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/*************************************************************************/
/* script_language.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# ifndef SCRIPT_LANGUAGE_H
# define SCRIPT_LANGUAGE_H
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# include "core/doc_data.h"
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# include "core/io/resource.h"
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# include "core/multiplayer/multiplayer.h"
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# include "core/templates/pair.h"
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# include "core/templates/rb_map.h"
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class ScriptLanguage ;
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typedef void ( * ScriptEditRequestFunction ) ( const String & p_path ) ;
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class ScriptServer {
enum {
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MAX_LANGUAGES = 16
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} ;
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static ScriptLanguage * _languages [ MAX_LANGUAGES ] ;
static int _language_count ;
static bool scripting_enabled ;
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static bool reload_scripts_on_save ;
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static bool languages_finished ;
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struct GlobalScriptClass {
StringName language ;
String path ;
String base ;
} ;
static HashMap < StringName , GlobalScriptClass > global_classes ;
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public :
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static ScriptEditRequestFunction edit_request_func ;
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static void set_scripting_enabled ( bool p_enabled ) ;
static bool is_scripting_enabled ( ) ;
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_FORCE_INLINE_ static int get_language_count ( ) { return _language_count ; }
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static ScriptLanguage * get_language ( int p_idx ) ;
static void register_language ( ScriptLanguage * p_language ) ;
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static void unregister_language ( const ScriptLanguage * p_language ) ;
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static void set_reload_scripts_on_save ( bool p_enable ) ;
static bool is_reload_scripts_on_save_enabled ( ) ;
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static void thread_enter ( ) ;
static void thread_exit ( ) ;
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static void global_classes_clear ( ) ;
static void add_global_class ( const StringName & p_class , const StringName & p_base , const StringName & p_language , const String & p_path ) ;
static void remove_global_class ( const StringName & p_class ) ;
static bool is_global_class ( const StringName & p_class ) ;
static StringName get_global_class_language ( const StringName & p_class ) ;
static String get_global_class_path ( const String & p_class ) ;
static StringName get_global_class_base ( const String & p_class ) ;
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static StringName get_global_class_native_base ( const String & p_class ) ;
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static void get_global_class_list ( List < StringName > * r_global_classes ) ;
static void save_global_classes ( ) ;
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static void init_languages ( ) ;
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static void finish_languages ( ) ;
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static bool are_languages_finished ( ) { return languages_finished ; }
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} ;
class ScriptInstance ;
class PlaceHolderScriptInstance ;
class Script : public Resource {
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GDCLASS ( Script , Resource ) ;
OBJ_SAVE_TYPE ( Script ) ;
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protected :
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virtual bool editor_can_reload_from_file ( ) override { return false ; } // this is handled by editor better
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void _notification ( int p_what ) ;
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static void _bind_methods ( ) ;
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friend class PlaceHolderScriptInstance ;
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virtual void _placeholder_erased ( PlaceHolderScriptInstance * p_placeholder ) { }
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Variant _get_property_default_value ( const StringName & p_property ) ;
Array _get_script_property_list ( ) ;
Array _get_script_method_list ( ) ;
Array _get_script_signal_list ( ) ;
Dictionary _get_script_constant_map ( ) ;
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public :
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virtual bool can_instantiate ( ) const = 0 ;
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virtual Ref < Script > get_base_script ( ) const = 0 ; //for script inheritance
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virtual bool inherits_script ( const Ref < Script > & p_script ) const = 0 ;
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virtual StringName get_instance_base_type ( ) const = 0 ; // this may not work in all scripts, will return empty if so
virtual ScriptInstance * instance_create ( Object * p_this ) = 0 ;
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virtual PlaceHolderScriptInstance * placeholder_instance_create ( Object * p_this ) { return nullptr ; }
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virtual bool instance_has ( const Object * p_this ) const = 0 ;
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virtual bool has_source_code ( ) const = 0 ;
virtual String get_source_code ( ) const = 0 ;
virtual void set_source_code ( const String & p_code ) = 0 ;
virtual Error reload ( bool p_keep_state = false ) = 0 ;
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# ifdef TOOLS_ENABLED
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virtual Vector < DocData : : ClassDoc > get_documentation ( ) const = 0 ;
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# endif // TOOLS_ENABLED
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virtual bool has_method ( const StringName & p_method ) const = 0 ;
virtual MethodInfo get_method_info ( const StringName & p_method ) const = 0 ;
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virtual bool is_tool ( ) const = 0 ;
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virtual bool is_valid ( ) const = 0 ;
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virtual ScriptLanguage * get_language ( ) const = 0 ;
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virtual bool has_script_signal ( const StringName & p_signal ) const = 0 ;
virtual void get_script_signal_list ( List < MethodInfo > * r_signals ) const = 0 ;
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virtual bool get_property_default_value ( const StringName & p_property , Variant & r_value ) const = 0 ;
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virtual void update_exports ( ) { } //editor tool
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virtual void get_script_method_list ( List < MethodInfo > * p_list ) const = 0 ;
virtual void get_script_property_list ( List < PropertyInfo > * p_list ) const = 0 ;
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virtual int get_member_line ( const StringName & p_member ) const { return - 1 ; }
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virtual void get_constants ( HashMap < StringName , Variant > * p_constants ) { }
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virtual void get_members ( HashSet < StringName > * p_constants ) { }
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virtual bool is_placeholder_fallback_enabled ( ) const { return false ; }
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virtual const Vector < Multiplayer : : RPCConfig > get_rpc_methods ( ) const = 0 ;
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Script ( ) { }
} ;
class ScriptInstance {
public :
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virtual bool set ( const StringName & p_name , const Variant & p_value ) = 0 ;
virtual bool get ( const StringName & p_name , Variant & r_ret ) const = 0 ;
virtual void get_property_list ( List < PropertyInfo > * p_properties ) const = 0 ;
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virtual Variant : : Type get_property_type ( const StringName & p_name , bool * r_is_valid = nullptr ) const = 0 ;
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virtual Object * get_owner ( ) { return nullptr ; }
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virtual void get_property_state ( List < Pair < StringName , Variant > > & state ) ;
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virtual void get_method_list ( List < MethodInfo > * p_list ) const = 0 ;
virtual bool has_method ( const StringName & p_method ) const = 0 ;
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virtual Variant callp ( const StringName & p_method , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) = 0 ;
template < typename . . . VarArgs >
Variant call ( const StringName & p_method , VarArgs . . . p_args ) {
Variant args [ sizeof . . . ( p_args ) + 1 ] = { p_args . . . , Variant ( ) } ; // +1 makes sure zero sized arrays are also supported.
const Variant * argptrs [ sizeof . . . ( p_args ) + 1 ] ;
for ( uint32_t i = 0 ; i < sizeof . . . ( p_args ) ; i + + ) {
argptrs [ i ] = & args [ i ] ;
}
Callable : : CallError cerr ;
return callp ( p_method , sizeof . . . ( p_args ) = = 0 ? nullptr : ( const Variant * * ) argptrs , sizeof . . . ( p_args ) , cerr ) ;
}
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virtual Variant call_const ( const StringName & p_method , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) ; // implement if language supports const functions
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virtual void notification ( int p_notification ) = 0 ;
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virtual String to_string ( bool * r_valid ) {
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if ( r_valid ) {
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* r_valid = false ;
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}
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return String ( ) ;
}
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//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script
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virtual void refcount_incremented ( ) { }
virtual bool refcount_decremented ( ) { return true ; } //return true if it can die
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virtual Ref < Script > get_script ( ) const = 0 ;
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virtual bool is_placeholder ( ) const { return false ; }
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virtual void property_set_fallback ( const StringName & p_name , const Variant & p_value , bool * r_valid ) ;
virtual Variant property_get_fallback ( const StringName & p_name , bool * r_valid ) ;
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virtual const Vector < Multiplayer : : RPCConfig > get_rpc_methods ( ) const { return get_script ( ) - > get_rpc_methods ( ) ; }
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virtual ScriptLanguage * get_language ( ) = 0 ;
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virtual ~ ScriptInstance ( ) ;
} ;
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class ScriptCodeCompletionCache {
static ScriptCodeCompletionCache * singleton ;
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public :
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static ScriptCodeCompletionCache * get_singleton ( ) { return singleton ; }
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ScriptCodeCompletionCache ( ) ;
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virtual ~ ScriptCodeCompletionCache ( ) { }
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} ;
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class ScriptLanguage : public Object {
GDCLASS ( ScriptLanguage , Object )
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public :
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virtual String get_name ( ) const = 0 ;
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/* LANGUAGE FUNCTIONS */
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virtual void init ( ) = 0 ;
virtual String get_type ( ) const = 0 ;
virtual String get_extension ( ) const = 0 ;
virtual Error execute_file ( const String & p_path ) = 0 ;
virtual void finish ( ) = 0 ;
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/* EDITOR FUNCTIONS */
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struct Warning {
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int start_line = - 1 , end_line = - 1 ;
int leftmost_column = - 1 , rightmost_column = - 1 ;
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int code ;
String string_code ;
String message ;
} ;
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struct ScriptError {
int line = - 1 ;
int column = - 1 ;
String message ;
} ;
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enum TemplateLocation {
TEMPLATE_BUILT_IN ,
TEMPLATE_EDITOR ,
TEMPLATE_PROJECT
} ;
struct ScriptTemplate {
String inherit = " Object " ;
String name ;
String description ;
String content ;
int id = 0 ;
TemplateLocation origin = TemplateLocation : : TEMPLATE_BUILT_IN ;
String get_hash ( ) const {
return itos ( origin ) + inherit + name ;
}
} ;
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void get_core_type_words ( List < String > * p_core_type_words ) const ;
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virtual void get_reserved_words ( List < String > * p_words ) const = 0 ;
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virtual bool is_control_flow_keyword ( String p_string ) const = 0 ;
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virtual void get_comment_delimiters ( List < String > * p_delimiters ) const = 0 ;
virtual void get_string_delimiters ( List < String > * p_delimiters ) const = 0 ;
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virtual Ref < Script > make_template ( const String & p_template , const String & p_class_name , const String & p_base_class_name ) const { return Ref < Script > ( ) ; }
virtual Vector < ScriptTemplate > get_built_in_templates ( StringName p_object ) { return Vector < ScriptTemplate > ( ) ; }
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virtual bool is_using_templates ( ) { return false ; }
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virtual bool validate ( const String & p_script , const String & p_path = " " , List < String > * r_functions = nullptr , List < ScriptError > * r_errors = nullptr , List < Warning > * r_warnings = nullptr , HashSet < int > * r_safe_lines = nullptr ) const = 0 ;
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virtual String validate_path ( const String & p_path ) const { return " " ; }
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virtual Script * create_script ( ) const = 0 ;
virtual bool has_named_classes ( ) const = 0 ;
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virtual bool supports_builtin_mode ( ) const = 0 ;
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virtual bool supports_documentation ( ) const { return false ; }
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virtual bool can_inherit_from_file ( ) const { return false ; }
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virtual int find_function ( const String & p_function , const String & p_code ) const = 0 ;
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virtual String make_function ( const String & p_class , const String & p_name , const PackedStringArray & p_args ) const = 0 ;
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virtual Error open_in_external_editor ( const Ref < Script > & p_script , int p_line , int p_col ) { return ERR_UNAVAILABLE ; }
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virtual bool overrides_external_editor ( ) { return false ; }
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/* Keep enum in Sync with: */
/* /scene/gui/code_edit.h - CodeEdit::CodeCompletionKind */
enum CodeCompletionKind {
CODE_COMPLETION_KIND_CLASS ,
CODE_COMPLETION_KIND_FUNCTION ,
CODE_COMPLETION_KIND_SIGNAL ,
CODE_COMPLETION_KIND_VARIABLE ,
CODE_COMPLETION_KIND_MEMBER ,
CODE_COMPLETION_KIND_ENUM ,
CODE_COMPLETION_KIND_CONSTANT ,
CODE_COMPLETION_KIND_NODE_PATH ,
CODE_COMPLETION_KIND_FILE_PATH ,
CODE_COMPLETION_KIND_PLAIN_TEXT ,
CODE_COMPLETION_KIND_MAX
} ;
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enum CodeCompletionLocation {
LOCATION_LOCAL = 0 ,
LOCATION_PARENT_MASK = 1 < < 8 ,
LOCATION_OTHER_USER_CODE = 1 < < 9 ,
LOCATION_OTHER = 1 < < 10 ,
} ;
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struct CodeCompletionOption {
CodeCompletionKind kind = CODE_COMPLETION_KIND_PLAIN_TEXT ;
String display ;
String insert_text ;
Color font_color ;
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Ref < Resource > icon ;
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Variant default_value ;
Vector < Pair < int , int > > matches ;
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int location = LOCATION_OTHER ;
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CodeCompletionOption ( ) { }
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CodeCompletionOption ( const String & p_text , CodeCompletionKind p_kind , int p_location = LOCATION_OTHER ) {
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display = p_text ;
insert_text = p_text ;
kind = p_kind ;
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location = p_location ;
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}
} ;
virtual Error complete_code ( const String & p_code , const String & p_path , Object * p_owner , List < CodeCompletionOption > * r_options , bool & r_force , String & r_call_hint ) { return ERR_UNAVAILABLE ; }
enum LookupResultType {
LOOKUP_RESULT_SCRIPT_LOCATION ,
LOOKUP_RESULT_CLASS ,
LOOKUP_RESULT_CLASS_CONSTANT ,
LOOKUP_RESULT_CLASS_PROPERTY ,
LOOKUP_RESULT_CLASS_METHOD ,
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LOOKUP_RESULT_CLASS_SIGNAL ,
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LOOKUP_RESULT_CLASS_ENUM ,
LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE ,
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LOOKUP_RESULT_CLASS_ANNOTATION ,
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LOOKUP_RESULT_MAX
} ;
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struct LookupResult {
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LookupResultType type ;
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Ref < Script > script ;
String class_name ;
String class_member ;
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String class_path ;
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int location ;
} ;
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virtual Error lookup_code ( const String & p_code , const String & p_symbol , const String & p_path , Object * p_owner , LookupResult & r_result ) { return ERR_UNAVAILABLE ; }
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virtual void auto_indent_code ( String & p_code , int p_from_line , int p_to_line ) const = 0 ;
virtual void add_global_constant ( const StringName & p_variable , const Variant & p_value ) = 0 ;
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virtual void add_named_global_constant ( const StringName & p_name , const Variant & p_value ) { }
virtual void remove_named_global_constant ( const StringName & p_name ) { }
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/* MULTITHREAD FUNCTIONS */
//some VMs need to be notified of thread creation/exiting to allocate a stack
virtual void thread_enter ( ) { }
virtual void thread_exit ( ) { }
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/* DEBUGGER FUNCTIONS */
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struct StackInfo {
String file ;
String func ;
int line ;
} ;
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virtual String debug_get_error ( ) const = 0 ;
virtual int debug_get_stack_level_count ( ) const = 0 ;
virtual int debug_get_stack_level_line ( int p_level ) const = 0 ;
virtual String debug_get_stack_level_function ( int p_level ) const = 0 ;
virtual String debug_get_stack_level_source ( int p_level ) const = 0 ;
virtual void debug_get_stack_level_locals ( int p_level , List < String > * p_locals , List < Variant > * p_values , int p_max_subitems = - 1 , int p_max_depth = - 1 ) = 0 ;
virtual void debug_get_stack_level_members ( int p_level , List < String > * p_members , List < Variant > * p_values , int p_max_subitems = - 1 , int p_max_depth = - 1 ) = 0 ;
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virtual ScriptInstance * debug_get_stack_level_instance ( int p_level ) { return nullptr ; }
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virtual void debug_get_globals ( List < String > * p_globals , List < Variant > * p_values , int p_max_subitems = - 1 , int p_max_depth = - 1 ) = 0 ;
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virtual String debug_parse_stack_level_expression ( int p_level , const String & p_expression , int p_max_subitems = - 1 , int p_max_depth = - 1 ) = 0 ;
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virtual Vector < StackInfo > debug_get_current_stack_info ( ) { return Vector < StackInfo > ( ) ; }
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virtual void reload_all_scripts ( ) = 0 ;
virtual void reload_tool_script ( const Ref < Script > & p_script , bool p_soft_reload ) = 0 ;
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/* LOADER FUNCTIONS */
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virtual void get_recognized_extensions ( List < String > * p_extensions ) const = 0 ;
virtual void get_public_functions ( List < MethodInfo > * p_functions ) const = 0 ;
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virtual void get_public_constants ( List < Pair < String , Variant > > * p_constants ) const = 0 ;
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virtual void get_public_annotations ( List < MethodInfo > * p_annotations ) const = 0 ;
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struct ProfilingInfo {
StringName signature ;
uint64_t call_count ;
uint64_t total_time ;
uint64_t self_time ;
} ;
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virtual void profiling_start ( ) = 0 ;
virtual void profiling_stop ( ) = 0 ;
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virtual int profiling_get_accumulated_data ( ProfilingInfo * p_info_arr , int p_info_max ) = 0 ;
virtual int profiling_get_frame_data ( ProfilingInfo * p_info_arr , int p_info_max ) = 0 ;
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virtual void * alloc_instance_binding_data ( Object * p_object ) { return nullptr ; } //optional, not used by all languages
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virtual void free_instance_binding_data ( void * p_data ) { } //optional, not used by all languages
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virtual void refcount_incremented_instance_binding ( Object * p_object ) { } //optional, not used by all languages
virtual bool refcount_decremented_instance_binding ( Object * p_object ) { return true ; } //return true if it can die //optional, not used by all languages
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virtual void frame ( ) ;
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virtual bool handles_global_class_type ( const String & p_type ) const { return false ; }
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virtual String get_global_class_name ( const String & p_path , String * r_base_type = nullptr , String * r_icon_path = nullptr ) const { return String ( ) ; }
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virtual ~ ScriptLanguage ( ) { }
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} ;
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extern uint8_t script_encryption_key [ 32 ] ;
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class PlaceHolderScriptInstance : public ScriptInstance {
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Object * owner = nullptr ;
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List < PropertyInfo > properties ;
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HashMap < StringName , Variant > values ;
HashMap < StringName , Variant > constants ;
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ScriptLanguage * language = nullptr ;
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Ref < Script > script ;
public :
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virtual bool set ( const StringName & p_name , const Variant & p_value ) override ;
virtual bool get ( const StringName & p_name , Variant & r_ret ) const override ;
virtual void get_property_list ( List < PropertyInfo > * p_properties ) const override ;
virtual Variant : : Type get_property_type ( const StringName & p_name , bool * r_is_valid = nullptr ) const override ;
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virtual void get_method_list ( List < MethodInfo > * p_list ) const override ;
virtual bool has_method ( const StringName & p_method ) const override ;
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virtual Variant callp ( const StringName & p_method , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) override {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
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return Variant ( ) ;
}
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virtual void notification ( int p_notification ) override { }
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virtual Ref < Script > get_script ( ) const override { return script ; }
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virtual ScriptLanguage * get_language ( ) override { return language ; }
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Object * get_owner ( ) override { return owner ; }
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void update ( const List < PropertyInfo > & p_properties , const HashMap < StringName , Variant > & p_values ) ; //likely changed in editor
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virtual bool is_placeholder ( ) const override { return true ; }
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virtual void property_set_fallback ( const StringName & p_name , const Variant & p_value , bool * r_valid = nullptr ) override ;
virtual Variant property_get_fallback ( const StringName & p_name , bool * r_valid = nullptr ) override ;
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virtual const Vector < Multiplayer : : RPCConfig > get_rpc_methods ( ) const override { return Vector < Multiplayer : : RPCConfig > ( ) ; }
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PlaceHolderScriptInstance ( ScriptLanguage * p_language , Ref < Script > p_script , Object * p_owner ) ;
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~ PlaceHolderScriptInstance ( ) ;
} ;
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# endif // SCRIPT_LANGUAGE_H