Fixed an error in Vector3.BezierDerivative in mono module

(cherry picked from commit bceba81b54)
This commit is contained in:
朱力 2023-10-02 15:00:05 +08:00 committed by Yuri Sizov
parent dac7049e16
commit 11f9e35c06

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@ -265,7 +265,7 @@ namespace Godot
return new Vector3( return new Vector3(
Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t), Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t),
Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t), Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t),
Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Y, t) Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Z, t)
); );
} }