Expose OS::move_window_to_foreground
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@ -1020,6 +1020,11 @@ void _OS::center_window() {
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OS::get_singleton()->center_window();
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}
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void _OS::move_window_to_foreground() {
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OS::get_singleton()->move_window_to_foreground();
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}
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bool _OS::is_debug_build() const {
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#ifdef DEBUG_ENABLED
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@ -1121,6 +1126,7 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("request_attention"), &_OS::request_attention);
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ClassDB::bind_method(D_METHOD("get_real_window_size"), &_OS::get_real_window_size);
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ClassDB::bind_method(D_METHOD("center_window"), &_OS::center_window);
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ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &_OS::move_window_to_foreground);
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ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &_OS::set_borderless_window);
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ClassDB::bind_method(D_METHOD("get_borderless_window"), &_OS::get_borderless_window);
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@ -185,6 +185,7 @@ public:
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virtual bool is_window_always_on_top() const;
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virtual void request_attention();
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virtual void center_window();
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virtual void move_window_to_foreground();
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window() const;
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@ -556,6 +556,13 @@
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Note that this method can also be used to kill processes that were not spawned by the game.
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</description>
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</method>
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<method name="move_window_to_foreground">
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<return type="void">
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</return>
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<description>
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Moves the window to the front.
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</description>
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</method>
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<method name="native_video_is_playing">
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<return type="bool">
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</return>
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