Commit Graph

36854 Commits

Author SHA1 Message Date
Yuri Roubinsky e537a1f10e Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
Ricard Rovira Cubeles a8d12b5a61 Add constant to vector function parameters that don't actually modify their input.
Add more overloads of vector multiplication, required by templates to compile with float=64.
2021-08-15 16:45:37 +02:00
Rémi Verschelde 966559c3bd
Merge pull request #51512 from Bhu1-V/PR/cmd-fix
command palette improvements
2021-08-15 16:01:49 +02:00
fabriceci d776b6c154 API improvement on physics, mainly CharacterBody
Changes:

- Rename few methods/property and group them in the editor when it's possible
- Make MotionResult API consistency with KinematicCollision
- Return a boolean in move_and_slide if there was a collision
- New methods:
  - get_floor_angle on CharacterBody to get the floor angle.
  - get_angle on KinematicCollision to get the collision angle.
  - get_last_slide_collision to quickly get the latest collision of move_and_slide.
2021-08-15 12:53:29 +02:00
Bhuvan Vemula a0205e4f34 command palette improvements 2021-08-15 11:40:44 +05:30
Bastiaan Olij 57e16812a1
Merge pull request #51507 from BastiaanOlij/fix_screen_and_depth_texture
Fix read from screen and depth texture
2021-08-15 13:38:36 +10:00
Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 2021-08-15 13:14:19 +10:00
Rémi Verschelde 8781c9536e
Merge pull request #48572 from Calinou/improve-animation-bezier-editor
Improve the animation bezier editor
2021-08-14 23:27:11 +02:00
Hugo Locurcio 4a4d977bea
Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
  - Previously, it was only allowed for seeking the timeline.
  - This change also impacts the animation track editor,
    not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
  in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
  to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.
2021-08-14 22:04:45 +02:00
TwistedTwigleg 5ffed49907 New and improved IK system for Skeleton3D
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.

This work was sponsored by GSoC 2020 and TwistedTwigleg

Full list of changes:
* Adds a SkeletonModification3D resource
  * This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
  * This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in it's own file
* Several changes to Skeletons, listed below:
  * Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
    * So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
  * Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
  * Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
  * New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
  * Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
  * BoneAttachment3D node is now completely standalone in its functionality.
    * This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
  * BoneAttachment3D now can be set either using the index or the bone name.
  * BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
  * BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
Rémi Verschelde 9f5c61315c
Merge pull request #51669 from KoBeWi/nextnextnextnextnext
Fix double Next Editor Tab
2021-08-14 18:06:41 +02:00
Rémi Verschelde 9f77ba4ec5
Merge pull request #51654 from RandomShaper/fix_spirv_msvc_debug
Upgrade spirv-reflect
2021-08-14 18:03:46 +02:00
Rémi Verschelde fae0296378
Merge pull request #51657 from timothyqiu/view-name
Fix i18n of 3D view name
2021-08-14 18:02:07 +02:00
kobewi cf95ce8b43 Fix double Next Editor Tab 2021-08-14 16:57:42 +02:00
Pedro J. Estébanez d29a0d5753 Upgrade spirv-reflect 2021-08-14 15:12:07 +02:00
Rémi Verschelde 4e1d91f4d3
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rewrote raster DOF shader to using BOKEH
2021-08-14 14:44:23 +02:00
Rémi Verschelde 087ec7b8ad
Merge pull request #51656 from AndreaCatania/paged-allocator-initializer
The `PagedAllocator` can now allocate objects with non empty constructors.
2021-08-14 14:12:47 +02:00
Rémi Verschelde b9b6102b91
Merge pull request #51660 from AnilBK/use-short-functions
Use get_global_* functions instead of using transforms.
2021-08-14 12:17:53 +02:00
Rémi Verschelde a96c96ca72
Merge pull request #50147 from aaronfranke/disable-node3d
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-14 11:59:06 +02:00
Anilforextra c390f0515d Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
Rémi Verschelde 59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Haoyu Qiu 42579a346b Fix i18n of 3D view name
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:24:02 +08:00
AndreaCatania c81cb64416 Add the possibility to initialize the classes allocated with the PagedAllocator
It uses the (`const T &&... p_args`) forward reference, to avoid copying the
memory in case it's an rvalue, or pass a reference in case it's an lvalue.

This is an example:
```c++
PagedAllocator<btShapeBox> box_allocator;
btShapeBox* box = box_allocator.alloc( btVector3(1.0, 1.0, 1.0) );
```
2021-08-14 09:04:31 +02:00
Hugo Locurcio 8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Yuri Sizov 855cfe1559 Add support for partial custom editor themes 2021-08-14 02:03:07 +03:00
Yuri Sizov 0d3e85c665 Make sure stylebox is valid in EditorSpinSlider before using it 2021-08-14 00:21:10 +03:00
Rémi Verschelde f32c042f3e
Merge pull request #51321 from pycbouh/docs-makerst-codestyle
Fix minor code style issues in the RST generator
2021-08-13 22:40:05 +02:00
Rémi Verschelde 14a2e59875
Merge pull request #51642 from akien-mga/cleanup-use_single_quotes 2021-08-13 21:49:06 +02:00
Rémi Verschelde 761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation 2021-08-13 21:33:36 +02:00
Rémi Verschelde 84461a5c91
Merge pull request #50609 from bruvzg/te_block_caret
[TextEdit] Improve block/insert caret drawing.
2021-08-13 21:33:02 +02:00
Rémi Verschelde 81512a3732
Style: Cleanup code using `text_editor/completion/use_single_quotes` 2021-08-13 21:27:57 +02:00
Rémi Verschelde 4c3ece8c4b
Merge pull request #51628 from timothyqiu/drag-property-path
Allow dropping property path into script editor
2021-08-13 21:13:54 +02:00
Yuri Roubinsky 7ab604b677
Merge pull request #51630 from Chaosus/fix_completion_popup_size 2021-08-13 20:38:16 +03:00
reduz cfac8972e1 More optimizations on the mobile renderer.
* Specialization constants used to disable anything not needed to draw
* Added softshadow and projector support on mobile.

This new approach ensures mobile shaders are smaller and more efficient, but relies on more pipeline versions compiled on demand.
As a result, random stalls can ocur like in Godot 3.x. These will be solved by using background compilation and fallbacks eventually (but needs to be tested first).
2021-08-13 14:30:59 -03:00
Paulb23 273374957b Only update TextEdit text cache when dirty 2021-08-13 17:47:53 +01:00
Paulb23 b6f5912174 Move CodeEdit theme overrides into EditorTheme 2021-08-13 17:47:53 +01:00
Yuri Roubinsky 6e87ff28ed Fix incorrect completion popup size of `CodeEdit` 2021-08-13 19:34:18 +03:00
bruvzg 00381db2e7 [TextEdit] Improve block/insert caret drawing. 2021-08-13 19:28:47 +03:00
Paulb23 b73983340d Add bulk theme overrides to Control 2021-08-13 16:41:36 +01:00
Rémi Verschelde 3a48474c49
Merge pull request #51619 from Chaosus/fix_dark_words
Fix incorrect word block colors in the inspector tooltip
2021-08-13 17:09:34 +02:00
Haoyu Qiu dae51cc6b3 Allow dropping property path into script editor 2021-08-13 23:04:48 +08:00
Rémi Verschelde e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Fix directional shadow bias
2021-08-13 16:45:49 +02:00
Aaron Franke 7094ccfbe9
Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
Rémi Verschelde 07c355c209
Issue template: Fix link to CONTRIBUTING.md
Fixes #51623.
2021-08-13 15:30:41 +02:00
Yuri Roubinsky 33e0b4b60d Fix incorrect word block colors in the inspector tooltip 2021-08-13 16:15:05 +03:00
Rémi Verschelde 9e37336124
Merge pull request #51508 from AndreaCatania/mem-placement
Refactors the memnew_placement.
2021-08-13 14:58:02 +02:00
Rémi Verschelde 62c6347a27
Merge pull request #51035 from foxydevloper/drag-drop-more-support
Improve drag and dropping files into viewport by supporting more types
2021-08-13 14:57:10 +02:00
Rémi Verschelde 1e0c6db621
Merge pull request #49523 from foxydevloper/improve-shortcut-naming
Improve naming of a couple shortcuts
2021-08-13 14:50:03 +02:00
Rémi Verschelde 24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00