Fix SHADOWS_DISABLED flag in GLES2

Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
(cherry picked from commit b363125568)
This commit is contained in:
Guilherme Souza 2019-05-06 10:52:48 -03:00 committed by Rémi Verschelde
parent df6a6a2004
commit bb9a8a8132
1 changed files with 12 additions and 0 deletions

View File

@ -1693,6 +1693,8 @@ FRAGMENT_SHADER_CODE
#endif
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@ -1723,6 +1725,8 @@ FRAGMENT_SHADER_CODE
}
#endif
#endif //SHADOWS_DISABLED
#endif //type omni
#ifdef LIGHT_MODE_DIRECTIONAL
@ -1733,6 +1737,8 @@ FRAGMENT_SHADER_CODE
#endif
float depth_z = -vertex.z;
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
#ifdef USE_VERTEX_LIGHTING
@ -1951,6 +1957,8 @@ FRAGMENT_SHADER_CODE
#endif //use shadow
#endif // SHADOWS_DISABLED
#endif
#ifdef LIGHT_MODE_SPOT
@ -1987,6 +1995,8 @@ FRAGMENT_SHADER_CODE
#endif
#if !defined(SHADOWS_DISABLED)
#ifdef USE_SHADOW
{
highp vec4 splane = shadow_coord;
@ -1996,6 +2006,8 @@ FRAGMENT_SHADER_CODE
}
#endif
#endif // SHADOWS_DISABLED
#endif // LIGHT_MODE_SPOT
#ifdef USE_VERTEX_LIGHTING