Commit Graph

7132 Commits

Author SHA1 Message Date
Rémi Verschelde 57badfd1df Merge pull request #8251 from cynicaldevil/master
Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:22:44 +02:00
Rémi Verschelde 4d3ed11212 Merge pull request #8248 from Hinsbart/fix_notify_renames
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Rémi Verschelde 6fc1a88ea1 Merge pull request #8247 from Hinsbart/scene_dock_order
Editor: Swap Scene and Import tabs in dock.
2017-04-04 00:20:55 +02:00
Rémi Verschelde 41986b2092 Merge pull request #8244 from RandomShaper/improve-touch-button
Improve TouchScreenButton
2017-04-04 00:19:47 +02:00
Andreas Haas 4b7dd09dc3 Merge pull request #8249 from eska014/win-export
Reenable Windows Desktop export
2017-04-04 00:15:31 +02:00
Nikhil Shagrithaya ea4fbee8f2 previous value of time_left is added to wait_time before assigning to time_left 2017-04-04 00:37:42 +05:30
eska 9dbd6db63b Reenable Windows Desktop export 2017-04-03 19:52:11 +02:00
Andreas Haas 0a287cfe4c
Fix more property names in _change_notify calls. 2017-04-03 18:35:15 +02:00
Andreas Haas e19ccbdc32
Editor: Swap Scene and Import tabs in dock.
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03 17:29:29 +02:00
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Ferenc Arn 1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
Karroffel 67f59bc2d9 increased maximum number of scripting languages 2017-04-03 16:10:26 +02:00
Pedro J. Estébanez 6caa9fc94c Improve TouchScreenButton
Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:42:46 +02:00
Rémi Verschelde 1bd3648bb0 Merge pull request #8211 from robertdhernandez/NinePatch-Fix
[3.0] Fixed NinePatchRect/StyleBoxTexture incorrectly drawing AtlasTexture
2017-04-03 14:41:53 +02:00
Rémi Verschelde 5b09dde3fe Merge pull request #8146 from supagu/astar
Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Rémi Verschelde 9f85befbfd Merge pull request #8048 from ficoos/was_input_handled
Add the option to check if input was handled
2017-04-03 13:48:57 +02:00
Rémi Verschelde ff468e2d42 Merge pull request #8241 from volzhs/crash-project-setting-master
Fix crash when change project settings
2017-04-03 11:35:44 +02:00
volzhs 6ac4969cdd Fix crash when change project settings 2017-04-03 17:57:50 +09:00
Rémi Verschelde dd35caca05 Merge pull request #8238 from volzhs/scenetree-button-margin
Make buttons closer in Scene tree
2017-04-03 09:51:26 +02:00
Rémi Verschelde 79712ca3ab Merge pull request #8218 from ficoos/fix_token_names
Add '$' to token names
2017-04-03 09:34:57 +02:00
volzhs a911b1f126 Make buttons closer in Scene tree 2017-04-03 15:50:16 +09:00
Rémi Verschelde 71f8f80b84 Merge pull request #8235 from RandomShaper/fix-warped-pan
Fix warped mouse panning on Linux
2017-04-03 07:57:28 +02:00
Pedro J. Estébanez 58cd4461d1 Fix warped mouse panning on Linux
Fix/improve it also on certain edge cases for any platform
2017-04-03 02:56:14 +02:00
Andreas Haas b49d206a4c Merge pull request #8219 from robertdhernandez/Node2D-Canvas-Sync
Node2D/Control variables now update with canvas changes
2017-04-03 00:33:40 +02:00
Juan Linietsky 65f8210e50 Merge pull request #8233 from volzhs/fix-adreno-430
Fix failing to compile shader on Adreno GPU
2017-04-02 17:25:57 +02:00
volzhs e65b8b666c Fix failing to compile shader on Adreno GPU 2017-04-02 23:16:25 +09:00
Rémi Verschelde dee7fb5ab5 Merge pull request #8228 from Hinsbart/viewport_fix
Viewport: Fix undefined behaviour found by llvm sanitizer.
2017-04-02 13:04:14 +02:00
Rémi Verschelde 3b256f1a90 Merge pull request #8229 from Hinsbart/upd_mappings
Input: Update Gamepad mappings.
2017-04-02 13:02:12 +02:00
Andreas Haas 1d3c9c448d
Viewport: Fix undefined behaviour found by llvm sanitizer.
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.
2017-04-02 09:46:51 +02:00
Andreas Haas b9d606af71
Input: Update Gamepad mappings. 2017-04-02 09:43:37 +02:00
Robert Hernandez 8078b5ecf6 Fixed Node2D/Control not updating properties 2017-04-01 20:13:52 -04:00
Fabian Mathews b541402417 Added ability to change A-star cost function 2017-04-01 16:36:22 +10:30
Saggi Mizrahi c464609bda Add '$' to token names
It was missing from this array and would cause godot to crash or report
bad errors.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-04-01 03:20:23 +03:00
Saggi Mizrahi 245ace6e2e Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31 17:56:32 +03:00
Andreas Haas 6731924dcf Merge pull request #8213 from Hinsbart/joymapping_master
Initialize hat values for mapping and revert X360 mappings. [3.0]
2017-03-31 13:35:02 +02:00
Jordan Patterson 86de80db89
Initialize hat values for mapping and revert X360 mappings. 2017-03-31 13:27:02 +02:00
Robert Hernandez 7a428206fe Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
Robert Hernandez a4a12a2b7b Fixed AtlasTexture being incorrectly
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Benjamin Dahse 93d6003aa8 Show 3D raycasts when debugging collisions
Represent a raycast by a line segment using the direction and magnitude of the cast_to vector.
The entire line segment will become red while a collision occurs.
2017-03-30 22:34:05 +02:00
Rémi Verschelde d7dd276ccc Merge pull request #8208 from Shin-NiL/master
Honor the Tween's final values
2017-03-30 13:09:17 +02:00
Shin-NiL d8c396a44f Honor the Tween's final values 2017-03-30 07:58:20 -03:00
Rémi Verschelde 7d99f388e3 Merge pull request #8199 from tagcup/math2d_det_fix
Fix polar decomposition in 2D.
2017-03-30 10:40:29 +02:00
Rémi Verschelde aab6687523 Merge pull request #8180 from sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event
8145 - Mouse Position is unknown until first mouse event on X11
2017-03-30 10:34:30 +02:00
Rémi Verschelde 84bd039851 Merge pull request #8173 from RandomShaper/improve-tile-palette
Several enhancements for the tile map editor
2017-03-30 10:29:46 +02:00
Rémi Verschelde c6ba3bf9d5 Merge pull request #8203 from RandomShaper/add-missing-bind
Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30 07:37:46 +02:00
Pedro J. Estébanez c2165bb1a5 Add missing binding for DUPLICATE_USE_INSTANCING 2017-03-30 00:38:06 +02:00
Karroffel 2281942fb3 Added methods for opening dynamic libraries to OS 2017-03-29 23:05:15 +02:00
Rémi Verschelde 92b6c8095a Merge pull request #8200 from bojidar-bg/doctool-make-properties
Update classes.xml to master version, add a small feature to doc_status

[ci skip]
2017-03-29 22:48:48 +02:00
Bojidar Marinov 669956849a
Update classes.xml to master version, add a small feature to doc_status 2017-03-29 22:27:59 +03:00
Ferenc Arn 97d510531a Fix polar decomposition in 2D.
When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis.
In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen.

Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445).
2017-03-29 12:04:49 -05:00