Fix display dialog while saving scene
(cherry picked from commit da31679d12
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parent
433509b489
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b05470efd0
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@ -174,6 +174,32 @@ static const String EDITOR_NODE_CONFIG_SECTION = "EditorNode";
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static const String REMOVE_ANDROID_BUILD_TEMPLATE_MESSAGE = "The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"%s\" directory manually before attempting this operation again.";
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static const String INSTALL_ANDROID_BUILD_TEMPLATE_MESSAGE = "This will set up your project for gradle Android builds by installing the source template to \"%s\".\nNote that in order to make gradle builds instead of using pre-built APKs, the \"Use Gradle Build\" option should be enabled in the Android export preset.";
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bool EditorProgress::step(const String &p_state, int p_step, bool p_force_refresh) {
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if (Thread::is_main_thread()) {
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return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh);
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} else {
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EditorNode::progress_task_step_bg(task, p_step);
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return false;
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}
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}
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EditorProgress::EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel) {
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if (Thread::is_main_thread()) {
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EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
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} else {
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EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
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}
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task = p_task;
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}
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EditorProgress::~EditorProgress() {
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if (Thread::is_main_thread()) {
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EditorNode::progress_end_task(task);
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} else {
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EditorNode::progress_end_task_bg(task);
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}
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}
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void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
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ERR_FAIL_COND_MSG(p_full_paths.size() != r_filenames.size(), vformat("disambiguate_filenames requires two string vectors of same length (%d != %d).", p_full_paths.size(), r_filenames.size()));
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@ -1658,17 +1684,17 @@ void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) {
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}
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void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
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EditorProgress save("save", TTR("Saving Scene"), 4);
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save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 4));
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if (editor_data.get_edited_scene_root() != nullptr) {
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save.step(TTR("Analyzing"), 0);
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save_scene_progress->step(TTR("Analyzing"), 0);
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int c2d = 0;
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int c3d = 0;
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_find_node_types(editor_data.get_edited_scene_root(), c2d, c3d);
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save.step(TTR("Creating Thumbnail"), 1);
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save_scene_progress->step(TTR("Creating Thumbnail"), 1);
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// Current view?
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Ref<Image> img;
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@ -1696,8 +1722,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
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if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
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img = img->duplicate();
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save.step(TTR("Creating Thumbnail"), 2);
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save.step(TTR("Creating Thumbnail"), 3);
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save_scene_progress->step(TTR("Creating Thumbnail"), 3);
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int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
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preview_size *= EDSCALE;
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@ -1733,12 +1758,19 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
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}
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}
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save.step(TTR("Saving Scene"), 4);
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save_scene_progress->step(TTR("Saving Scene"), 4);
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_save_scene(p_file, p_idx);
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if (!singleton->cmdline_export_mode) {
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EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
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}
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_close_save_scene_progress();
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}
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void EditorNode::_close_save_scene_progress() {
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memdelete_notnull(save_scene_progress);
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save_scene_progress = nullptr;
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}
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bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_node) {
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@ -5132,6 +5164,7 @@ bool EditorNode::is_project_exporting() const {
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void EditorNode::show_accept(const String &p_text, const String &p_title) {
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current_menu_option = -1;
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if (accept) {
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_close_save_scene_progress();
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accept->set_ok_button_text(p_title);
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accept->set_text(p_text);
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EditorInterface::get_singleton()->popup_dialog_centered(accept);
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@ -5141,6 +5174,7 @@ void EditorNode::show_accept(const String &p_text, const String &p_title) {
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void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
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current_menu_option = -1;
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if (save_accept) {
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_close_save_scene_progress();
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save_accept->set_ok_button_text(p_title);
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save_accept->set_text(p_text);
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EditorInterface::get_singleton()->popup_dialog_centered(save_accept);
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@ -5149,6 +5183,7 @@ void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
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void EditorNode::show_warning(const String &p_text, const String &p_title) {
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if (warning) {
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_close_save_scene_progress();
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warning->set_text(p_text);
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warning->set_title(p_title);
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EditorInterface::get_singleton()->popup_dialog_centered(warning);
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@ -122,6 +122,14 @@ class SurfaceUpgradeTool;
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class SurfaceUpgradeDialog;
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class WindowWrapper;
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struct EditorProgress {
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String task;
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bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true);
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EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false);
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~EditorProgress();
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};
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class EditorNode : public Node {
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GDCLASS(EditorNode, Node);
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@ -470,6 +478,7 @@ private:
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String external_file;
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String open_navigate;
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String saving_scene;
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EditorProgress *save_scene_progress = nullptr;
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DynamicFontImportSettingsDialog *fontdata_import_settings = nullptr;
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SceneImportSettingsDialog *scene_import_settings = nullptr;
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@ -624,6 +633,7 @@ private:
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void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
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void _save_scene_with_preview(String p_file, int p_idx = -1);
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void _close_save_scene_progress();
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bool _find_scene_in_use(Node *p_node, const String &p_path) const;
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@ -952,33 +962,6 @@ public:
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bool ensure_main_scene(bool p_from_native);
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};
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struct EditorProgress {
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String task;
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bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) {
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if (Thread::is_main_thread()) {
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return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh);
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} else {
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EditorNode::progress_task_step_bg(task, p_step);
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return false;
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}
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}
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EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
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if (Thread::is_main_thread()) {
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EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
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} else {
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EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
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}
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task = p_task;
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}
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~EditorProgress() {
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if (Thread::is_main_thread()) {
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EditorNode::progress_end_task(task);
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} else {
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EditorNode::progress_end_task_bg(task);
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}
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}
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};
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class EditorPluginList : public Object {
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private:
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Vector<EditorPlugin *> plugins_list;
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