Rémi Verschelde
4af5dfb12f
Merge pull request #39434 from mrushyendra/export_update_files_master
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Account for file deletion and renaming in Export Presets
2020-06-11 09:30:16 +02:00
Maganty Rushyendra
9f10f6779c
Enable Unicode support for RegEx class
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Build PCRE2 thirdparty library with unicode support. RegEx objects
in Godot can now be used to recognize unicode strings.
2020-06-11 14:49:02 +08:00
Victoria Fisher
718221a2ff
Adds full description for AudioEffectRecord.xml
2020-06-11 02:32:51 -04:00
Yuri Roubinsky
c2b43403b4
Merge pull request #39438 from Chaosus/fix_custom_property_editor
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Fix custom property editor layout
2020-06-11 08:30:04 +03:00
SaviHex
18c08f65d6
Added a "title" attribute for the link tag in the docs xml
2020-06-10 23:25:29 -03:00
Maganty Rushyendra
44094b082d
Account for file deletion and renaming in Export Presets
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Ensure that presets are updated with the latest files when
starting up or opening the Project Export dialog. Fixes the
error where Godot would attempt to export deleted files that
were previously selected.
2020-06-11 08:25:24 +08:00
Thibault Truffert
2bb44ea5bd
Make text deletion methods public for LineEdit
2020-06-10 22:16:48 +02:00
Rémi Verschelde
ffbea8aad1
Merge pull request #38508 from RandomShaper/fix_cleanup_info
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Fix potential crash when listing leaked objects
2020-06-10 21:49:08 +02:00
Pedro J. Estébanez
4e4b1d7568
Fix potential crash when listing leaked objects
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Note:
Casting to the C++ classes and calling the methods there would work as well,
but would require including he header files for the specific object types handled
here, which wouldn't be OK either.
2020-06-10 20:44:11 +02:00
Yuri Roubinsky
f6ed465613
Fix custom property editor layout
2020-06-10 18:03:32 +03:00
Rémi Verschelde
cb3ca99b13
Merge pull request #39430 from Calinou/doc-3d-light-radius
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Improve the 3D light documentations
2020-06-10 16:41:18 +02:00
Rémi Verschelde
1aeb88205d
Merge pull request #37248 from Xrayez/env-dump
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SCons: Dump construction environment to a file
2020-06-10 15:20:59 +02:00
bruvzg
f5c856ea40
macOS export, add notarization support and id / signing / notarization config check.
2020-06-10 15:58:30 +03:00
Andrii Doroshenko (Xrayez)
42bee75e86
SCons: Dump construction environment to a file
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A new `methods.dump(env)` is added to dump the construction environment
used by SCons to build Godot to a `.scons_env.json`. The file can be used
for debugging purposes and any external tool.
2020-06-10 15:05:43 +03:00
Rémi Verschelde
1760c13db9
Merge pull request #39431 from Calinou/contributing-documentation
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Document the requirement to update the class reference when contributing
2020-06-10 13:34:46 +02:00
Hugo Locurcio
f7e21d8e88
Improve the 3D light documentations
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See https://github.com/godotengine/godot-docs/issues/3670 .
2020-06-10 11:19:11 +02:00
Rémi Verschelde
8b79f2aad4
Merge pull request #39350 from giulianob/improve-tree-redraw
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Tree: Calling update in _gui_input less frequently
2020-06-10 10:49:54 +02:00
Rémi Verschelde
f25f0c54d6
Merge pull request #39390 from mrushyendra/duplicate_signals_master
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Fix signal duplication bug when duplicating node with instanced children
2020-06-10 10:47:17 +02:00
Rémi Verschelde
47f1faf512
Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic
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AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10 10:46:35 +02:00
Rémi Verschelde
a7d0ed9725
Merge pull request #39413 from akien-mga/doc-file-store-signed-ints
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doc: Make File store/get integer methods clearer
2020-06-10 10:45:04 +02:00
Rémi Verschelde
7c48155bbb
Merge pull request #39423 from Phischermen/fix-new-text-file-crash
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Fix crash when creating new text file with no name
2020-06-10 10:43:23 +02:00
Rémi Verschelde
abae0757ac
Merge pull request #39424 from YeldhamDev/scene_root_select
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Fix scene tree showing up when the root selection is present
2020-06-10 10:38:22 +02:00
Hugo Locurcio
6d0e8f9fb7
Document the requirement to update the class reference when contributing
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Documenting new additions has been an informal requirement for
a few months now. This makes it official.
2020-06-10 10:36:59 +02:00
Rémi Verschelde
60db9f906c
Merge pull request #39429 from Calinou/doc-dictionary-hash-order
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Mention ordering caveats for `Dictionary.hash()`
2020-06-10 10:36:43 +02:00
Hugo Locurcio
77b89263dd
Mention ordering caveats for `Dictionary.hash()`
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See https://github.com/godotengine/godot/issues/27615 .
2020-06-10 09:33:43 +02:00
Michael Alexsander
f30e4dbf54
Fix scene tree showing up when the root selection is present
2020-06-09 19:06:15 -03:00
Rémi Verschelde
cd25d184a5
doc: Make File store/get integer methods clearer
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Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
2020-06-09 23:26:10 +02:00
Phischermen
cdb29447b4
Fix crash when creating new text file with no name
2020-06-09 12:59:59 -07:00
Maganty Rushyendra
a2392039af
Fix signal duplication bug when duplicating node with instanced children
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Change error checking in `duplicate_signals()` to check for path to
`p_original`, thus adhering to the method used in `duplicate`, instead
of checking for ownership.
2020-06-09 21:24:05 +08:00
Rémi Verschelde
ae21b5ddad
Merge pull request #39372 from aaronfranke/editor-cam-rot
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Change the default editor camera rotation to position it in +X +Y +Z
2020-06-09 14:11:30 +02:00
Rémi Verschelde
3494270594
Merge pull request #39391 from YeldhamDev/filediag_file_icon
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Add generic file icon and its modulation to the 'FileDialog'
2020-06-09 14:11:01 +02:00
Rémi Verschelde
28bd834298
Merge pull request #39394 from akien-mga/objectdb-cleanup-hints
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Core: Add hints to run with --verbose when leaking nodes/resources at exit
2020-06-09 14:10:05 +02:00
Rémi Verschelde
945ed76adb
Merge pull request #39399 from madmiraal/fix-39374
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Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
2020-06-09 13:38:05 +02:00
Rémi Verschelde
532942c019
Merge pull request #39411 from madmiraal/update-rigidbody-sleep-docs
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Update Rigidbody 2D and 3D sleep documentation.
2020-06-09 13:34:35 +02:00
Marcel Admiraal
1b738a77c1
Update Rigidbody 2D and 3D sleep documentation.
2020-06-09 12:10:11 +01:00
Rémi Verschelde
a1c7669bef
Merge pull request #39407 from Calinou/tweak-invalid-export-preset-message
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Tweak the invalid preset error message to mention `export_presets.cfg`
2020-06-09 11:09:15 +02:00
Rémi Verschelde
187ba4c5a8
AStar: Make get_closest_point() deterministic for equidistant points
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Closes godotengine/godot-docs#3667.
Supersedes #39405 .
2020-06-09 11:04:12 +02:00
Hugo Locurcio
a7b2f3d41a
Tweak the invalid preset error message to mention `export_presets.cfg`
2020-06-09 10:24:55 +02:00
Marcel Admiraal
a442526744
Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
2020-06-08 17:46:21 +01:00
Rémi Verschelde
2b5545270a
Core: Add hints to run with --verbose when leaking nodes/resources at exit
2020-06-08 16:48:21 +02:00
Michael Alexsander
637927f803
Add generic file icon and its modulation to the 'FileDialog'
2020-06-08 10:31:45 -03:00
Rémi Verschelde
201d5a7fc5
Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents
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PackedScene: Prevent crash when root node has `parent` attribute
2020-06-08 14:23:30 +02:00
Rémi Verschelde
d9f0477dad
Merge pull request #39385 from akien-mga/lsp-crash-notify_client
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GDScript LSP: Fix crash in notify_client
2020-06-08 13:26:51 +02:00
Rémi Verschelde
581dcadf40
Merge pull request #39370 from Anutrix/remove-usused-assimp-var
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Removed variables in EditorSceneImporterAssimp::import_scene that became unused.
2020-06-08 13:22:20 +02:00
Rémi Verschelde
f6430eec2c
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
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Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08 13:16:31 +02:00
Rémi Verschelde
96f3e33a6b
Merge pull request #39386 from akien-mga/variantparser-crash-bad-vectors
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VariantParser: Fix crash on malformed vectors
2020-06-08 13:13:44 +02:00
Rémi Verschelde
c080ec5da2
PackedScene: Prevent crash when root node has `parent` attribute
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The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
2020-06-08 13:07:07 +02:00
Rémi Verschelde
e7ebda975a
VariantParser: Fix crash on malformed vectors
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Each time `r_err_str` is set, we should return a parse error.
Removed redundant `return OK;` which were already handled after the big
`if`/`else if`/`else` for `TK_IDENTIFIER`.
Part of #17372 .
2020-06-08 11:38:13 +02:00
Rémi Verschelde
e34f33711b
GDScript LSP: Fix crash in notify_client
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`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.
Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.
Fixes #39375 .
2020-06-08 11:01:45 +02:00
Rémi Verschelde
87b2d3f9cf
Merge pull request #39329 from KoBeWi/capture_the_anim
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Restore capture caches when missing
2020-06-08 08:31:01 +02:00