godot/platform/haiku/detect.py

64 lines
1.7 KiB
Python
Raw Normal View History

2015-05-24 20:22:51 +00:00
import os
import sys
def is_active():
return True
def get_name():
return "Haiku"
def can_build():
if (os.name != "posix"):
return False
2015-10-17 12:41:01 +00:00
2015-05-24 20:22:51 +00:00
if (sys.platform == "darwin"):
return False
2015-10-17 12:41:01 +00:00
2015-05-24 20:22:51 +00:00
return True
def get_opts():
2015-07-20 19:45:22 +00:00
return [
('debug_release', 'Add debug symbols to release version','no')
]
2015-05-24 20:22:51 +00:00
def get_flags():
return [
('builtin_zlib', 'no'),
#('glew', 'yes'), # TODO: investigate the GLEW situation on Haiku
2015-05-24 20:22:51 +00:00
]
def configure(env):
2015-08-12 19:14:40 +00:00
is64 = sys.maxsize > 2**32
2015-05-24 20:22:51 +00:00
if (env["bits"]=="default"):
if (is64):
env["bits"]="64"
else:
env["bits"]="32"
2015-10-17 12:41:01 +00:00
2015-05-24 20:22:51 +00:00
env.Append(CPPPATH = ['#platform/haiku'])
2015-10-17 12:41:01 +00:00
env["CC"] = "gcc"
env["CXX"] = "g++"
2015-05-27 21:59:41 +00:00
if (env["target"]=="release"):
if (env["debug_release"]=="yes"):
2015-07-20 19:45:22 +00:00
env.Append(CCFLAGS=['-g2'])
2015-05-27 21:59:41 +00:00
else:
2015-07-20 19:45:22 +00:00
env.Append(CCFLAGS=['-O3','-ffast-math'])
2015-05-27 21:59:41 +00:00
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
2015-10-17 12:41:01 +00:00
2015-05-28 00:42:40 +00:00
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
2015-12-26 16:54:05 +00:00
env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
2015-05-28 00:42:40 +00:00
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
2015-10-17 12:41:01 +00:00
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})