Changed minimum visible viewport size
When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1.
This commit is contained in:
parent
ea47359408
commit
892a4b175a
|
@ -268,7 +268,7 @@ void VisualServerViewport::draw_viewports() {
|
|||
ERR_CONTINUE(!vp->render_target.is_valid());
|
||||
|
||||
bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target));
|
||||
visible = visible && vp->size.x > 0 && vp->size.y > 0;
|
||||
visible = visible && vp->size.x > 1 && vp->size.y > 1;
|
||||
|
||||
if (!visible)
|
||||
continue;
|
||||
|
|
Loading…
Reference in New Issue