godot/platform/android/os_android.cpp

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/*************************************************************************/
/* os_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "os_android.h"
#include "core/config/project_settings.h"
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#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
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#include "platform/android/display_server_android.h"
#include "scene/main/scene_tree.h"
#include "servers/rendering_server.h"
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#include "dir_access_jandroid.h"
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#include "file_access_android.h"
#include "file_access_filesystem_jandroid.h"
#include "net_socket_android.h"
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#include <dlfcn.h>
#include <sys/system_properties.h>
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#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
const char *OS_Android::ANDROID_EXEC_PATH = "apk";
String _remove_symlink(const String &dir) {
// Workaround for Android 6.0+ using a symlink.
// Save the current directory.
char current_dir_name[2048];
getcwd(current_dir_name, 2048);
// Change directory to the external data directory.
chdir(dir.utf8().get_data());
// Get the actual directory without the potential symlink.
char dir_name_wihout_symlink[2048];
getcwd(dir_name_wihout_symlink, 2048);
// Convert back to a String.
String dir_without_symlink(dir_name_wihout_symlink);
// Restore original current directory.
chdir(current_dir_name);
return dir_without_symlink;
}
class AndroidLogger : public Logger {
public:
virtual void logv(const char *p_format, va_list p_list, bool p_err) {
__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
}
virtual ~AndroidLogger() {}
};
void OS_Android::alert(const String &p_alert, const String &p_title) {
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ERR_FAIL_NULL(godot_java);
godot_java->alert(p_alert, p_title);
}
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void OS_Android::initialize_core() {
OS_Unix::initialize_core();
#ifdef TOOLS_ENABLED
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
#else
if (use_apk_expansion) {
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
} else {
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FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
}
#endif
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
#ifdef TOOLS_ENABLED
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
#else
if (use_apk_expansion) {
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
} else {
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
}
#endif
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
NetSocketAndroid::make_default();
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}
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void OS_Android::initialize() {
initialize_core();
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}
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void OS_Android::initialize_joypads() {
Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
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// This queries/updates the currently connected devices/joypads.
godot_java->init_input_devices();
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}
void OS_Android::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
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}
void OS_Android::delete_main_loop() {
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if (main_loop) {
memdelete(main_loop);
main_loop = nullptr;
}
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}
void OS_Android::finalize() {
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}
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OS_Android *OS_Android::get_singleton() {
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return static_cast<OS_Android *>(OS::get_singleton());
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}
GodotJavaWrapper *OS_Android::get_godot_java() {
return godot_java;
}
GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
return godot_io_java;
}
bool OS_Android::request_permission(const String &p_name) {
return godot_java->request_permission(p_name);
}
bool OS_Android::request_permissions() {
return godot_java->request_permissions();
}
Vector<String> OS_Android::get_granted_permissions() const {
return godot_java->get_granted_permissions();
}
Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
String path = p_path;
if (!FileAccess::exists(path)) {
path = p_path.get_file();
}
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
if (r_resolved_path != nullptr) {
*r_resolved_path = path;
}
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return OK;
}
String OS_Android::get_name() const {
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return "Android";
}
String OS_Android::get_system_property(const char *key) const {
static String value;
char value_str[PROP_VALUE_MAX];
if (__system_property_get(key, value_str)) {
value = String(value_str);
}
return value;
}
String OS_Android::get_distribution_name() const {
if (!get_system_property("ro.havoc.version").is_empty()) {
return "Havoc OS";
} else if (!get_system_property("org.pex.version").is_empty()) { // Putting before "Pixel Experience", because it's derivating from it.
return "Pixel Extended";
} else if (!get_system_property("org.pixelexperience.version").is_empty()) {
return "Pixel Experience";
} else if (!get_system_property("ro.potato.version").is_empty()) {
return "POSP";
} else if (!get_system_property("ro.xtended.version").is_empty()) {
return "Project-Xtended";
} else if (!get_system_property("org.evolution.version").is_empty()) {
return "Evolution X";
} else if (!get_system_property("ro.corvus.version").is_empty()) {
return "Corvus-Q";
} else if (!get_system_property("ro.pa.version").is_empty()) {
return "Paranoid Android";
} else if (!get_system_property("ro.crdroid.version").is_empty()) {
return "crDroid Android";
} else if (!get_system_property("ro.syberia.version").is_empty()) {
return "Syberia Project";
} else if (!get_system_property("ro.arrow.version").is_empty()) {
return "ArrowOS";
} else if (!get_system_property("ro.lineage.version").is_empty()) { // Putting LineageOS last, just in case any derivative writes to "ro.lineage.version".
return "LineageOS";
}
if (!get_system_property("ro.modversion").is_empty()) { // Handles other Android custom ROMs.
return vformat("%s %s", get_name(), "Custom ROM");
}
// Handles stock Android.
return get_name();
}
String OS_Android::get_version() const {
const Vector<const char *> roms = { "ro.havoc.version", "org.pex.version", "org.pixelexperience.version",
"ro.potato.version", "ro.xtended.version", "org.evolution.version", "ro.corvus.version", "ro.pa.version",
"ro.crdroid.version", "ro.syberia.version", "ro.arrow.version", "ro.lineage.version" };
for (int i = 0; i < roms.size(); i++) {
static String rom_version = get_system_property(roms[i]);
if (!rom_version.is_empty()) {
return rom_version;
}
}
static String mod_version = get_system_property("ro.modversion"); // Handles other Android custom ROMs.
if (!mod_version.is_empty()) {
return mod_version;
}
// Handles stock Android.
static String sdk_version = get_system_property("ro.build.version.sdk_int");
static String build = get_system_property("ro.build.version.incremental");
if (!sdk_version.is_empty()) {
if (!build.is_empty()) {
return vformat("%s.%s", sdk_version, build);
}
return sdk_version;
}
return "";
}
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MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
void OS_Android::main_loop_begin() {
if (main_loop) {
main_loop->initialize();
}
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}
bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
if (!main_loop) {
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return false;
}
DisplayServerAndroid::get_singleton()->reset_swap_buffers_flag();
DisplayServerAndroid::get_singleton()->process_events();
uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
bool exit = Main::iteration();
if (r_should_swap_buffers) {
*r_should_swap_buffers = !is_in_low_processor_usage_mode() ||
DisplayServerAndroid::get_singleton()->should_swap_buffers() ||
RenderingServer::get_singleton()->has_changed() ||
current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
}
return exit;
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}
void OS_Android::main_loop_end() {
if (main_loop) {
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (scene_tree) {
scene_tree->quit();
}
main_loop->finalize();
}
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}
void OS_Android::main_loop_focusout() {
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DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
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audio_driver_android.set_pause(true);
}
void OS_Android::main_loop_focusin() {
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DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
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audio_driver_android.set_pause(false);
}
Error OS_Android::shell_open(String p_uri) {
return godot_io_java->open_uri(p_uri);
}
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String OS_Android::get_resource_dir() const {
#ifdef TOOLS_ENABLED
return OS_Unix::get_resource_dir();
#else
return "/"; //android has its own filesystem for resources inside the APK
#endif
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}
String OS_Android::get_locale() const {
String locale = godot_io_java->get_locale();
if (!locale.is_empty()) {
return locale;
}
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return OS_Unix::get_locale();
}
String OS_Android::get_model_name() const {
String model = godot_io_java->get_model();
if (!model.is_empty()) {
return model;
}
return OS_Unix::get_model_name();
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}
String OS_Android::get_data_path() const {
return get_user_data_dir();
}
void OS_Android::_load_system_font_config() {
font_aliases.clear();
fonts.clear();
font_names.clear();
Ref<XMLParser> parser;
parser.instantiate();
Error err = parser->open(String(getenv("ANDROID_ROOT")).path_join("/etc/fonts.xml"));
if (err == OK) {
bool in_font_node = false;
String fb, fn;
FontInfo fi;
while (parser->read() == OK) {
if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
in_font_node = false;
if (parser->get_node_name() == "familyset") {
int ver = parser->has_attribute("version") ? parser->get_attribute_value("version").to_int() : 0;
if (ver < 21) {
ERR_PRINT(vformat("Unsupported font config version %s", ver));
break;
}
} else if (parser->get_node_name() == "alias") {
String name = parser->has_attribute("name") ? parser->get_attribute_value("name").strip_edges() : String();
String to = parser->has_attribute("to") ? parser->get_attribute_value("to").strip_edges() : String();
if (!name.is_empty() && !to.is_empty()) {
font_aliases[name] = to;
}
} else if (parser->get_node_name() == "family") {
fn = parser->has_attribute("name") ? parser->get_attribute_value("name").strip_edges() : String();
String lang_code = parser->has_attribute("lang") ? parser->get_attribute_value("lang").strip_edges() : String();
Vector<String> lang_codes = lang_code.split(",");
for (int i = 0; i < lang_codes.size(); i++) {
Vector<String> lang_code_elements = lang_codes[i].split("-");
if (lang_code_elements.size() >= 1 && lang_code_elements[0] != "und") {
// Add missing script codes.
if (lang_code_elements[0] == "ko") {
fi.script.insert("Hani");
fi.script.insert("Hang");
}
if (lang_code_elements[0] == "ja") {
fi.script.insert("Hani");
fi.script.insert("Kana");
fi.script.insert("Hira");
}
if (!lang_code_elements[0].is_empty()) {
fi.lang.insert(lang_code_elements[0]);
}
}
if (lang_code_elements.size() >= 2) {
// Add common codes for variants and remove variants not supported by HarfBuzz/ICU.
if (lang_code_elements[1] == "Aran") {
fi.script.insert("Arab");
}
if (lang_code_elements[1] == "Cyrs") {
fi.script.insert("Cyrl");
}
if (lang_code_elements[1] == "Hanb") {
fi.script.insert("Hani");
fi.script.insert("Bopo");
}
if (lang_code_elements[1] == "Hans" || lang_code_elements[1] == "Hant") {
fi.script.insert("Hani");
}
if (lang_code_elements[1] == "Syrj" || lang_code_elements[1] == "Syre" || lang_code_elements[1] == "Syrn") {
fi.script.insert("Syrc");
}
if (!lang_code_elements[1].is_empty() && lang_code_elements[1] != "Zsym" && lang_code_elements[1] != "Zsye" && lang_code_elements[1] != "Zmth") {
fi.script.insert(lang_code_elements[1]);
}
}
}
} else if (parser->get_node_name() == "font") {
in_font_node = true;
fb = parser->has_attribute("fallbackFor") ? parser->get_attribute_value("fallbackFor").strip_edges() : String();
fi.weight = parser->has_attribute("weight") ? parser->get_attribute_value("weight").to_int() : 400;
fi.italic = parser->has_attribute("style") && parser->get_attribute_value("style").strip_edges() == "italic";
}
}
if (parser->get_node_type() == XMLParser::NODE_TEXT) {
if (in_font_node) {
fi.filename = parser->get_node_data().strip_edges();
fi.font_name = fn;
if (!fb.is_empty() && fn.is_empty()) {
fi.font_name = fb;
fi.priority = 2;
}
if (fi.font_name.is_empty()) {
fi.font_name = "sans-serif";
fi.priority = 5;
}
if (fi.font_name.ends_with("-condensed")) {
fi.stretch = 75;
fi.font_name = fi.font_name.trim_suffix("-condensed");
}
fonts.push_back(fi);
font_names.insert(fi.font_name);
}
}
if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
in_font_node = false;
if (parser->get_node_name() == "font") {
fb = String();
fi.font_name = String();
fi.priority = 0;
fi.weight = 400;
fi.stretch = 100;
fi.italic = false;
} else if (parser->get_node_name() == "family") {
fi = FontInfo();
fn = String();
}
}
}
parser->close();
} else {
ERR_PRINT("Unable to load font config");
}
font_config_loaded = true;
}
Vector<String> OS_Android::get_system_fonts() const {
if (!font_config_loaded) {
const_cast<OS_Android *>(this)->_load_system_font_config();
}
Vector<String> ret;
for (const String &E : font_names) {
ret.push_back(E);
}
return ret;
}
Vector<String> OS_Android::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
if (!font_config_loaded) {
const_cast<OS_Android *>(this)->_load_system_font_config();
}
String font_name = p_font_name.to_lower();
if (font_aliases.has(font_name)) {
font_name = font_aliases[font_name];
}
String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
String lang_prefix = p_locale.split("_")[0];
Vector<String> ret;
int best_score = 0;
for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
int score = 0;
if (!E->get().script.is_empty() && !p_script.is_empty() && !E->get().script.has(p_script)) {
continue;
}
float sim = E->get().font_name.similarity(font_name);
if (sim > 0.0) {
score += (60 * sim + 5 - E->get().priority);
}
if (E->get().lang.has(p_locale)) {
score += 120;
} else if (E->get().lang.has(lang_prefix)) {
score += 115;
}
if (E->get().script.has(p_script)) {
score += 240;
}
score += (20 - Math::abs(E->get().weight - p_weight) / 50);
score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
if (E->get().italic == p_italic) {
score += 30;
}
if (score > best_score) {
best_score = score;
if (ret.find(root.path_join(E->get().filename)) < 0) {
ret.insert(0, root.path_join(E->get().filename));
}
} else if (score == best_score || E->get().script.is_empty()) {
if (ret.find(root.path_join(E->get().filename)) < 0) {
ret.push_back(root.path_join(E->get().filename));
}
}
if (score >= 490) {
break; // Perfect match.
}
}
return ret;
}
String OS_Android::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
if (!font_config_loaded) {
const_cast<OS_Android *>(this)->_load_system_font_config();
}
String font_name = p_font_name.to_lower();
if (font_aliases.has(font_name)) {
font_name = font_aliases[font_name];
}
String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
int best_score = 0;
const List<FontInfo>::Element *best_match = nullptr;
for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
int score = 0;
if (E->get().font_name == font_name) {
score += (65 - E->get().priority);
}
score += (20 - Math::abs(E->get().weight - p_weight) / 50);
score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
if (E->get().italic == p_italic) {
score += 30;
}
if (score >= 60 && score > best_score) {
best_score = score;
best_match = E;
}
if (score >= 140) {
break; // Perfect match.
}
}
if (best_match) {
return root.path_join(best_match->get().filename);
}
return String();
}
String OS_Android::get_executable_path() const {
// Since unix process creation is restricted on Android, we bypass
// OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
// Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
// manner.
return OS::get_executable_path();
}
String OS_Android::get_user_data_dir() const {
if (!data_dir_cache.is_empty()) {
return data_dir_cache;
}
String data_dir = godot_io_java->get_user_data_dir();
if (!data_dir.is_empty()) {
data_dir_cache = _remove_symlink(data_dir);
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return data_dir_cache;
}
return ".";
}
String OS_Android::get_cache_path() const {
if (!cache_dir_cache.is_empty()) {
return cache_dir_cache;
}
String cache_dir = godot_io_java->get_cache_dir();
if (!cache_dir.is_empty()) {
cache_dir_cache = _remove_symlink(cache_dir);
return cache_dir_cache;
}
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return ".";
}
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String OS_Android::get_unique_id() const {
String unique_id = godot_io_java->get_unique_id();
if (!unique_id.is_empty()) {
return unique_id;
}
return OS::get_unique_id();
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}
String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return godot_io_java->get_system_dir(p_dir, p_shared_storage);
}
Error OS_Android::move_to_trash(const String &p_path) {
Ref<DirAccess> da_ref = DirAccess::create_for_path(p_path);
if (da_ref.is_null()) {
return FAILED;
}
// Check if it's a directory
if (da_ref->dir_exists(p_path)) {
Error err = da_ref->change_dir(p_path);
if (err) {
return err;
}
// This is directory, let's erase its contents
err = da_ref->erase_contents_recursive();
if (err) {
return err;
}
// Remove the top directory
return da_ref->remove(p_path);
} else if (da_ref->file_exists(p_path)) {
// This is a file, let's remove it.
return da_ref->remove(p_path);
} else {
return FAILED;
}
}
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void OS_Android::set_display_size(const Size2i &p_size) {
display_size = p_size;
}
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Size2i OS_Android::get_display_size() const {
return display_size;
}
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void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
#if defined(GLES3_ENABLED)
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ERR_FAIL_NULL(p_gl_extensions);
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gl_extensions = p_gl_extensions;
#endif
}
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void OS_Android::set_native_window(ANativeWindow *p_native_window) {
#if defined(VULKAN_ENABLED)
native_window = p_native_window;
#endif
}
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ANativeWindow *OS_Android::get_native_window() const {
#if defined(VULKAN_ENABLED)
return native_window;
#else
return nullptr;
#endif
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}
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void OS_Android::vibrate_handheld(int p_duration_ms) {
godot_java->vibrate(p_duration_ms);
}
String OS_Android::get_config_path() const {
return get_user_data_dir().path_join("config");
}
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
if (p_feature == "system_fonts") {
return true;
}
if (p_feature == "mobile") {
return true;
}
#if defined(__aarch64__)
if (p_feature == "arm64-v8a" || p_feature == "arm64") {
return true;
}
#elif defined(__ARM_ARCH_7A__)
if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") {
return true;
}
#elif defined(__arm__)
if (p_feature == "armeabi" || p_feature == "arm") {
return true;
}
#endif
return false;
}
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
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display_size.width = 800;
display_size.height = 600;
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use_apk_expansion = p_use_apk_expansion;
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main_loop = nullptr;
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#if defined(GLES3_ENABLED)
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gl_extensions = nullptr;
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#endif
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#if defined(VULKAN_ENABLED)
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native_window = nullptr;
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#endif
godot_java = p_godot_java;
godot_io_java = p_godot_io_java;
Vector<Logger *> loggers;
loggers.push_back(memnew(AndroidLogger));
_set_logger(memnew(CompositeLogger(loggers)));
AudioDriverManager::add_driver(&audio_driver_android);
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DisplayServerAndroid::register_android_driver();
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}
Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
if (p_path == ANDROID_EXEC_PATH) {
return create_instance(p_arguments);
} else {
return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
}
}
Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
if (p_path == ANDROID_EXEC_PATH) {
return create_instance(p_arguments, r_child_id);
} else {
return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console);
}
}
Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
godot_java->create_new_godot_instance(p_arguments);
return OK;
}
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OS_Android::~OS_Android() {
}