Commit Graph

59718 Commits

Author SHA1 Message Date
Rémi Verschelde 63f45cd75d
Revert "Push p_original_path into load_paths_stack and sub_tasks instead of p_path."
This reverts commit 5cc432e7a1.
2024-04-09 13:07:15 +02:00
Rémi Verschelde e423ace94e
Merge pull request #90385 from akien-mga/4.2-cherrypicks
Cherry-picks for the 4.2 branch (future 4.2.2) - 4th batch
2024-04-08 23:50:54 +02:00
Rémi Verschelde 60eb94bae4
Update changelog for 4.2.2
Full dump from interactive changelog, just merged related entries for thirdparty.
Not sure why so much was missing in the previous sync.
2024-04-08 23:08:50 +02:00
Rémi Verschelde cf725c4b91
Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@4c9b8dace8

(cherry picked from commit 6772047e50)
2024-04-08 23:07:16 +02:00
aaronp64 6710381d9a
Fix ZIPReader.get_files() error on empty zip files
Added check for empty zip file before trying to look at first file

Fixes #90388

(cherry picked from commit 2dad2fbce2)
2024-04-08 23:07:16 +02:00
kleonc 3c1be8d067
Fix RenderingServer.instance_set_transform docs saying it's not global
(cherry picked from commit 01b029f0a5)
2024-04-08 22:02:28 +02:00
melquiadess 0eca87df51
Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog
(cherry picked from commit 739190ca2b)
2024-04-08 22:00:02 +02:00
Rémi Verschelde 55a363dd19
thorvg: Update to 0.12.10
(cherry picked from commit 8de1cf566d)
2024-04-08 15:48:31 +02:00
Jakub Marcowski 97e429a9ea
thorvg: Update to 0.12.9
(cherry picked from commit 6afea9c30d)
2024-04-08 15:48:31 +02:00
Rémi Verschelde 1c915dabb6
mbedtls: Update to upstream version 2.28.8
(cherry picked from commit 915ca4dd45)
2024-04-08 15:48:31 +02:00
Rémi Verschelde ed95ec0f82
enet: Sync with upstream commit c44b7d0
c44b7d0f7f
(cherry picked from commit 360a1a4568)
2024-04-08 15:48:31 +02:00
bruvzg fea0f98220
[iOS Export] Fix adding static libs to the Xcode project.
(cherry picked from commit 30babfc789)
2024-04-08 15:48:31 +02:00
sambler 767649757c
Make sysctl calls on FreeBSD
The OS module get_unique_id and get_processor_name rely
on linux files which don't exist on a standard FreeBSD install,
make sysctl calls to get the required data.

(cherry picked from commit 97e95e1750)
2024-04-08 15:48:31 +02:00
Fabio Alessandrelli 5958c8fa22
[MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.

(cherry picked from commit e64aa4d25f)
2024-04-08 15:48:31 +02:00
Haoyu Qiu 7d1c5125a0
Fix node config warning not updating for Multiplayer{Spawner,Synchronizer}
(cherry picked from commit 6feb43200b)
2024-04-08 15:48:31 +02:00
Danil Alexeev 1c5984c304
Update typed arrays documentation
(cherry picked from commit b33c3fa092)
2024-04-08 15:48:31 +02:00
Micky d5340e1abd
Add documentation to PhysicsServer2DExtension
(cherry picked from commit b7eee9de65)
2024-04-08 15:48:31 +02:00
Micky fb9702de9e
Add documentation to PhysicsDirectBodyState2DExtension
(cherry picked from commit 9bbb2bc0f1)
2024-04-08 15:48:31 +02:00
A Thousand Ships 99033fcf44
Add instructions to get shape of `RayCast2D/3D`
Adds details on how to get the intersected shape

(cherry picked from commit f2d4ff5c1f)
2024-04-08 15:48:31 +02:00
A Thousand Ships dbc0ccae58
[Doc] Clarify behavior of `String.format` with keys in replacements
(cherry picked from commit 8a78e7e174)
2024-04-08 15:48:31 +02:00
A Thousand Ships 3bb74adc45
[Doc] Document loading behavior with relative paths
(cherry picked from commit 2508c2e309)
2024-04-08 15:48:31 +02:00
A Thousand Ships 2114489e23
[Core] Fix `ResourceLoader.load` cache with relative paths
Paths were not simplified meaning that `res://foo.bar` was treated
differently from `./foo.bar` and similar

(cherry picked from commit 0274877def)
2024-04-08 15:48:30 +02:00
A Thousand Ships f890c5d299
[Doc] Clarify the behavior of `Vector2/3.cross` and mention parallel vectors
(cherry picked from commit 47a8033698)
2024-04-08 15:48:30 +02:00
Pylgos 6f339b07f0
Fix Resource::get_rid override not working in GDExtension
(cherry picked from commit c2be2dfbde)
2024-04-08 15:48:30 +02:00
Sofox 946cb13d9b
Fix duplicated folder reference in Godot Editor after changing filename case
(cherry picked from commit 87b5a56ddf)
2024-04-08 15:48:30 +02:00
kobewi bfc72801fd
Ignore ERR_FILE_CANT_OPEN error when loading scene
(cherry picked from commit f0cbd388dc)
2024-04-08 15:48:30 +02:00
kobewi dc865a1ec6
Don't abort loading when ext_resource is missing
(cherry picked from commit 1de0415118)
2024-04-08 15:48:30 +02:00
ArthasMenethil 28abd259f7
Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
(cherry picked from commit 17e489b93d)
2024-04-08 15:48:30 +02:00
Hugo Locurcio 96303ab81e
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).

(cherry picked from commit ae12244e13)
2024-04-08 15:48:30 +02:00
Rémi Verschelde bd26efae0d
certs: Sync with Mozilla bundle as of Mar 11, 2024
c5a419971b
(cherry picked from commit fd61a42e04)
2024-04-08 15:48:30 +02:00
Eugene Yang 3f4734c249
Fix broken layout of asset library page
(cherry picked from commit c5cab60b90)
2024-04-08 15:48:30 +02:00
Silc Lizard (Tokage) Renew 3e968fd8ae
Move the line of infinity loop checking in AnimationStateMachine
(cherry picked from commit b8d555c74b)
2024-04-08 15:48:30 +02:00
Silc Lizard (Tokage) Renew 5e7607a6d6
Fix AnimationPlaybackTrack seeking behavior overall
Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
(cherry picked from commit c1741fe98e)
2024-04-08 15:48:30 +02:00
AlexOtsuka cd02fe3469
Fix Set Animation Save Paths breaking on Windows
(cherry picked from commit 4d3319eceb)
2024-04-08 15:48:30 +02:00
Raul Santos d2433970c9
C#: Use `get_instance_binding` instead of set
(cherry picked from commit a351c4bbe3)
2024-04-08 15:48:30 +02:00
Markus Mikonsaari 5e2477e571
Fix separating axes for 3D cylinder-face collisions
When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.

(cherry picked from commit 3f69af9e64)
2024-04-08 15:48:30 +02:00
Brandtware 7af7902121
Fix wrong return type mention in AStarGrid2D docs
(cherry picked from commit f8c0208e96)
2024-04-08 15:48:30 +02:00
Jordyfel bbb29124b9
Fix small error in Variant doc
(cherry picked from commit e41209caf2)
2024-04-08 15:48:30 +02:00
smix8 09280edd41
Fix NavigationServer.set_debug_enabled() doing nothing
Fixes NavigationServer.set_debug_enabled() doing nothing because it was not updated for newer dirty flags.

(cherry picked from commit 282d772f1b)
2024-04-08 15:48:29 +02:00
Enhex c9232a3637
Fix documentation for receiving light from light probes
(cherry picked from commit 14ba478023)
2024-04-08 15:48:29 +02:00
K. S. Ernest (iFire) Lee d90195bb2e
Fixed loop condition in bone mapping
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop

(cherry picked from commit 15f1a0fba3)
2024-04-08 15:48:29 +02:00
Jiali Qiu 8bfe88fee8
Fix issue with moving maximized window in macOS
When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.

With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.

Fixes #78758.

(cherry picked from commit d78cb43ec2)
2024-04-08 15:48:29 +02:00
Rodrigo Dias 61565d20c6
Fix MacOS menu bar & dock stop appearing after closing sub-window
When the progress dialog task for saving a scene ends, or when closing the "Open project" dialog, the DisplayServerMacOS::update_presentation_mode() method now restores those fullscreen functionalities with the flags NSApplicationPresentationAutoHideMenuBar and NSApplicationPresentationAutoHideDock, whereas before it would reset to NSApplicationPresentationDefault, which didn't allow that.

Fixes #86495

(cherry picked from commit a4f2e5210f)
2024-04-08 15:48:29 +02:00
Pedro J. Estébanez 68bfb779d1
Fix missed light clusters when inside clipped lights
(cherry picked from commit 605fdb655c)
2024-04-08 15:48:29 +02:00
kleonc a8851277d2
[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
(cherry picked from commit e2ed63b313)
2024-04-08 15:48:29 +02:00
A Thousand Ships 498edf3dd8
[CI] Improve fetching of changed files
PRs always use a merge into the repo on checkout, so checking for
`HEAD^1` will show all the changes regardless of the number of commits
in a PR

(cherry picked from commit 950743c3d8)
2024-04-08 15:48:29 +02:00
Haoyu Qiu f2bd24e80f
Fix wrong extension filter for dependency editor
(cherry picked from commit e1ee838d11)
2024-04-08 15:48:29 +02:00
Chronos-W c215f72999
Add reference to InputEventJoypadButton in _shortcut_input doc
(cherry picked from commit 9a439b246a)
2024-04-08 15:48:29 +02:00
jsjtxietian 5ac47d30ed
Fix path3d's pick works incorrectly when viewport is in half resolution
(cherry picked from commit 20f4a5d03a)
2024-04-08 15:48:29 +02:00
Bill b4ba90e432
Add fix for TAA passes rendering black meshes on XR
(cherry picked from commit b44f1c5176)
2024-04-08 15:48:29 +02:00