[DOCS] Area members and methods
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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Return an individual bit on the layer mask.
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Returns an individual bit on the layer mask.
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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Return an individual bit on the collision mask.
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Returns an individual bit on the collision mask.
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</description>
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</method>
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<method name="get_overlapping_areas" qualifiers="const">
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier.
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Set/clear individual bits on the layer mask. This simplifies editing this [code]Area[code]'s layers.
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</description>
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</method>
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<method name="set_collision_mask_bit">
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
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Set/clear individual bits on the collision mask. This simplifies editing which [code]Area[/code] layers this [code]Area[/code] scans.
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</description>
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</method>
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</methods>
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The area's priority. Higher priority areas are processed first. Default value: 0.
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</member>
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<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount">
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The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
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</member>
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<member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus">
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If [code]true[/code] the area applies reverb to its associated audio.
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</member>
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<member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus">
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The reverb bus name to use for this area's associated audio.
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</member>
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<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity">
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The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
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</member>
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<member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride">
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Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE_* constants for values.
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