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/**************************************************************************/
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/* path_3d_editor_plugin.h */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# ifndef PATH_3D_EDITOR_PLUGIN_H
# define PATH_3D_EDITOR_PLUGIN_H
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# include "editor/editor_plugin.h"
# include "editor/plugins/node_3d_editor_gizmos.h"
# include "scene/3d/camera_3d.h"
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# include "scene/3d/path_3d.h"
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class HBoxContainer ;
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class MenuButton ;
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class Path3DGizmo : public EditorNode3DGizmo {
GDCLASS ( Path3DGizmo , EditorNode3DGizmo ) ;
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// Map handle id to control point id and handle type.
enum HandleType {
HANDLE_TYPE_IN ,
HANDLE_TYPE_OUT ,
HANDLE_TYPE_TILT ,
} ;
struct HandleInfo {
int point_idx ; // Index of control point.
HandleType type ; // Type of this handle.
} ;
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Path3D * path = nullptr ;
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mutable Vector3 original ;
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mutable float orig_in_length ;
mutable float orig_out_length ;
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mutable float disk_size = 0.8 ;
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// Cache information of secondary handles.
Vector < HandleInfo > _secondary_handles_info ;
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void _update_transform_gizmo ( ) ;
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public :
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virtual String get_handle_name ( int p_id , bool p_secondary ) const override ;
virtual Variant get_handle_value ( int p_id , bool p_secondary ) const override ;
virtual void set_handle ( int p_id , bool p_secondary , Camera3D * p_camera , const Point2 & p_point ) override ;
virtual void commit_handle ( int p_id , bool p_secondary , const Variant & p_restore , bool p_cancel = false ) override ;
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virtual void redraw ( ) override ;
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Path3DGizmo ( Path3D * p_path = nullptr , float p_disk_size = 0.8 ) ;
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} ;
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class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS ( Path3DGizmoPlugin , EditorNode3DGizmoPlugin ) ;
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float disk_size = 0.8 ;
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// Locking basis is meant to ensure a predictable behavior during translation of the curve points in "local space transform mode".
// Without the locking, the gizmo/point, in "local space transform mode", wouldn't follow a straight path and would curve and twitch in an unpredictable way.
HashMap < int , Basis > transformation_locked_basis ;
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protected :
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Ref < EditorNode3DGizmo > create_gizmo ( Node3D * p_spatial ) override ;
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public :
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virtual bool has_gizmo ( Node3D * p_spatial ) override ;
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String get_gizmo_name ( ) const override ;
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virtual void redraw ( EditorNode3DGizmo * p_gizmo ) override ;
virtual int subgizmos_intersect_ray ( const EditorNode3DGizmo * p_gizmo , Camera3D * p_camera , const Vector2 & p_point ) const override ;
virtual Vector < int > subgizmos_intersect_frustum ( const EditorNode3DGizmo * p_gizmo , const Camera3D * p_camera , const Vector < Plane > & p_frustum ) const override ;
virtual Transform3D get_subgizmo_transform ( const EditorNode3DGizmo * p_gizmo , int p_id ) const override ;
virtual void set_subgizmo_transform ( const EditorNode3DGizmo * p_gizmo , int p_id , Transform3D p_transform ) override ;
virtual void commit_subgizmos ( const EditorNode3DGizmo * p_gizmo , const Vector < int > & p_ids , const Vector < Transform3D > & p_restore , bool p_cancel = false ) override ;
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int get_priority ( ) const override ;
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Path3DGizmoPlugin ( float p_disk_size ) ;
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} ;
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class Path3DEditorPlugin : public EditorPlugin {
GDCLASS ( Path3DEditorPlugin , EditorPlugin ) ;
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HBoxContainer * topmenu_bar = nullptr ;
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Button * curve_create = nullptr ;
Button * curve_edit = nullptr ;
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Button * curve_edit_curve = nullptr ;
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Button * curve_del = nullptr ;
Button * curve_close = nullptr ;
MenuButton * handle_menu = nullptr ;
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float disk_size = 0.8 ;
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enum Mode {
MODE_CREATE ,
MODE_EDIT ,
MODE_EDIT_CURVE ,
MODE_DELETE ,
ACTION_CLOSE
} ;
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Path3D * path = nullptr ;
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void _update_theme ( ) ;
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void _mode_changed ( int p_mode ) ;
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void _close_curve ( ) ;
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void _handle_option_pressed ( int p_option ) ;
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bool handle_clicked = false ;
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bool mirror_handle_angle ;
bool mirror_handle_length ;
enum HandleOption {
HANDLE_OPTION_ANGLE ,
HANDLE_OPTION_LENGTH
} ;
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protected :
void _notification ( int p_what ) ;
static void _bind_methods ( ) ;
public :
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Path3D * get_edited_path ( ) { return path ; }
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static Path3DEditorPlugin * singleton ;
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virtual EditorPlugin : : AfterGUIInput forward_3d_gui_input ( Camera3D * p_camera , const Ref < InputEvent > & p_event ) override ;
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virtual String get_name ( ) const override { return " Path3D " ; }
bool has_main_screen ( ) const override { return false ; }
virtual void edit ( Object * p_object ) override ;
virtual bool handles ( Object * p_object ) const override ;
virtual void make_visible ( bool p_visible ) override ;
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bool mirror_angle_enabled ( ) { return mirror_handle_angle ; }
bool mirror_length_enabled ( ) { return mirror_handle_length ; }
bool is_handle_clicked ( ) { return handle_clicked ; }
void set_handle_clicked ( bool clicked ) { handle_clicked = clicked ; }
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Path3DEditorPlugin ( ) ;
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~ Path3DEditorPlugin ( ) ;
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} ;
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# endif // PATH_3D_EDITOR_PLUGIN_H