Fix SHADOWS_DISABLED flag in GLES2
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
(cherry picked from commit b363125568
)
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df6a6a2004
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bb9a8a8132
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@ -1693,6 +1693,8 @@ FRAGMENT_SHADER_CODE
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#endif
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#if !defined(SHADOWS_DISABLED)
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#ifdef USE_SHADOW
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{
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highp vec4 splane = shadow_coord;
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@ -1723,6 +1725,8 @@ FRAGMENT_SHADER_CODE
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}
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#endif
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#endif //SHADOWS_DISABLED
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#endif //type omni
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#ifdef LIGHT_MODE_DIRECTIONAL
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@ -1733,6 +1737,8 @@ FRAGMENT_SHADER_CODE
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#endif
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float depth_z = -vertex.z;
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#if !defined(SHADOWS_DISABLED)
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#ifdef USE_SHADOW
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#ifdef USE_VERTEX_LIGHTING
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@ -1951,6 +1957,8 @@ FRAGMENT_SHADER_CODE
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#endif //use shadow
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#endif // SHADOWS_DISABLED
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#endif
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#ifdef LIGHT_MODE_SPOT
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@ -1987,6 +1995,8 @@ FRAGMENT_SHADER_CODE
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#endif
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#if !defined(SHADOWS_DISABLED)
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#ifdef USE_SHADOW
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{
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highp vec4 splane = shadow_coord;
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@ -1996,6 +2006,8 @@ FRAGMENT_SHADER_CODE
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}
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#endif
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#endif // SHADOWS_DISABLED
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#endif // LIGHT_MODE_SPOT
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#ifdef USE_VERTEX_LIGHTING
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