Commit Graph

20 Commits

Author SHA1 Message Date
David Snopek 2f001e6789 Fix support for environment blend modes on `WebXRInterface` 2024-06-26 22:02:20 -05:00
David Snopek 9b42333e98 [WebXR] Fix closure compiler mangling `XRSession.enabledFeatures` 2024-06-25 12:36:14 -05:00
patwork 1a89ae70eb Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
David Snopek fa81e12588 Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
David Snopek 7fa8ccd1ed WebXR: Add support for hand tracking 2024-02-23 15:30:10 -06:00
Rémi Verschelde ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
David Snopek 9e4d80e08e Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() 2023-02-10 19:33:18 -06:00
David Snopek 886f2270ed [WebXR] Add support for getting and setting display refresh rate 2023-02-10 19:21:38 -06:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
David Snopek 310bf39cd3 Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
David Snopek a17e93cec2 Fix WebXR after changing Emscripten configuration noExitRuntime to false 2022-11-10 16:10:47 -06:00
David Snopek 398ee08375 Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
David Snopek b5c14e5f15 Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00
Bastiaan Olij 86ff7f8550 Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
David Snopek b77925d246 Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later 2021-04-28 08:27:51 -05:00
Marcel Admiraal 92e0a84a4c Add missing semicolons to webxr.eterns.js 2021-02-21 16:10:26 +00:00
David Snopek a23fc126eb Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:48:11 -06:00
David Snopek 39e022e01c Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
David Snopek 7a0d4275a2 Invert the Y-axis on thumbsticks and trackpads in WebXR 2021-01-09 15:02:22 -06:00
David Snopek a54a2d65e1 Add support for WebXR 2021-01-04 17:02:37 -06:00