Changed minimum visible viewport size

When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1.
This commit is contained in:
Josh Taylor 2018-07-07 17:10:32 -05:00 committed by GitHub
parent ea47359408
commit 892a4b175a
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1 changed files with 1 additions and 1 deletions

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@ -268,7 +268,7 @@ void VisualServerViewport::draw_viewports() {
ERR_CONTINUE(!vp->render_target.is_valid()); ERR_CONTINUE(!vp->render_target.is_valid());
bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target)); bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target));
visible = visible && vp->size.x > 0 && vp->size.y > 0; visible = visible && vp->size.x > 1 && vp->size.y > 1;
if (!visible) if (!visible)
continue; continue;