Adds flag AMBIENT_LIGHT_DISABLED to GLES2
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
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@ -1542,6 +1542,11 @@ FRAGMENT_SHADER_CODE
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#ifdef BASE_PASS
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#ifdef BASE_PASS
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//none
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//none
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#ifdef AMBIENT_LIGHT_DISABLED
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ambient_light = vec3(0.0, 0.0, 0.0);
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#else
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#ifdef USE_RADIANCE_MAP
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#ifdef USE_RADIANCE_MAP
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vec3 ref_vec = reflect(-eye_position, N);
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vec3 ref_vec = reflect(-eye_position, N);
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@ -1564,6 +1569,7 @@ FRAGMENT_SHADER_CODE
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#endif
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#endif
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#endif // AMBIENT_LIGHT_DISABLED
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ambient_light *= ambient_energy;
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ambient_light *= ambient_energy;
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#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)
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#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)
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