Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Karroffel
a7b1f9ee5a
corrected ClassDB::insatnce() return type
2017-01-30 14:13:13 +01:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Rémi Verschelde
831d9b925a
Merge pull request #7563 from RayKoopa/extended_list_dir_begin
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Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries
2017-01-25 20:22:34 +01:00
Ray Koopa
1ce9bbc8ed
Added parameters to skip hidden and/or navigational file system entries
2017-01-24 21:07:02 +01:00
Andreas Haas
5ec0610c60
Add ClassDB binding for File.get_modified_time
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Closes #7613
2017-01-23 22:33:58 +01:00
Rémi Verschelde
e2a3f06f3d
Style: Keep long lines for now
...
clang-format does not play well with tab-aligned multiline statements...
Some more research will be needed if we want to set a column limit.
2017-01-16 08:48:24 +01:00
Rémi Verschelde
40323407df
Style: No break before list brace
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clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Wilhem Barbier
54b20874b6
Fix _Directory::get_current_drive error condition
2017-01-14 18:47:06 +01:00
Rémi Verschelde
ce99286362
Merge pull request #7524 from neikeq/pr-dir-getcurdrive
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Directory: Bind get_current_drive() method
2017-01-14 17:22:06 +01:00
Ignacio Etcheverry
0b2ae7313b
Directory: Bind get_current_drive() method
2017-01-14 17:20:16 +01:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
78e90ac60b
Unexpose the video mode API, will be completely removed when multi-window support is implemented.
2017-01-14 10:06:15 -03:00
Juan Linietsky
da4170540c
Fixed dir access return value, changed it to Error like all other funcs
2017-01-14 09:17:15 -03:00
Rémi Verschelde
d2aae675e9
Replace Engine version API by preexisting OS one
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It outputs a single Dictionary with all relevant information as
keys, that will less bloat the documentation and provide all details
in one function call.
2017-01-13 18:25:49 +01:00
Juan Linietsky
e53c247cb1
Created new Engine singleton, and moved engine related OS functions to it.
2017-01-13 12:51:14 -03:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Rémi Verschelde
9856843717
Merge pull request #7462 from karroffel/error_code
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expose OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-10 15:29:39 +01:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
karroffel
fbfcc981d9
exposed OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-07 18:55:48 +01:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
George Marques
88b00cb658
Merge pull request #7048 from neikeq/pr-marshals-singleton
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Add singleton instance to _Marshalls
2016-11-06 13:34:18 -02:00
Ignacio Etcheverry
6d6d9bc7f9
Core: Add singleton instance to _Marshalls
2016-11-05 17:13:04 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Juan Linietsky
df6dbadc3e
Fixed bug in make_dir_recursive, closes #6016
2016-08-08 18:21:06 -03:00
Rémi Verschelde
c57b992774
Merge pull request #5847 from 29jm/patch-3
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Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c
Expose virtual keyboard functions to GDScript
2016-07-21 23:58:58 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Rémi Verschelde
c328693e83
Merge pull request #5709 from akien-mga/pr-get-engine-version
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OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
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Fixes #5693 .
2016-07-18 00:54:56 +02:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
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Part of #5031
2016-07-17 18:25:21 +02:00
George Marques
9a931e333c
Fix binding of File::get_sha256()
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Fix #5698
2016-07-14 14:23:22 -03:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
George Marques
0f20d8756e
Fix File.get_as_text() to return the whole file
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It was returning only from the cursor forward.
2016-06-21 11:25:03 -03:00
Juan Linietsky
d8be671313
-Changed how Dir works so it's more user friendly, closes #4705
2016-06-18 12:11:48 -03:00
Juan Linietsky
e3905a084e
-made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617
2016-06-18 11:32:45 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
...
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Bojidar Marinov
7073bb0bb2
Add sha256 to String and File/FileAccess.
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Probably does #4166
2016-06-17 10:55:16 +03:00
Juan Linietsky
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
4f100f92d8
DPI Detection support
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Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Rémi Verschelde
22d1385caf
classref: Directory and ConfigFile
2016-05-12 08:41:43 +02:00
Kyle Luce
674c6f2f2d
Add function to convert Date time from a dictionary to Epoch
...
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Rémi Verschelde
801221d01b
Remove undefined binds
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Bug introduced by 6eb4812
2016-03-12 18:53:13 +01:00
Saracen
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
Rémi Verschelde
042f8bf88c
Merge pull request #3934 from Razzlegames/epocConvert
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Added epoc to dictionary converter (for human readable display when only given an epoc time)
2016-03-10 15:00:58 +01:00
Rémi Verschelde
32bb7a04a2
Merge pull request #3833 from AlexHolly/feature-file-md5
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expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
Kyle Luce
866e47ec54
Added epoc to dictionary converter
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Useful for when user is storing time as epoc and wants to do operations on this
time and then display in human readable form
https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650¬if_t=group_comment_reply
2016-03-05 12:15:01 -07:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Alexander Holland
d093f558ab
expose md5 for file(s) to gdscript
2016-02-25 19:25:29 +01:00
Aren Villanueva
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
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Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Rémi Verschelde
7cb930dbed
Merge pull request #3502 from trtstm/csv
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Added delimiter to File.get_csv_line
2016-02-03 11:21:52 +01:00
Ariel Manzur
0cd8c054a2
thread renaming
2016-01-31 20:23:24 -03:00
tmt
2447c3171f
File: Added delimiter to get_csv_line
2016-01-28 23:20:18 +01:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
Juan Linietsky
52e53d4513
-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272
2016-01-10 15:15:04 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Ariel Manzur
b989d4f887
thread can't rename itself on initialization :(
2015-12-18 09:48:39 -03:00
Ariel Manzur
f25812794d
thread renaming by core_bind
2015-12-18 03:06:51 -03:00
Ariel Manzur
10298b9534
thread set name
2015-12-17 06:24:27 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Juan Linietsky
09a2de9916
added bindings for screen rotation in OS
2015-08-04 18:09:51 -03:00
punto-
922356b903
adding some base64 marshalls
2015-07-28 12:50:52 +02:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
Juan Linietsky
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky
3e20391bf6
-Changed bootsplash option to use a file, fixes #1539
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-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
hurikhan
af368b7e1a
set screen parameter names for gdscript
2015-04-03 15:00:55 -04:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
ee81d4b359
Merge remote-tracking branch 'upstream/master' into x11-window-management
2015-02-15 17:49:34 +08:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
hurikhan
716971655e
added the following methods:
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* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan
d269344bbd
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
hurikhan
790d8ecbb9
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
hurikhan
ce7c7a862e
get_screen_position() added
2015-01-13 17:25:50 +08:00
hurikhan
c0d3632667
introduced the scons experimental_wm_api switch:
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================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan
f9d0de0d2a
get_screen_size() added
2015-01-11 19:35:53 +08:00
hurikhan
3c8b047b11
get_screen_count() added
2015-01-11 18:52:42 +08:00
hurikhan
466e251abe
get_window_size() + set_window_size() added
2015-01-11 17:36:56 +08:00
hurikhan
ac558c15ea
get_window_position() + set_window_position() added
2015-01-11 15:47:27 +08:00
hurikhan
0d2ec19082
API change to set_fullscreen(enabled,screen)
2015-01-10 18:38:30 +08:00
hurikhan
97d290e466
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
2015-01-10 15:47:34 +08:00
Juan Linietsky
fe63e6a0a8
Merge pull request #958 from adolson/bind-set_window_title
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added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky
530d717a67
-fix get_as_text ( #1022 )
2014-12-21 12:12:59 -03:00