
uint64_t hash = hash_djb2_one_64 ( 0 ) ;
if ( get_scene_node ( ) )
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_compute_hash ( get_scene_node ( ) , hash ) ;
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//test hash
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if ( hash = = last_hash )
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return ; // did not change
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MessageQueue : : get_singleton ( ) - > push_call ( this , " _update_tree " ) ;
tree_dirty = true ;
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}
void SceneTreeEditor : : _tree_changed ( ) {
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if ( EditorNode : : get_singleton ( ) - > is_exiting ( ) )
return ; //speed up exit
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if ( pending_test_update )
return ;
if ( tree_dirty )
return ;
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MessageQueue : : get_singleton ( ) - > push_call ( this , " _test_update_tree " ) ;
pending_test_update = true ;
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}
void SceneTreeEditor : : _selected_changed ( ) {
TreeItem * s = tree - > get_selected ( ) ;
ERR_FAIL_COND ( ! s ) ;
NodePath np = s - > get_metadata ( 0 ) ;
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Node * n = get_node ( np ) ;
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if ( n = = selected )
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return ;
selected = get_node ( np ) ;
blocked + + ;
emit_signal ( " node_selected " ) ;
blocked - - ;
}
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void SceneTreeEditor : : _deselect_items ( ) {
// Clear currently elected items in scene tree dock.
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if ( editor_selection )
editor_selection - > clear ( ) ;
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}
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void SceneTreeEditor : : _cell_multi_selected ( Object * p_object , int p_cell , bool p_selected ) {
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TreeItem * item = Object : : cast_to < TreeItem > ( p_object ) ;
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ERR_FAIL_COND ( ! item ) ;
NodePath np = item - > get_metadata ( 0 ) ;
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Node * n = get_node ( np ) ;
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if ( ! n )
return ;
if ( ! editor_selection )
return ;
if ( p_selected ) {
editor_selection - > add_node ( n ) ;
} else {
editor_selection - > remove_node ( n ) ;
}
}
void SceneTreeEditor : : _notification ( int p_what ) {
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if ( p_what = = NOTIFICATION_ENTER_TREE ) {
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get_tree ( ) - > connect ( " tree_changed " , this , " _tree_changed " ) ;
get_tree ( ) - > connect ( " node_removed " , this , " _node_removed " ) ;
get_tree ( ) - > connect ( " node_configuration_warning_changed " , this , " _warning_changed " ) ;
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tree - > connect ( " item_collapsed " , this , " _cell_collapsed " ) ;
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EditorSettings : : get_singleton ( ) - > connect ( " settings_changed " , this , " _editor_settings_changed " ) ;
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_editor_settings_changed ( ) ;
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//get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
//get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
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_update_tree ( ) ;
}
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if ( p_what = = NOTIFICATION_EXIT_TREE ) {
get_tree ( ) - > disconnect ( " tree_changed " , this , " _tree_changed " ) ;
get_tree ( ) - > disconnect ( " node_removed " , this , " _node_removed " ) ;
tree - > disconnect ( " item_collapsed " , this , " _cell_collapsed " ) ;
get_tree ( ) - > disconnect ( " node_configuration_warning_changed " , this , " _warning_changed " ) ;
EditorSettings : : get_singleton ( ) - > disconnect ( " settings_changed " , this , " _editor_settings_changed " ) ;
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}
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if ( p_what = = NOTIFICATION_THEME_CHANGED ) {
_update_tree ( ) ;
}
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}
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TreeItem * SceneTreeEditor : : _find ( TreeItem * p_node , const NodePath & p_path ) {
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if ( ! p_node )
return NULL ;
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NodePath np = p_node - > get_metadata ( 0 ) ;
if ( np = = p_path )
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return p_node ;
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TreeItem * children = p_node - > get_children ( ) ;
while ( children ) {
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TreeItem * n = _find ( children , p_path ) ;
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if ( n )
return n ;
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children = children - > get_next ( ) ;
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}
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return NULL ;
}
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void SceneTreeEditor : : set_selected ( Node * p_node , bool p_emit_selected ) {
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ERR_FAIL_COND ( blocked > 0 ) ;
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if ( pending_test_update )
_test_update_tree ( ) ;
if ( tree_dirty )
_update_tree ( ) ;
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if ( selected = = p_node )
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return ;
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TreeItem * item = p_node ? _find ( tree - > get_root ( ) , p_node - > get_path ( ) ) : NULL ;
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if ( item ) {
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// make visible when it's collapsed
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TreeItem * node = item - > get_parent ( ) ;
while ( node & & node ! = tree - > get_root ( ) ) {
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node - > set_collapsed ( false ) ;
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node = node - > get_parent ( ) ;
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}
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item - > select ( 0 ) ;
item - > set_as_cursor ( 0 ) ;
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selected = p_node ;
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tree - > ensure_cursor_is_visible ( ) ;
} else {
if ( ! p_node )
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selected = NULL ;
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_update_tree ( ) ;
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selected = p_node ;
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}
if ( p_emit_selected ) {
emit_signal ( " node_selected " ) ;
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}
}
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void SceneTreeEditor : : _rename_node ( ObjectID p_node , const String & p_name ) {
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Object * o = ObjectDB : : get_instance ( p_node ) ;
ERR_FAIL_COND ( ! o ) ;
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Node * n = Object : : cast_to < Node > ( o ) ;
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ERR_FAIL_COND ( ! n ) ;
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TreeItem * item = _find ( tree - > get_root ( ) , n - > get_path ( ) ) ;
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ERR_FAIL_COND ( ! item ) ;
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n - > set_name ( p_name ) ;
item - > set_metadata ( 0 , n - > get_path ( ) ) ;
item - > set_text ( 0 , p_name ) ;
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emit_signal ( " node_renamed " ) ;
if ( ! tree_dirty ) {
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MessageQueue : : get_singleton ( ) - > push_call ( this , " _update_tree " ) ;
tree_dirty = true ;
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}
}
void SceneTreeEditor : : _renamed ( ) {
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TreeItem * which = tree - > get_edited ( ) ;
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ERR_FAIL_COND ( ! which ) ;
NodePath np = which - > get_metadata ( 0 ) ;
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Node * n = get_node ( np ) ;
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ERR_FAIL_COND ( ! n ) ;
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String new_name = which - > get_text ( 0 ) ;
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if ( ! Node : : _validate_node_name ( new_name ) ) {
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error - > set_text ( TTR ( " Invalid node name, the following characters are not allowed: " ) + " \n " + Node : : invalid_character ) ;
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error - > popup_centered_minsize ( ) ;
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which - > set_text ( 0 , new_name ) ;
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}
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if ( new_name = = n - > get_name ( ) )
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return ;
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if ( ! undo_redo ) {
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n - > set_name ( new_name ) ;
which - > set_metadata ( 0 , n - > get_path ( ) ) ;
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emit_signal ( " node_renamed " ) ;
} else {
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undo_redo - > create_action ( TTR ( " Rename Node " ) ) ;
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emit_signal ( " node_prerename " , n , new_name ) ;
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undo_redo - > add_do_method ( this , " _rename_node " , n - > get_instance_id ( ) , new_name ) ;
undo_redo - > add_undo_method ( this , " _rename_node " , n - > get_instance_id ( ) , n - > get_name ( ) ) ;
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undo_redo - > commit_action ( ) ;
}
}
Node * SceneTreeEditor : : get_selected ( ) {
return selected ;
}
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void SceneTreeEditor : : set_marked ( const Set < Node * > & p_marked , bool p_selectable , bool p_children_selectable ) {
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if ( tree_dirty )
_update_tree ( ) ;
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marked = p_marked ;
marked_selectable = p_selectable ;
marked_children_selectable = p_children_selectable ;
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_update_tree ( ) ;
}
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void SceneTreeEditor : : set_marked ( Node * p_marked , bool p_selectable , bool p_children_selectable ) {
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Set < Node * > s ;
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if ( p_marked )
s . insert ( p_marked ) ;
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set_marked ( s , p_selectable , p_children_selectable ) ;
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}
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void SceneTreeEditor : : set_filter ( const String & p_filter ) {
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filter = p_filter ;
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_update_tree ( ) ;
}
String SceneTreeEditor : : get_filter ( ) const {
return filter ;
}
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void SceneTreeEditor : : set_display_foreign_nodes ( bool p_display ) {
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display_foreign = p_display ;
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_update_tree ( ) ;
}
bool SceneTreeEditor : : get_display_foreign_nodes ( ) const {
return display_foreign ;
}
void SceneTreeEditor : : set_editor_selection ( EditorSelection * p_selection ) {
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editor_selection = p_selection ;
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tree - > set_select_mode ( Tree : : SELECT_MULTI ) ;
tree - > set_cursor_can_exit_tree ( false ) ;
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editor_selection - > connect ( " selection_changed " , this , " _selection_changed " ) ;
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}
void SceneTreeEditor : : _update_selection ( TreeItem * item ) {
ERR_FAIL_COND ( ! item ) ;
NodePath np = item - > get_metadata ( 0 ) ;
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if ( ! has_node ( np ) )
return ;
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Node * n = get_node ( np ) ;
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if ( ! n )
return ;
if ( editor_selection - > is_selected ( n ) )
item - > select ( 0 ) ;
else
item - > deselect ( 0 ) ;
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TreeItem * c = item - > get_children ( ) ;
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while ( c ) {
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_update_selection ( c ) ;
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c = c - > get_next ( ) ;
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}
}
void SceneTreeEditor : : _selection_changed ( ) {
if ( ! editor_selection )
return ;
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TreeItem * root = tree - > get_root ( ) ;
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if ( ! root )
return ;
_update_selection ( root ) ;
}
void SceneTreeEditor : : _cell_collapsed ( Object * p_obj ) {
if ( updating_tree )
return ;
if ( ! can_rename )
return ;
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TreeItem * ti = Object : : cast_to < TreeItem > ( p_obj ) ;
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if ( ! ti )
return ;
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bool collapsed = ti - > is_collapsed ( ) ;
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NodePath np = ti - > get_metadata ( 0 ) ;
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Node * n = get_node ( np ) ;
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ERR_FAIL_COND ( ! n ) ;
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n - > set_display_folded ( collapsed ) ;
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}
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Variant SceneTreeEditor : : get_drag_data_fw ( const Point2 & p_point , Control * p_from ) {
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if ( ! can_rename )
return Variant ( ) ; //not editable tree
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Vector < Node * > selected ;
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Vector < Ref < Texture > > icons ;
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TreeItem * next = tree - > get_next_selected ( NULL ) ;
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while ( next ) {
NodePath np = next - > get_metadata ( 0 ) ;
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Node * n = get_node ( np ) ;
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if ( n ) {
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// Only allow selection if not part of an instanced scene.
if ( ! n - > get_owner ( ) | | n - > get_owner ( ) = = get_scene_node ( ) | | n - > get_owner ( ) - > get_filename ( ) = = String ( ) ) {
selected . push_back ( n ) ;
icons . push_back ( next - > get_icon ( 0 ) ) ;
}
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}
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next = tree - > get_next_selected ( next ) ;
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}
if ( selected . empty ( ) )
return Variant ( ) ;
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VBoxContainer * vb = memnew ( VBoxContainer ) ;
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Array objs ;
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int list_max = 10 ;
float opacity_step = 1.0f / list_max ;
float opacity_item = 1.0f ;
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for ( int i = 0 ; i < selected . size ( ) ; i + + ) {
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if ( i < list_max ) {
HBoxContainer * hb = memnew ( HBoxContainer ) ;
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TextureRect * tf = memnew ( TextureRect ) ;
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tf - > set_texture ( icons [ i ] ) ;
hb - > add_child ( tf ) ;
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Label * label = memnew ( Label ( selected [ i ] - > get_name ( ) ) ) ;
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hb - > add_child ( label ) ;
vb - > add_child ( hb ) ;
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hb - > set_modulate ( Color ( 1 , 1 , 1 , opacity_item ) ) ;
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opacity_item - = opacity_step ;
}
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NodePath p = selected [ i ] - > get_path ( ) ;
objs . push_back ( p ) ;
}
set_drag_preview ( vb ) ;
Dictionary drag_data ;
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drag_data [ " type " ] = " nodes " ;
drag_data [ " nodes " ] = objs ;
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tree - > set_drop_mode_flags ( Tree : : DROP_MODE_INBETWEEN | Tree : : DROP_MODE_ON_ITEM ) ;
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emit_signal ( " nodes_dragged " ) ;
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return drag_data ;
}
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bool SceneTreeEditor : : _is_script_type ( const StringName & p_type ) const {
return ( script_types - > find ( p_type ) ) ;
}
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bool SceneTreeEditor : : can_drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) const {
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if ( ! can_rename )
return false ; //not editable tree
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if ( filter ! = String ( ) )
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return false ; //can't rearrange tree with filter turned on
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Dictionary d = p_data ;
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if ( ! d . has ( " type " ) )
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return false ;
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TreeItem * item = tree - > get_item_at_position ( p_point ) ;
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if ( ! item )
return false ;
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int section = tree - > get_drop_section_at_position ( p_point ) ;
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if ( section < - 1 | | ( section = = - 1 & & ! item - > get_parent ( ) ) )
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return false ;
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if ( String ( d [ " type " ] ) = = " files " ) {
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Vector < String > files = d [ " files " ] ;
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if ( files . size ( ) = = 0 )
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return false ; //weird
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if ( _is_script_type ( EditorFileSystem : : get_singleton ( ) - > get_file_type ( files [ 0 ] ) ) ) {
tree - > set_drop_mode_flags ( Tree : : DROP_MODE_ON_ITEM ) ;
return true ;
}
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for ( int i = 0 ; i < files . size ( ) ; i + + ) {
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String file = files [ i ] ;
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String ftype = EditorFileSystem : : get_singleton ( ) - > get_file_type ( file ) ;
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if ( ftype ! = " PackedScene " )
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return false ;
}
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tree - > set_drop_mode_flags ( Tree : : DROP_MODE_INBETWEEN | Tree : : DROP_MODE_ON_ITEM ) ; //so it works..
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return true ;
}
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if ( String ( d [ " type " ] ) = = " nodes " ) {
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return true ;
}
return false ;
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}
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void SceneTreeEditor : : drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) {
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if ( ! can_drop_data_fw ( p_point , p_data , p_from ) )
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return ;
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TreeItem * item = tree - > get_item_at_position ( p_point ) ;
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if ( ! item )
return ;
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int section = tree - > get_drop_section_at_position ( p_point ) ;
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if ( section < - 1 )
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return ;
NodePath np = item - > get_metadata ( 0 ) ;
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Node * n = get_node ( np ) ;
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if ( ! n )
return ;
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Dictionary d = p_data ;
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if ( String ( d [ " type " ] ) = = " nodes " ) {
Array nodes = d [ " nodes " ] ;
emit_signal ( " nodes_rearranged " , nodes , np , section ) ;
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}
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if ( String ( d [ " type " ] ) = = " files " ) {
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Vector < String > files = d [ " files " ] ;
String ftype = EditorFileSystem : : get_singleton ( ) - > get_file_type ( files [ 0 ] ) ;
if ( _is_script_type ( ftype ) ) {
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emit_signal ( " script_dropped " , files [ 0 ] , np ) ;
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} else {
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emit_signal ( " files_dropped " , files , np , section ) ;
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}
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}
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}
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void SceneTreeEditor : : _rmb_select ( const Vector2 & p_pos ) {
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emit_signal ( " rmb_pressed " , tree - > get_global_transform ( ) . xform ( p_pos ) ) ;
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}
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void SceneTreeEditor : : _warning_changed ( Node * p_for_node ) {
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//should use a timer
update_timer - > start ( ) ;
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//print_line("WARNING CHANGED "+String(p_for_node->get_name()));
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}
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void SceneTreeEditor : : _editor_settings_changed ( ) {
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bool enable_rl = EditorSettings : : get_singleton ( ) - > get ( " docks/scene_tree/draw_relationship_lines " ) ;
Color rl_color = EditorSettings : : get_singleton ( ) - > get ( " docks/scene_tree/relationship_line_color " ) ;
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if ( enable_rl ) {
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tree - > add_constant_override ( " draw_relationship_lines " , 1 ) ;
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tree - > add_color_override ( " relationship_line_color " , rl_color ) ;
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} else
tree - > add_constant_override ( " draw_relationship_lines " , 0 ) ;
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}
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void SceneTreeEditor : : _bind_methods ( ) {
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ClassDB : : bind_method ( " _tree_changed " , & SceneTreeEditor : : _tree_changed ) ;
ClassDB : : bind_method ( " _update_tree " , & SceneTreeEditor : : _update_tree ) ;
ClassDB : : bind_method ( " _node_removed " , & SceneTreeEditor : : _node_removed ) ;
ClassDB : : bind_method ( " _selected_changed " , & SceneTreeEditor : : _selected_changed ) ;
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ClassDB : : bind_method ( " _deselect_items " , & SceneTreeEditor : : _deselect_items ) ;
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ClassDB : : bind_method ( " _renamed " , & SceneTreeEditor : : _renamed ) ;
ClassDB : : bind_method ( " _rename_node " , & SceneTreeEditor : : _rename_node ) ;
ClassDB : : bind_method ( " _test_update_tree " , & SceneTreeEditor : : _test_update_tree ) ;
ClassDB : : bind_method ( " _cell_multi_selected " , & SceneTreeEditor : : _cell_multi_selected ) ;
ClassDB : : bind_method ( " _selection_changed " , & SceneTreeEditor : : _selection_changed ) ;
ClassDB : : bind_method ( " _cell_button_pressed " , & SceneTreeEditor : : _cell_button_pressed ) ;
ClassDB : : bind_method ( " _cell_collapsed " , & SceneTreeEditor : : _cell_collapsed ) ;
ClassDB : : bind_method ( " _rmb_select " , & SceneTreeEditor : : _rmb_select ) ;
ClassDB : : bind_method ( " _warning_changed " , & SceneTreeEditor : : _warning_changed ) ;
ClassDB : : bind_method ( " _node_script_changed " , & SceneTreeEditor : : _node_script_changed ) ;
ClassDB : : bind_method ( " _node_visibility_changed " , & SceneTreeEditor : : _node_visibility_changed ) ;
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ClassDB : : bind_method ( " _editor_settings_changed " , & SceneTreeEditor : : _editor_settings_changed ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_drag_data_fw " ) , & SceneTreeEditor : : get_drag_data_fw ) ;
ClassDB : : bind_method ( D_METHOD ( " can_drop_data_fw " ) , & SceneTreeEditor : : can_drop_data_fw ) ;
ClassDB : : bind_method ( D_METHOD ( " drop_data_fw " ) , & SceneTreeEditor : : drop_data_fw ) ;
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ClassDB : : bind_method ( D_METHOD ( " update_tree " ) , & SceneTreeEditor : : update_tree ) ;
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ADD_SIGNAL ( MethodInfo ( " node_selected " ) ) ;
ADD_SIGNAL ( MethodInfo ( " node_renamed " ) ) ;
ADD_SIGNAL ( MethodInfo ( " node_prerename " ) ) ;
ADD_SIGNAL ( MethodInfo ( " node_changed " ) ) ;
ADD_SIGNAL ( MethodInfo ( " nodes_dragged " ) ) ;
ADD_SIGNAL ( MethodInfo ( " nodes_rearranged " , PropertyInfo ( Variant : : ARRAY , " paths " ) , PropertyInfo ( Variant : : NODE_PATH , " to_path " ) , PropertyInfo ( Variant : : INT , " type " ) ) ) ;
ADD_SIGNAL ( MethodInfo ( " files_dropped " , PropertyInfo ( Variant : : POOL_STRING_ARRAY , " files " ) , PropertyInfo ( Variant : : NODE_PATH , " to_path " ) , PropertyInfo ( Variant : : INT , " type " ) ) ) ;
ADD_SIGNAL ( MethodInfo ( " script_dropped " , PropertyInfo ( Variant : : STRING , " file " ) , PropertyInfo ( Variant : : NODE_PATH , " to_path " ) ) ) ;
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ADD_SIGNAL ( MethodInfo ( " rmb_pressed " , PropertyInfo ( Variant : : VECTOR2 , " position " ) ) ) ;
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ADD_SIGNAL ( MethodInfo ( " open " ) ) ;
ADD_SIGNAL ( MethodInfo ( " open_script " ) ) ;
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}
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SceneTreeEditor : : SceneTreeEditor ( bool p_label , bool p_can_rename , bool p_can_open_instance ) {
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undo_redo = NULL ;
tree_dirty = true ;
selected = NULL ;
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marked_selectable = false ;
marked_children_selectable = false ;
can_rename = p_can_rename ;
can_open_instance = p_can_open_instance ;
display_foreign = false ;
editor_selection = NULL ;
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if ( p_label ) {
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Label * label = memnew ( Label ) ;
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label - > set_position ( Point2 ( 10 , 0 ) ) ;
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label - > set_text ( TTR ( " Scene Tree (Nodes): " ) ) ;
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add_child ( label ) ;
}
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tree = memnew ( Tree ) ;
tree - > set_anchor ( MARGIN_RIGHT , ANCHOR_END ) ;
tree - > set_anchor ( MARGIN_BOTTOM , ANCHOR_END ) ;
tree - > set_begin ( Point2 ( 0 , p_label ? 18 : 0 ) ) ;
tree - > set_end ( Point2 ( 0 , 0 ) ) ;
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tree - > add_constant_override ( " button_margin " , 0 ) ;
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add_child ( tree ) ;
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tree - > set_drag_forwarding ( this ) ;
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if ( p_can_rename ) {
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tree - > set_allow_rmb_select ( true ) ;
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tree - > connect ( " item_rmb_selected " , this , " _rmb_select " ) ;
tree - > connect ( " empty_tree_rmb_selected " , this , " _rmb_select " ) ;
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}
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tree - > connect ( " cell_selected " , this , " _selected_changed " ) ;
tree - > connect ( " item_edited " , this , " _renamed " , varray ( ) , CONNECT_DEFERRED ) ;
tree - > connect ( " multi_selected " , this , " _cell_multi_selected " ) ;
tree - > connect ( " button_pressed " , this , " _cell_button_pressed " ) ;
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tree - > connect ( " nothing_selected " , this , " _deselect_items " ) ;
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//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
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error = memnew ( AcceptDialog ) ;
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add_child ( error ) ;
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warning = memnew ( AcceptDialog ) ;
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add_child ( warning ) ;
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warning - > set_title ( TTR ( " Node Configuration Warning! " ) ) ;
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show_enabled_subscene = false ;
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last_hash = 0 ;
pending_test_update = false ;
updating_tree = false ;
blocked = 0 ;
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update_timer = memnew ( Timer ) ;
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update_timer - > connect ( " timeout " , this , " _update_tree " ) ;
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update_timer - > set_one_shot ( true ) ;
update_timer - > set_wait_time ( 0.5 ) ;
add_child ( update_timer ) ;
2015-10-10 12:09:09 +00:00
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script_types = memnew ( List < StringName > ) ;
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ClassDB : : get_inheriters_from_class ( " Script " , script_types ) ;
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}
SceneTreeEditor : : ~ SceneTreeEditor ( ) {
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memdelete ( script_types ) ;
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}
/******** DIALOG *********/
void SceneTreeDialog : : _notification ( int p_what ) {
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if ( p_what = = NOTIFICATION_ENTER_TREE ) {
connect ( " confirmed " , this , " _select " ) ;
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}
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if ( p_what = = NOTIFICATION_EXIT_TREE ) {
disconnect ( " confirmed " , this , " _select " ) ;
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}
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if ( p_what = = NOTIFICATION_DRAW ) {
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RID ci = get_canvas_item ( ) ;
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get_stylebox ( " panel " , " PopupMenu " ) - > draw ( ci , Rect2 ( Point2 ( ) , get_size ( ) ) ) ;
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}
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if ( p_what = = NOTIFICATION_VISIBILITY_CHANGED & & is_visible_in_tree ( ) ) {
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tree - > update_tree ( ) ;
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}
}
void SceneTreeDialog : : _cancel ( ) {
hide ( ) ;
}
void SceneTreeDialog : : _select ( ) {
if ( tree - > get_selected ( ) ) {
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emit_signal ( " selected " , tree - > get_selected ( ) - > get_path ( ) ) ;
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hide ( ) ;
}
}
void SceneTreeDialog : : _bind_methods ( ) {
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ClassDB : : bind_method ( " _select " , & SceneTreeDialog : : _select ) ;
ClassDB : : bind_method ( " _cancel " , & SceneTreeDialog : : _cancel ) ;
ADD_SIGNAL ( MethodInfo ( " selected " , PropertyInfo ( Variant : : NODE_PATH , " path " ) ) ) ;
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}
SceneTreeDialog : : SceneTreeDialog ( ) {
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set_title ( TTR ( " Select a Node " ) ) ;
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tree = memnew ( SceneTreeEditor ( false , false ) ) ;
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add_child ( tree ) ;
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//set_child_rect(tree);
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tree - > get_scene_tree ( ) - > connect ( " item_activated " , this , " _select " ) ;
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}
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SceneTreeDialog : : ~ SceneTreeDialog ( ) {
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}