Aaron Franke
5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps
2024-09-17 04:00:07 -07:00
Aaron Franke
f82262eecb
GLTF: Add append_gltf_node to GLTFState
2024-09-02 19:05:03 -07:00
Aaron Franke
ee5e97742a
Add get_supported_gltf_extensions to GLTFDocument
2024-08-28 17:54:45 -07:00
tetrapod00
012ce1eaff
Fix glTF capitalization in class reference
2024-08-15 10:41:47 -07:00
Aaron Franke
923a8eb5d3
Move GLTFAccessorType into GLTFAccessor
2024-07-04 15:46:48 -07:00
Aaron Franke
d3a58e57b8
Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc
2024-05-24 03:21:13 -07:00
K. S. Ernest (iFire) Lee
24f56008ac
Add bake_fps for FBXDocument, GLTFDocument and both import-export.
2024-05-23 09:09:36 -07:00
Aaron Franke
92b243dc3c
Separate Shape3D resource logic in GLTFPhysicsShape
2024-04-04 16:22:01 -07:00
A Thousand Ships
24c9d442e9
[Doc] Fix some incorrect uses of `a/an`
2024-03-13 21:20:28 +01:00
Lyuma
fd2aa564ab
gltf export: Remove snapping and fix validation
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Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
A Thousand Ships
9b5cd8e240
[Doc] Fix some incorrect uses of "children"
2024-02-29 11:52:55 +01:00
Lyuma
652ef966f9
Add new scene import option to import as Skeleton
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Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Hugo Locurcio
f781571d07
Add keywords to improve search in the class reference
2024-02-22 16:16:49 +01:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:59:50 +03:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Aaron Franke
b00e5cef63
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider
2024-01-19 14:35:49 -06:00
Aaron Franke
d36a34edb7
Misc changes to the GLTF module before audio PR
2024-01-11 20:33:51 -06:00
Aaron Franke
8acef03cb5
Add export settings to the export dialog for GLTF
2023-12-30 19:57:39 -06:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:05:54 +01:00
Aaron Franke
446893fdd1
GLTF: Add GODOT_single_root extension
2023-09-26 10:18:52 -05:00
Rémi Verschelde
be53991b5a
Merge pull request #80272 from aaronfranke/gltf-root-node-logic
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GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
Aaron Franke
2723f781dd
GLTF: Allow specifying export image format including from extensions
2023-09-14 17:33:48 -05:00
Aaron Franke
5b7001dccf
GLTF: Improve logic for keeping track of the real root node
2023-09-03 03:35:29 -05:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property
2023-08-11 11:27:01 -05:00
Aaron Franke
2970839085
Set base_path and filename during export
2023-08-03 16:49:22 -05:00
Aaron Franke
101442ced9
Expose filename in GLTFState
2023-08-03 16:38:10 -05:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
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Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture
2023-08-03 10:30:33 -05:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code
2023-08-03 02:05:41 -05:00
Aaron Franke
e8906b5b80
Add export_preserialize to the GLTF export process
2023-07-18 15:20:24 -05:00
Aaron Franke
07400f2065
Add copyright to GLTFState
2023-07-10 00:24:10 -05:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-16 15:18:24 -05:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector
2023-06-06 21:06:49 -05:00
Aaron Franke
629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing
2023-06-03 02:13:07 -05:00
Aaron Franke
5e139c2ab9
Add a get_node_index method to GLTFState
2023-05-27 12:30:25 -05:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
Lyuma
72d131899b
gltf: Permit sparse accessors without a bufferView.
2023-05-09 10:03:38 -07:00
Aaron Franke
639b8e7dc7
Implement physics support in the GLTF module
2023-03-09 20:02:05 -06:00
Aaron Franke
2cc22fb964
Document GLTFNode and some of GLTFState
2023-03-01 10:25:23 -06:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Aaron Franke
9a031806bd
GLTF: Delete unused skeleton_to_node
2023-02-26 15:16:31 -06:00
Aaron Franke
84658b47ca
Remove unused joint boolean in GLTFNode
2023-02-21 00:48:02 -06:00
Rémi Verschelde
c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
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gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Lyuma
bc24d01359
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
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This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Silc Renew
8b3be51d17
Add remove immutable tracks option to glTF importer
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Rémi Verschelde
518b9e5801
Add missing classref changes after #62942
2023-01-27 12:07:53 +01:00