Fixed a typo in BakedLightmap documentation

"capture_propagation" member documentation description was missing the second 'p' in "propagation". Fixed this minor typo
Also resubmitting pull request to 3.x branch as per @Calinou's recommendation.

(cherry picked from commit cab89124ff)
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QueenOfSquiggles 2022-01-17 09:56:49 -06:00 committed by Rémi Verschelde
parent 73d5851232
commit c7a9ec4c29
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@ -45,7 +45,7 @@
When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene. When enabled, an octree containing the scene's lighting information will be computed. This octree will then be used to light dynamic objects in the scene.
</member> </member>
<member name="capture_propagation" type="float" setter="set_capture_propagation" getter="get_capture_propagation" default="1.0"> <member name="capture_propagation" type="float" setter="set_capture_propagation" getter="get_capture_propagation" default="1.0">
Bias value to reduce the amount of light proagation in the captured octree. Bias value to reduce the amount of light propagation in the captured octree.
</member> </member>
<member name="capture_quality" type="int" setter="set_capture_quality" getter="get_capture_quality" enum="BakedLightmap.BakeQuality" default="1"> <member name="capture_quality" type="int" setter="set_capture_quality" getter="get_capture_quality" enum="BakedLightmap.BakeQuality" default="1">
Bake quality of the capture data. Bake quality of the capture data.