Also fix logic bug in transform/rot conversion.
In my tests it seems like it was not actually misbehaving,
but the logic was wrong for tracks with ID > 9.
- Properly handle anchors changing from enum-based to a float ratio
- Flip margins when needed to match the new anchoring system
- Reuse type renames in the script converter to fix more types and usages
- Convert .pos, _rot(, _speed( and set_hidden() in scripts
- Fixed properties with different renames based on node type:
* Convert Joint2D's "collision/exclude_nodes" to "disable_collision"
* Convert TextureProgress' "mode" to "fill_mode"
* Convert Sprite and Sprite3D's "region" to "region_enabled"
- Fixed swapping "Fill" and "Expand" in size_flags
- Handle converting [self_]opacity to [self_]modulate.a, including in animations
- Fixed signals:
* Add a bunch of missed signal renames
* Properly convert AnimationPlayer and AnimatedSprite's "finished" to
"animation_finished"
- Reduce diff in signal connections for tscn
- Script converter:
* Convert _input_event( to _gui_input(
* Convert self_opacity to self_modulate.a
* Convert ReferenceFrame to ReferenceRect
* Add missing Pool*Array conversions
The previous fix from 13d1df2e4b was applied when writing the NodePath
as text for .tscn/.tres, and thus not used for .scn. So we move the
conversion earlier, while processing all tracks.
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c)