godot/core/object/script_language.h

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/*************************************************************************/
/* script_language.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef SCRIPT_LANGUAGE_H
#define SCRIPT_LANGUAGE_H
#include "core/doc_data.h"
#include "core/io/resource.h"
#include "core/multiplayer/multiplayer.h"
#include "core/templates/pair.h"
#include "core/templates/rb_map.h"
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class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path);
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class ScriptServer {
enum {
MAX_LANGUAGES = 16
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};
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static ScriptLanguage *_languages[MAX_LANGUAGES];
static int _language_count;
static bool scripting_enabled;
static bool reload_scripts_on_save;
static bool languages_finished;
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struct GlobalScriptClass {
StringName language;
String path;
String base;
};
static HashMap<StringName, GlobalScriptClass> global_classes;
public:
static ScriptEditRequestFunction edit_request_func;
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static void set_scripting_enabled(bool p_enabled);
static bool is_scripting_enabled();
_FORCE_INLINE_ static int get_language_count() { return _language_count; }
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static ScriptLanguage *get_language(int p_idx);
static void register_language(ScriptLanguage *p_language);
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static void unregister_language(const ScriptLanguage *p_language);
static void set_reload_scripts_on_save(bool p_enable);
static bool is_reload_scripts_on_save_enabled();
static void thread_enter();
static void thread_exit();
static void global_classes_clear();
static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
static void remove_global_class(const StringName &p_class);
static bool is_global_class(const StringName &p_class);
static StringName get_global_class_language(const StringName &p_class);
static String get_global_class_path(const String &p_class);
static StringName get_global_class_base(const String &p_class);
static StringName get_global_class_native_base(const String &p_class);
static void get_global_class_list(List<StringName> *r_global_classes);
static void save_global_classes();
static void init_languages();
static void finish_languages();
static bool are_languages_finished() { return languages_finished; }
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};
class ScriptInstance;
class PlaceHolderScriptInstance;
class Script : public Resource {
GDCLASS(Script, Resource);
OBJ_SAVE_TYPE(Script);
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protected:
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virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
void _notification(int p_what);
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static void _bind_methods();
friend class PlaceHolderScriptInstance;
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virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
Variant _get_property_default_value(const StringName &p_property);
Array _get_script_property_list();
Array _get_script_method_list();
Array _get_script_signal_list();
Dictionary _get_script_constant_map();
public:
virtual bool can_instantiate() const = 0;
virtual Ref<Script> get_base_script() const = 0; //for script inheritance
virtual bool inherits_script(const Ref<Script> &p_script) const = 0;
virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this) = 0;
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virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return nullptr; }
virtual bool instance_has(const Object *p_this) const = 0;
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virtual bool has_source_code() const = 0;
virtual String get_source_code() const = 0;
virtual void set_source_code(const String &p_code) = 0;
virtual Error reload(bool p_keep_state = false) = 0;
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#ifdef TOOLS_ENABLED
virtual Vector<DocData::ClassDoc> get_documentation() const = 0;
#endif // TOOLS_ENABLED
virtual bool has_method(const StringName &p_method) const = 0;
virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
virtual bool is_tool() const = 0;
virtual bool is_valid() const = 0;
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virtual ScriptLanguage *get_language() const = 0;
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virtual bool has_script_signal(const StringName &p_signal) const = 0;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
virtual void update_exports() {} //editor tool
virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
virtual int get_member_line(const StringName &p_member) const { return -1; }
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virtual void get_constants(HashMap<StringName, Variant> *p_constants) {}
virtual void get_members(HashSet<StringName> *p_constants) {}
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virtual bool is_placeholder_fallback_enabled() const { return false; }
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0;
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Script() {}
};
class ScriptInstance {
public:
virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
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virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
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virtual Object *get_owner() { return nullptr; }
virtual void get_property_state(List<Pair<StringName, Variant>> &state);
virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
virtual bool has_method(const StringName &p_method) const = 0;
virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
template <typename... VarArgs>
Variant call(const StringName &p_method, VarArgs... p_args) {
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
const Variant *argptrs[sizeof...(p_args) + 1];
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
argptrs[i] = &args[i];
}
Callable::CallError cerr;
return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr);
}
virtual Variant call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); // implement if language supports const functions
virtual void notification(int p_notification) = 0;
virtual String to_string(bool *r_valid) {
if (r_valid) {
*r_valid = false;
}
return String();
}
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//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script
virtual void refcount_incremented() {}
virtual bool refcount_decremented() { return true; } //return true if it can die
virtual Ref<Script> get_script() const = 0;
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virtual bool is_placeholder() const { return false; }
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return get_script()->get_rpc_methods(); }
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virtual ScriptLanguage *get_language() = 0;
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virtual ~ScriptInstance();
};
class ScriptCodeCompletionCache {
static ScriptCodeCompletionCache *singleton;
public:
static ScriptCodeCompletionCache *get_singleton() { return singleton; }
ScriptCodeCompletionCache();
virtual ~ScriptCodeCompletionCache() {}
};
class ScriptLanguage : public Object {
GDCLASS(ScriptLanguage, Object)
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public:
virtual String get_name() const = 0;
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/* LANGUAGE FUNCTIONS */
virtual void init() = 0;
virtual String get_type() const = 0;
virtual String get_extension() const = 0;
virtual Error execute_file(const String &p_path) = 0;
virtual void finish() = 0;
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/* EDITOR FUNCTIONS */
struct Warning {
int start_line = -1, end_line = -1;
int leftmost_column = -1, rightmost_column = -1;
int code;
String string_code;
String message;
};
struct ScriptError {
int line = -1;
int column = -1;
String message;
};
enum TemplateLocation {
TEMPLATE_BUILT_IN,
TEMPLATE_EDITOR,
TEMPLATE_PROJECT
};
struct ScriptTemplate {
String inherit = "Object";
String name;
String description;
String content;
int id = 0;
TemplateLocation origin = TemplateLocation::TEMPLATE_BUILT_IN;
String get_hash() const {
return itos(origin) + inherit + name;
}
};
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void get_core_type_words(List<String> *p_core_type_words) const;
virtual void get_reserved_words(List<String> *p_words) const = 0;
virtual bool is_control_flow_keyword(String p_string) const = 0;
virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }
virtual Script *create_script() const = 0;
virtual bool has_named_classes() const = 0;
virtual bool supports_builtin_mode() const = 0;
virtual bool supports_documentation() const { return false; }
virtual bool can_inherit_from_file() const { return false; }
virtual int find_function(const String &p_function, const String &p_code) const = 0;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const = 0;
virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
virtual bool overrides_external_editor() { return false; }
/* Keep enum in Sync with: */
/* /scene/gui/code_edit.h - CodeEdit::CodeCompletionKind */
enum CodeCompletionKind {
CODE_COMPLETION_KIND_CLASS,
CODE_COMPLETION_KIND_FUNCTION,
CODE_COMPLETION_KIND_SIGNAL,
CODE_COMPLETION_KIND_VARIABLE,
CODE_COMPLETION_KIND_MEMBER,
CODE_COMPLETION_KIND_ENUM,
CODE_COMPLETION_KIND_CONSTANT,
CODE_COMPLETION_KIND_NODE_PATH,
CODE_COMPLETION_KIND_FILE_PATH,
CODE_COMPLETION_KIND_PLAIN_TEXT,
CODE_COMPLETION_KIND_MAX
};
enum CodeCompletionLocation {
LOCATION_LOCAL = 0,
LOCATION_PARENT_MASK = 1 << 8,
LOCATION_OTHER_USER_CODE = 1 << 9,
LOCATION_OTHER = 1 << 10,
};
struct CodeCompletionOption {
CodeCompletionKind kind = CODE_COMPLETION_KIND_PLAIN_TEXT;
String display;
String insert_text;
Color font_color;
Ref<Resource> icon;
Variant default_value;
Vector<Pair<int, int>> matches;
int location = LOCATION_OTHER;
CodeCompletionOption() {}
CodeCompletionOption(const String &p_text, CodeCompletionKind p_kind, int p_location = LOCATION_OTHER) {
display = p_text;
insert_text = p_text;
kind = p_kind;
location = p_location;
}
};
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<CodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
enum LookupResultType {
LOOKUP_RESULT_SCRIPT_LOCATION,
LOOKUP_RESULT_CLASS,
LOOKUP_RESULT_CLASS_CONSTANT,
LOOKUP_RESULT_CLASS_PROPERTY,
LOOKUP_RESULT_CLASS_METHOD,
LOOKUP_RESULT_CLASS_SIGNAL,
LOOKUP_RESULT_CLASS_ENUM,
LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE,
LOOKUP_RESULT_CLASS_ANNOTATION,
LOOKUP_RESULT_MAX
};
struct LookupResult {
LookupResultType type;
Ref<Script> script;
String class_name;
String class_member;
String class_path;
int location;
};
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
virtual void remove_named_global_constant(const StringName &p_name) {}
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/* MULTITHREAD FUNCTIONS */
//some VMs need to be notified of thread creation/exiting to allocate a stack
virtual void thread_enter() {}
virtual void thread_exit() {}
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/* DEBUGGER FUNCTIONS */
struct StackInfo {
String file;
String func;
int line;
};
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virtual String debug_get_error() const = 0;
virtual int debug_get_stack_level_count() const = 0;
virtual int debug_get_stack_level_line(int p_level) const = 0;
virtual String debug_get_stack_level_function(int p_level) const = 0;
virtual String debug_get_stack_level_source(int p_level) const = 0;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
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virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return nullptr; }
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virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
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virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
virtual void reload_all_scripts() = 0;
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
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/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const = 0;
virtual void get_public_annotations(List<MethodInfo> *p_annotations) const = 0;
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struct ProfilingInfo {
StringName signature;
uint64_t call_count;
uint64_t total_time;
uint64_t self_time;
};
virtual void profiling_start() = 0;
virtual void profiling_stop() = 0;
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
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virtual void *alloc_instance_binding_data(Object *p_object) { return nullptr; } //optional, not used by all languages
virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
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virtual void frame();
virtual bool handles_global_class_type(const String &p_type) const { return false; }
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virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const { return String(); }
virtual ~ScriptLanguage() {}
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};
extern uint8_t script_encryption_key[32];
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class PlaceHolderScriptInstance : public ScriptInstance {
Object *owner = nullptr;
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List<PropertyInfo> properties;
HashMap<StringName, Variant> values;
HashMap<StringName, Variant> constants;
ScriptLanguage *language = nullptr;
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Ref<Script> script;
public:
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virtual bool set(const StringName &p_name, const Variant &p_value) override;
virtual bool get(const StringName &p_name, Variant &r_ret) const override;
virtual void get_property_list(List<PropertyInfo> *p_properties) const override;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
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virtual void get_method_list(List<MethodInfo> *p_list) const override;
virtual bool has_method(const StringName &p_method) const override;
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virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
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virtual void notification(int p_notification) override {}
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virtual Ref<Script> get_script() const override { return script; }
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virtual ScriptLanguage *get_language() override { return language; }
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Object *get_owner() override { return owner; }
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void update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values); //likely changed in editor
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virtual bool is_placeholder() const override { return true; }
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virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr) override;
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr) override;
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virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override { return Vector<Multiplayer::RPCConfig>(); }
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PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
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~PlaceHolderScriptInstance();
};
#endif // SCRIPT_LANGUAGE_H