Commit Graph

4902 Commits

Author SHA1 Message Date
kobewi
ff310f0969 Add shortcut for quick-toggling word wrap 2023-04-19 23:46:22 +02:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
c01b11ec81
Merge pull request #76229 from KoBeWi/out_of_control
Remove wrong Ctrl from 2D editor tooltip
2023-04-19 10:13:52 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
kobewi
75f2d7f5c4 Remove wrong Ctrl from 2D editor tooltip 2023-04-18 22:43:50 +02:00
Dipal Zambare
c4f31e3333 Add Close Docs item in script editor context menu 2023-04-18 16:42:54 +02:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Silc Renew
991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Rémi Verschelde
4cfa718579
Merge pull request #75997 from hakro/update-cursor-when-panning
Change cursor consistently when panning in the 2D Editor
2023-04-13 09:55:53 +02:00
Hakim
f4edbe6341 Change cursor consistently when panning in the 2D Editor 2023-04-12 19:47:43 +02:00
clayjohn
9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
kobewi
71011e0855 Adjust size of some dialogs 2023-04-10 17:04:53 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
kobewi
aaf02ec04a Close built-in shaders when closing scene 2023-04-09 22:10:43 +02:00
kobewi
b0eadcfbce Initialize editor values on first launch 2023-04-09 09:52:18 +02:00
Michael Alexsander
f057d755ab Remove unnecessary zero multiplications 2023-04-08 09:31:05 -03:00
fuzzy@notepc
c6a45f1031 Fix #75790, where creating Ceil(Vector2) node in Visual Shader Editor
crashes engine due to index out of bounds.
2023-04-08 13:30:11 +09:00
smix8
1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Yuri Sizov
920e8067f7
Merge pull request #68091 from AThousandShips/sprite_frames_order
Improve SpriteFrameEditor frame addition ordering
2023-04-07 13:13:41 +02:00
Yuri Sizov
9b500ab53c Fix premature theme item access in editor tools 2023-04-03 18:01:11 +02:00
kobewi
13c8a9890d Improve editor state initialization 2023-04-03 16:27:19 +02:00
Rémi Verschelde
632491f6da
Merge pull request #74682 from KoBeWi/snappy_snapping
Properly remember snapping options per-project
2023-04-03 16:01:07 +02:00
Rémi Verschelde
e359eaf451
Merge pull request #74319 from jbuck3/script-file-menu
Re-enable script editor File menu shortcuts when the menu is hidden
2023-04-03 16:00:17 +02:00
Rémi Verschelde
7f332ec78c
Merge pull request #73249 from KoBeWi/image_for_your_inspector
Improve Image preview in the inspector
2023-04-03 15:59:26 +02:00
Ninni Pipping
83d85048ea Improve SpriteFrameEditor frame addition ordering 2023-03-30 18:56:46 +02:00
Yuri Sizov
d2c10575bb
Merge pull request #75426 from timothyqiu/auto-translate
Turn off auto translate for some editor controls
2023-03-30 18:30:32 +02:00
kobewi
2fcfef15da Don't allow selecting nodes without owner 2023-03-30 16:52:22 +02:00
kleonc
c72b09639a TileSet editor AtlasMergingDialog crash fix 2023-03-28 20:07:26 +02:00
Haoyu Qiu
26553be424 Turn off auto translate for some editor controls
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
  these after implementing a way to opt-out auto translation on a
  property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov
6e5713cc96
Merge pull request #74982 from kleonc/tile-map-editor-fix-preview-transforms
TileMapEditor Fix preview rendering and transform calculations
2023-03-20 16:26:40 +01:00
kleonc
224c66324b TileMapEditor Fix preview rendering and transform calculations 2023-03-16 14:52:38 +01:00
Yuri Sizov
ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov
f08ffdc372
Merge pull request #74869 from fahadshihab/master
Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
Yuri Sizov
3596443de1
Merge pull request #74727 from AThousandShips/project_settings
Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov
f9125e6cf1
Merge pull request #74660 from and-rad/shader-editor-trim-whitespace
Shader editor trims trailing whitespace if set in editor settings
2023-03-15 15:05:39 +01:00
Fahad Shihab
e5601b517e Added drag and drop support for shaderinclude
Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Ninni Pipping
bd30847e59 Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
Yuri Sizov
c5977064a3 Make the request to redraw when clearing guides a part of UndoRedo 2023-03-14 13:31:20 +01:00
kleonc
c49a7feae3 TileMap Fix rendering odd-sized tiles 2023-03-12 16:20:38 +01:00
yedpodtrzitko
e13bcf5b84 clear filter input in Project Settings when opening Layers 2023-03-10 20:18:37 +08:00
kobewi
45b47d5584 Properly remember snapping options per-project 2023-03-09 21:12:26 +01:00
Andreas Raddau
1566b402c1 Shader editor trims trailing whitespace if set in editor settings 2023-03-09 17:27:23 +01:00
Haoyu Qiu
bef7f14885 Add missing TTRs in tiles editor and array inspector 2023-03-09 14:38:54 +08:00
Ryan Roden-Corrent
d3d1223b97
Don't unset local_coords on starting transform.
This fixes a bug introduced by 806425621c, where dragging the gizmo no longer respected local transforms.

I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.

I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
2023-03-08 07:13:37 -05:00
Yuri Sizov
5a3dbea3ed Add missing handler for removing font sizes in Themes 2023-03-07 13:42:42 +01:00
Rémi Verschelde
4cdb3e3274
Merge pull request #74401 from stmSi/fix-search-results-cannot-goto-builtin-script-line
Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 12:05:08 +01:00
Rémi Verschelde
faf0be741a
Merge pull request #74068 from the-sink/guide_redraw
Redraw 2D viewport when guides are cleared
2023-03-07 12:04:48 +01:00
Rémi Verschelde
c3c425c25f
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
2023-03-07 12:03:42 +01:00
Rémi Verschelde
e404a7a8ee
Merge pull request #59443 from rcorre/blender-xform-local-space
Disable local space for blender transforms.
2023-03-07 12:00:17 +01:00
stmSi
f1f4c5b10b Fix Find in Files Search Results cannot open builtin script 2023-03-07 02:49:14 +06:30
Danil Alexeev
06c7940a5a
Enable RichTextLabel context menu if selection is enabled 2023-03-06 13:18:36 +03:00
James Buck
de49bec30e Re-enable script editor File menu shortcuts when the menu is hidden 2023-03-03 12:14:51 -06:00
Rémi Verschelde
540b17874e
Merge pull request #73685 from Calinou/textureregion-polygon-editors-default-pot-grid-size
Use 8×8 default grid size for TextureRegion and 2D polygon editors
2023-03-03 11:03:17 +01:00
Rémi Verschelde
d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde
eafc88c835
Merge pull request #73514 from AThousandShips/tile_origin_fix
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-03 11:02:24 +01:00
Ninni Pipping
fb317546fe Fix TileSetEditor paiting texture_origin Vector2i 2023-03-02 12:06:27 +01:00
Rémi Verschelde
7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00
Niels Drost
66374c8dce TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer. 2023-02-28 22:30:46 +01:00
the-sink
0c051f41b1 Redraw 2d viewport when guides are cleared 2023-02-27 09:03:56 -08:00
bruvzg
c2d678a924
Fix GDExtensions library export when multiple architectures are set. 2023-02-27 17:00:38 +02:00
clayjohn
c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
smosages
786ad514df Move ShaderWarning definitions into rendering_server 2023-02-25 12:14:25 +01:00
Rémi Verschelde
75c0027e5a
Merge pull request #73887 from nklbdev/master
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
nklbdev
834a6c5983
fix typo set_polygon in GenericTilePolygonEditor 2023-02-25 00:57:34 +05:00
bruvzg
cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way. 2023-02-24 21:17:05 +02:00
kobewi
f3040be3ba Fix Polygon3DEditor parenting errors 2023-02-22 03:17:29 +01:00
kobewi
5906d6de8e Fix line folding with multiple carets 2023-02-21 21:28:26 +01:00
Hugo Locurcio
0f73ef1df9
Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.
2023-02-21 17:02:24 +01:00
Hakim
52de40310a Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
Rémi Verschelde
62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
kobewi
56251cf08c Fix tile atlas merging crash 2023-02-20 18:22:44 +01:00
Eldor Zang
62976659b8
Set default name if SpriteFrames name is empty 2023-02-17 15:29:07 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
rsjtdrjgfuzkfg
331dd33009 Theme Editor: fix leading styleboxes / main styles
Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.

This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.

Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde
373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
kobewi
f579c0a79f Fix Save All trying to save empty scene paths 2023-02-15 17:29:52 +01:00
Haoyu Qiu
ccc3bdebb3 Add missing i18n in tiles editor 2023-02-15 23:08:03 +08:00
Rémi Verschelde
56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde
76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde
bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
kobewi
be6d5bbba6 Fix some TileMap errors and crashes 2023-02-14 00:39:41 +01:00
Ryan Roden-Corrent
806425621c
Disable local space for blender transforms.
Having local_space enabled when starting a transform changed the
behavior of VIEW space transforms. Now we disable local_space when
starting a blender transform (there was already logic to restore the
setting after the transform ends).

This also hides the gizmo while performing a blender transform,
otherwise the user will see it snap back and forth between the local and
global alignment. I think the transform looks cleaner with the gizmo
hidden anyways.

Fixes #59392.
2023-02-13 18:09:44 -05:00
kobewi
390bb23675 Improve Image preview in the inspector 2023-02-13 23:03:38 +01:00
Rémi Verschelde
853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP
bdfb10fb98 Rework code editor multiline operations
Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.

Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500
aa9d2149e7 Round 2: Fix mesh library remove selected item menu option
Previous pr: #46435
Fixes: #45969
2023-02-12 11:39:55 +01:00
Haz
189acbee60
Fix mesh library remove selected item menu option
Fixes #45969.
2023-02-11 21:40:50 +01:00
Rémi Verschelde
44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde
ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00
Yuri Sizov
18d6c91e8e Avoid cleaning up editor plugins when property list changes
Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Silc Renew
46645a34e3 Remove WARNING "ray: index" for debug from SkeletonEditor 2023-02-11 20:53:01 +09:00
heppocogne
78ea4b2f0c Fix code editor's ColorPicker issue
ColorPicker now supports color constants.
Modify code comments.
2023-02-11 00:14:14 +01:00
SnailRhymer
db8d308830
Fix random placement behaviour in new TileMap Editor
Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful.
2023-02-10 19:08:03 +01:00
Rémi Verschelde
44d5d4e3cd
Merge pull request #73007 from KoBeWi/typos_be_like
Fix error spam when deselecting TileMap
2023-02-10 15:06:40 +01:00