godot/core/object.h

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/*************************************************************************/
/* object.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
2016-01-01 13:50:53 +00:00
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OBJECT_H
#define OBJECT_H
#include "list.h"
#include "variant.h"
#include "set.h"
#include "map.h"
#include "vmap.h"
#define VARIANT_ARG_LIST const Variant& p_arg1=Variant(),const Variant& p_arg2=Variant(),const Variant& p_arg3=Variant(),const Variant& p_arg4=Variant(),const Variant& p_arg5=Variant()
#define VARIANT_ARG_PASS p_arg1,p_arg2,p_arg3,p_arg4,p_arg5
#define VARIANT_ARG_DECLARE const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4,const Variant& p_arg5
#define VARIANT_ARG_MAX 5
#define VARIANT_ARGPTRS const Variant *argptr[5]={&p_arg1,&p_arg2,&p_arg3,&p_arg4,&p_arg5};
#define VARIANT_ARGPTRS_PASS *argptr[0],*argptr[1],*argptr[2],*argptr[3],*argptr[4]
#define VARIANT_ARGS_FROM_ARRAY(m_arr) m_arr[0],m_arr[1],m_arr[2],m_arr[3],m_arr[4]
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
enum PropertyHint {
PROPERTY_HINT_NONE, ///< no hint provided.
PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
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PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
PROPERTY_HINT_SPRITE_FRAME,
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PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
PROPERTY_HINT_ALL_FLAGS,
PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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PROPERTY_HINT_DIR, ///< a directort path must be passed
PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
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PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
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PROPERTY_HINT_OBJECT_ID,
PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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PROPERTY_HINT_MAX,
};
enum PropertyUsageFlags {
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PROPERTY_USAGE_STORAGE=1,
PROPERTY_USAGE_EDITOR=2,
PROPERTY_USAGE_NETWORK=4,
PROPERTY_USAGE_EDITOR_HELPER=8,
PROPERTY_USAGE_CHECKABLE=16, //used for editing global variables
PROPERTY_USAGE_CHECKED=32, //used for editing global variables
PROPERTY_USAGE_INTERNATIONALIZED=64, //hint for internationalized strings
PROPERTY_USAGE_BUNDLE=128, //used for optimized bundles
PROPERTY_USAGE_CATEGORY=256,
PROPERTY_USAGE_STORE_IF_NONZERO=512, //only store if nonzero
PROPERTY_USAGE_STORE_IF_NONONE=1024, //only store if false
PROPERTY_USAGE_NO_INSTANCE_STATE=2048,
PROPERTY_USAGE_RESTART_IF_CHANGED=4096,
PROPERTY_USAGE_SCRIPT_VARIABLE=8192,
PROPERTY_USAGE_STORE_IF_NULL=16384,
PROPERTY_USAGE_ANIMATE_AS_TRIGGER=32768,
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PROPERTY_USAGE_DEFAULT=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_NETWORK|PROPERTY_USAGE_INTERNATIONALIZED,
PROPERTY_USAGE_NOEDITOR=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK,
};
#define ADD_SIGNAL( m_signal ) ObjectTypeDB::add_signal( get_type_static(), m_signal )
#define ADD_PROPERTY( m_property, m_setter, m_getter ) ObjectTypeDB::add_property( get_type_static(), m_property, m_setter, m_getter )
#define ADD_PROPERTYI( m_property, m_setter, m_getter, m_index ) ObjectTypeDB::add_property( get_type_static(), m_property, m_setter, m_getter, m_index )
#define ADD_PROPERTYNZ( m_property, m_setter, m_getter ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONZERO), m_setter, m_getter )
#define ADD_PROPERTYINZ( m_property, m_setter, m_getter, m_index ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONZERO), m_setter, m_getter, m_index )
#define ADD_PROPERTYNO( m_property, m_setter, m_getter ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), m_setter, m_getter )
#define ADD_PROPERTYINO( m_property, m_setter, m_getter, m_index ) ObjectTypeDB::add_property( get_type_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), m_setter, m_getter, m_index )
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struct PropertyInfo {
Variant::Type type;
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String name;
PropertyHint hint;
String hint_string;
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uint32_t usage;
_FORCE_INLINE_ PropertyInfo added_usage(int p_fl) const { PropertyInfo pi=*this; pi.usage|=p_fl; return pi; }
operator Dictionary() const;
static PropertyInfo from_dict(const Dictionary& p_dict);
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PropertyInfo() { type=Variant::NIL; hint=PROPERTY_HINT_NONE; usage = PROPERTY_USAGE_DEFAULT; }
PropertyInfo( Variant::Type p_type, const String p_name, PropertyHint p_hint=PROPERTY_HINT_NONE, const String& p_hint_string="",uint32_t p_usage=PROPERTY_USAGE_DEFAULT) {
type=p_type; name=p_name; hint=p_hint; hint_string=p_hint_string; usage=p_usage;
}
bool operator<(const PropertyInfo& p_info) const {
return name<p_info.name;
}
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};
Array convert_property_list(const List<PropertyInfo> * p_list);
struct MethodInfo {
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String name;
List<PropertyInfo> arguments;
Vector<Variant> default_arguments;
PropertyInfo return_val;
uint32_t flags;
int id;
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inline bool operator<(const MethodInfo& p_method) const { return id==p_method.id?(name < p_method.name):(id<p_method.id); }
operator Dictionary() const;
static MethodInfo from_dict(const Dictionary& p_dict);
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MethodInfo();
MethodInfo(const String& p_name);
MethodInfo(const String& p_name, const PropertyInfo& p_param1);
MethodInfo(const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2);
MethodInfo(const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2,const PropertyInfo& p_param3);
MethodInfo(const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2,const PropertyInfo& p_param3,const PropertyInfo& p_param4);
MethodInfo(const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2,const PropertyInfo& p_param3,const PropertyInfo& p_param4,const PropertyInfo& p_param5);
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MethodInfo(Variant::Type ret);
MethodInfo(Variant::Type ret,const String& p_name);
MethodInfo(Variant::Type ret,const String& p_name, const PropertyInfo& p_param1);
MethodInfo(Variant::Type ret,const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2);
MethodInfo(Variant::Type ret,const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2,const PropertyInfo& p_param3);
MethodInfo(Variant::Type ret,const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2,const PropertyInfo& p_param3,const PropertyInfo& p_param4);
MethodInfo(Variant::Type ret,const String& p_name, const PropertyInfo& p_param1,const PropertyInfo& p_param2,const PropertyInfo& p_param3,const PropertyInfo& p_param4,const PropertyInfo& p_param5);
};
// old cast_to
//if ( is_type(T::get_type_static()) )
//return static_cast<T*>(this);
////else
//return NULL;
/*
the following is an uncomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
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*/
#define REVERSE_GET_PROPERTY_LIST \
public:\
_FORCE_INLINE_ bool _is_gpl_reversed() const { return true; };\
private:
#define UNREVERSE_GET_PROPERTY_LIST \
public:\
_FORCE_INLINE_ bool _is_gpl_reversed() const { return false; };\
private:
#define OBJ_TYPE( m_type, m_inherits )\
private:\
void operator=(const m_type& p_rval) {}\
mutable StringName _type_name;\
friend class ObjectTypeDB;\
public:\
virtual String get_type() const { \
return String(#m_type);\
}\
virtual const StringName* _get_type_namev() const { \
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if (!_type_name)\
_type_name=get_type_static();\
return &_type_name;\
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}\
static _FORCE_INLINE_ void* get_type_ptr_static() { \
static int ptr;\
return &ptr;\
}\
static _FORCE_INLINE_ String get_type_static() { \
return String(#m_type);\
}\
static _FORCE_INLINE_ String get_parent_type_static() { \
return m_inherits::get_type_static();\
}\
static void get_inheritance_list_static(List<String>* p_inheritance_list) { \
m_inherits::get_inheritance_list_static(p_inheritance_list);\
p_inheritance_list->push_back(String(#m_type));\
}\
static String get_category_static() { \
String category = m_inherits::get_category_static();\
if (_get_category!=m_inherits::_get_category) {\
if (category!="")\
category+="/";\
category+=_get_category();\
}\
return category;\
}\
static String inherits_static() {\
return String(#m_inherits);\
}\
virtual bool is_type(const String& p_type) const { return (p_type==(#m_type))?true:m_inherits::is_type(p_type); }\
virtual bool is_type_ptr(void *p_ptr) const { return (p_ptr==get_type_ptr_static())?true:m_inherits::is_type_ptr(p_ptr); }\
\
\
static void get_valid_parents_static(List<String> *p_parents) {\
\
if (m_type::_get_valid_parents_static!=m_inherits::_get_valid_parents_static) { \
m_type::_get_valid_parents_static(p_parents);\
}\
\
m_inherits::get_valid_parents_static(p_parents);\
}\
protected:\
_FORCE_INLINE_ static void (*_get_bind_methods())() {\
return &m_type::_bind_methods;\
}\
public:\
static void initialize_type() {\
static bool initialized=false;\
if (initialized)\
return;\
m_inherits::initialize_type();\
ObjectTypeDB::_add_type<m_type>();\
if (m_type::_get_bind_methods() != m_inherits::_get_bind_methods())\
_bind_methods();\
initialized=true;\
}\
protected:\
virtual void _initialize_typev() {\
initialize_type();\
}\
_FORCE_INLINE_ bool (Object::* (_get_get() const))(const StringName& p_name,Variant&) const {\
return (bool (Object::*)(const StringName&,Variant&)const) &m_type::_get;\
}\
virtual bool _getv(const StringName& p_name, Variant& r_ret) const { \
if (m_type::_get_get() != m_inherits::_get_get()) {\
if (_get(p_name,r_ret))\
return true;\
}\
return m_inherits::_getv(p_name,r_ret);\
}\
_FORCE_INLINE_ bool (Object::* (_get_set() const))(const StringName& p_name,const Variant &p_property) {\
return (bool (Object::*)(const StringName&, const Variant&))&m_type::_set;\
}\
virtual bool _setv(const StringName& p_name,const Variant &p_property) { \
if (m_inherits::_setv(p_name,p_property)) return true;\
if (m_type::_get_set() != m_inherits::_get_set()) {\
return _set(p_name,p_property);\
\
}\
return false;\
}\
_FORCE_INLINE_ void (Object::* (_get_get_property_list() const))(List<PropertyInfo> *p_list) const{\
return (void (Object::*)(List<PropertyInfo>*)const)&m_type::_get_property_list;\
}\
virtual void _get_property_listv(List<PropertyInfo> *p_list,bool p_reversed) const { \
if (!p_reversed) {\
m_inherits::_get_property_listv(p_list,p_reversed);\
}\
p_list->push_back( PropertyInfo(Variant::NIL,get_type_static(),PROPERTY_HINT_NONE,String(),PROPERTY_USAGE_CATEGORY));\
if (!_is_gpl_reversed())\
ObjectTypeDB::get_property_list(#m_type,p_list,true,this);\
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if (m_type::_get_get_property_list() != m_inherits::_get_get_property_list()) {\
_get_property_list(p_list);\
}\
if (_is_gpl_reversed())\
ObjectTypeDB::get_property_list(#m_type,p_list,true,this);\
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if (p_reversed) {\
m_inherits::_get_property_listv(p_list,p_reversed);\
}\
\
}\
_FORCE_INLINE_ void (Object::* (_get_notification() const))(int){\
return (void (Object::*)(int)) &m_type::_notification;\
}\
virtual void _notificationv(int p_notification,bool p_reversed) { \
if (!p_reversed) \
m_inherits::_notificationv(p_notification,p_reversed);\
if (m_type::_get_notification() != m_inherits::_get_notification()) {\
_notification(p_notification);\
}\
if (p_reversed)\
m_inherits::_notificationv(p_notification,p_reversed);\
}\
\
private:
#define OBJ_CATEGORY(m_category)\
protected:\
_FORCE_INLINE_ static String _get_category() { return m_category; }\
private:
#define OBJ_SAVE_TYPE(m_type) \
public: \
virtual String get_save_type() const { return #m_type; }\
private:
class ScriptInstance;
typedef uint32_t ObjectID;
class Object {
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public:
enum ConnectFlags {
CONNECT_DEFERRED=1,
CONNECT_PERSIST=2, // hint for scene to save this connection
CONNECT_ONESHOT=4
};
struct Connection {
Object *source;
StringName signal;
Object *target;
StringName method;
uint32_t flags;
Vector<Variant> binds;
bool operator<(const Connection& p_conn) const;
operator Variant() const;
Connection() { source=NULL; target=NULL; flags=0; }
Connection(const Variant& p_variant);
};
private:
#ifdef DEBUG_ENABLED
friend class _ObjectDebugLock;
#endif
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friend bool predelete_handler(Object*);
friend void postinitialize_handler(Object*);
struct Signal {
struct Target {
ObjectID _id;
StringName method;
_FORCE_INLINE_ bool operator<(const Target& p_target) const { return (_id==p_target._id)?(method<p_target.method):(_id<p_target._id); }
Target(const ObjectID& p_id, const StringName& p_method) { _id=p_id; method=p_method; }
Target() { _id=0; }
};
struct Slot {
Connection conn;
List<Connection>::Element *cE;
};
MethodInfo user;
VMap<Target,Slot> slot_map;
int lock;
Signal() { lock=0; }
};
HashMap< StringName, Signal, StringNameHasher> signal_map;
List<Connection> connections;
#ifdef DEBUG_ENABLED
SafeRefCount _lock_index;
#endif
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bool _block_signals;
int _predelete_ok;
Set<Object*> change_receptors;
uint32_t _instance_ID;
bool _predelete();
void _postinitialize();
bool _can_translate;
#ifdef TOOLS_ENABLED
bool _edited;
uint32_t _edited_version;
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#endif
ScriptInstance *script_instance;
RefPtr script;
Dictionary metadata;
mutable StringName _type_name;
mutable const StringName* _type_ptr;
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void _add_user_signal(const String& p_name, const Array& p_pargs=Array());
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bool _has_user_signal(const StringName& p_name) const;
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Variant _emit_signal(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Array _get_signal_list() const;
Array _get_signal_connection_list(const String& p_signal) const;
void _set_bind(const String& p_set,const Variant& p_value);
Variant _get_bind(const String& p_name) const;
void property_list_changed_notify();
protected:
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virtual bool _use_builtin_script() const { return false; }
virtual void _initialize_typev() { initialize_type(); }
virtual bool _setv(const StringName& p_name,const Variant &p_property) { return false; };
virtual bool _getv(const StringName& p_name,Variant &r_property) const { return false; };
virtual void _get_property_listv(List<PropertyInfo> *p_list,bool p_reversed) const {};
virtual void _notificationv(int p_notification,bool p_reversed) {};
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static String _get_category() { return ""; }
static void _bind_methods();
bool _set(const StringName& p_name,const Variant &p_property) { return false; };
bool _get(const StringName& p_name,Variant &r_property) const { return false; };
void _get_property_list(List<PropertyInfo> *p_list) const {};
void _notification(int p_notification) {};
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_FORCE_INLINE_ static void (*_get_bind_methods())() {
return &Object::_bind_methods;
}
_FORCE_INLINE_ bool (Object::* (_get_get() const))(const StringName& p_name,Variant &r_ret) const {
return &Object::_get;
}
_FORCE_INLINE_ bool (Object::* (_get_set() const))(const StringName& p_name,const Variant &p_property) {
return &Object::_set;
}
_FORCE_INLINE_ void (Object::* (_get_get_property_list() const))(List<PropertyInfo> *p_list) const{
return &Object::_get_property_list;
}
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_FORCE_INLINE_ void (Object::* (_get_notification() const))(int){
return &Object::_notification;
}
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static void get_valid_parents_static(List<String> *p_parents);
static void _get_valid_parents_static(List<String> *p_parents);
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void cancel_delete();
virtual void _changed_callback(Object *p_changed,const char *p_prop);
//Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
//void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
Variant _call_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
Variant _call_deferred_bind(const Variant** p_args, int p_argcount, Variant::CallError& r_error);
virtual const StringName* _get_type_namev() const {
if (!_type_name)
_type_name=get_type_static();
return &_type_name;
}
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DVector<String> _get_meta_list_bind() const;
Array _get_property_list_bind() const;
Array _get_method_list_bind() const;
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void _clear_internal_resource_paths(const Variant &p_var);
friend class ObjectTypeDB;
virtual void _validate_property(PropertyInfo& property) const;
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public: //should be protected, but bug in clang++
static void initialize_type();
_FORCE_INLINE_ static void register_custom_data_to_otdb() {};
public:
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void _change_notify(const char *p_property="") { _edited=true; for(Set<Object*>::Element *E=change_receptors.front();E;E=E->next()) ((Object*)(E->get()))->_changed_callback(this,p_property); }
#else
_FORCE_INLINE_ void _change_notify(const char *p_what="") { }
#endif
static void* get_type_ptr_static() {
static int ptr;
return &ptr;
}
bool _is_gpl_reversed() const { return false; }
_FORCE_INLINE_ ObjectID get_instance_ID() const { return _instance_ID; }
// this is used for editors
void add_change_receptor( Object *p_receptor );
void remove_change_receptor( Object *p_receptor );
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template<class T>
T *cast_to() {
#ifndef NO_SAFE_CAST
return SAFE_CAST<T*>(this);
#else
if (!this)
return NULL;
if (is_type_ptr(T::get_type_ptr_static()))
return static_cast<T*>(this);
else
return NULL;
#endif
}
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template<class T>
const T *cast_to() const {
#ifndef NO_SAFE_CAST
return SAFE_CAST<const T*>(this);
#else
if (!this)
return NULL;
if (is_type_ptr(T::get_type_ptr_static()))
return static_cast<const T*>(this);
else
return NULL;
#endif
}
enum {
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NOTIFICATION_POSTINITIALIZE=0,
NOTIFICATION_PREDELETE=1
};
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/* TYPE API */
static void get_inheritance_list_static(List<String>* p_inheritance_list) { p_inheritance_list->push_back("Object"); }
static String get_type_static() { return "Object"; }
static String get_parent_type_static() { return String(); }
static String get_category_static() { return String(); }
virtual String get_type() const { return "Object"; }
virtual String get_save_type() const { return get_type(); } //type stored when saving
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virtual bool is_type(const String& p_type) const { return (p_type=="Object"); }
virtual bool is_type_ptr(void *p_ptr) const { return get_type_ptr_static()==p_ptr; }
_FORCE_INLINE_ const StringName& get_type_name() const {
if (!_type_ptr) {
return *_get_type_namev();
} else {
return *_type_ptr;
}
}
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/* IAPI */
// void set(const String& p_name, const Variant& p_value);
// Variant get(const String& p_name) const;
void set(const StringName& p_name, const Variant& p_value, bool *r_valid=NULL);
Variant get(const StringName& p_name, bool *r_valid=NULL) const;
void get_property_list(List<PropertyInfo> *p_list,bool p_reversed=false) const;
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bool has_method(const StringName& p_method) const;
void get_method_list(List<MethodInfo> *p_list) const;
Variant callv(const StringName& p_method,const Array& p_args);
virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
Variant call(const StringName& p_name, VARIANT_ARG_LIST); // C++ helper
void call_multilevel(const StringName& p_name, VARIANT_ARG_LIST); // C++ helper
void notification(int p_notification,bool p_reversed=false);
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//used mainly by script, get and set all INCLUDING string
virtual Variant getvar(const Variant& p_key, bool *r_valid=NULL) const;
virtual void setvar(const Variant& p_key, const Variant& p_value,bool *r_valid=NULL);
/* SCRIPT */
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void set_script(const RefPtr& p_script);
RefPtr get_script() const;
/* SCRIPT */
bool has_meta(const String& p_name) const;
void set_meta(const String& p_name, const Variant& p_value );
Variant get_meta(const String& p_name) const;
void get_meta_list(List<String> *p_list) const;
#ifdef TOOLS_ENABLED
void set_edited(bool p_edited);
bool is_edited() const;
uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews
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#endif
void set_script_instance(ScriptInstance *p_instance);
_FORCE_INLINE_ ScriptInstance* get_script_instance() const { return script_instance; }
void add_user_signal(const MethodInfo& p_signal);
void emit_signal(const StringName& p_name,VARIANT_ARG_LIST);
void emit_signal(const StringName& p_name, const Variant** p_args, int p_argcount);
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void get_signal_list(List<MethodInfo> *p_signals ) const;
void get_signal_connection_list(const StringName& p_signal,List<Connection> *p_connections) const;
void get_all_signal_connections(List<Connection> *p_connections) const;
bool has_persistent_signal_connections() const;
void get_signals_connected_to_this(List<Connection> *p_connections) const;
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Error connect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method,const Vector<Variant>& p_binds=Vector<Variant>(),uint32_t p_flags=0);
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void disconnect(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method);
bool is_connected(const StringName& p_signal, Object *p_to_object, const StringName& p_to_method) const;
void call_deferred(const StringName& p_method,VARIANT_ARG_LIST);
void set_block_signals(bool p_block);
bool is_blocking_signals() const;
Variant::Type get_static_property_type(const StringName& p_property,bool *r_valid=NULL) const;
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virtual void get_translatable_strings(List<String> *p_strings) const;
virtual void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
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StringName XL_MESSAGE(const StringName& p_message) const; //translate message (internationalization)
StringName tr(const StringName& p_message) const; //translate message (alternative)
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bool _is_queued_for_deletion; // set to true by SceneTree::queue_delete()
bool is_queued_for_deletion() const;
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_FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate=p_enable; }
_FORCE_INLINE_ bool can_translate_messages() const { return _can_translate; }
void clear_internal_resource_paths();
Object();
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virtual ~Object();
};
bool predelete_handler(Object *p_object);
void postinitialize_handler(Object *p_object);
class ObjectDB {
struct ObjectPtrHash {
static _FORCE_INLINE_ uint32_t hash(const Object *p_obj) {
union {
const Object*p;
unsigned long i;
} u;
u.p=p_obj;
return HashMapHahserDefault::hash((uint64_t)u.i);
}
};
static HashMap<uint32_t,Object*> instances;
static HashMap<Object*,ObjectID,ObjectPtrHash> instance_checks;
static uint32_t instance_counter;
friend class Object;
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friend void unregister_core_types();
static void cleanup();
static uint32_t add_instance(Object *p_object);
static void remove_instance(Object *p_object);
public:
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typedef void (*DebugFunc)(Object *p_obj);
static Object *get_instance(uint32_t p_instance_ID);
static void debug_objects(DebugFunc p_func);
static int get_object_count();
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ static bool instance_validate(Object* p_ptr) {
return instance_checks.has(p_ptr);
}
#else
_FORCE_INLINE_ static bool instance_validate(Object* p_ptr) { return true; }
#endif
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};
//needed by macros
#include "object_type_db.h"
#endif