Commit Graph

8630 Commits

Author SHA1 Message Date
M. Huri
033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Gilles Roudière
89a6c6cd84 Fixes set_source_id not updating the next automatic source id 2021-10-11 14:58:42 +02:00
Rémi Verschelde
56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion 2021-10-11 10:02:22 +02:00
Rémi Verschelde
b47580a7a4
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix 2021-10-11 09:22:49 +02:00
bruvzg
19a0982d60 Fix inline IME input not working in the empty LineEdit with the placeholder. 2021-10-11 08:21:34 +03:00
Douglas Leão
39a90751dc Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
Haoyu Qiu
7ecb133b22 Fix Viewport::handle_input_locally related infinite recursion 2021-10-10 18:10:28 +08:00
mashumafi
80dc1cc412 Executing AcceptDialog.push_input no longer crashes 2021-10-09 20:33:29 +00:00
Joan Fons
8ab7ca4b32 Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
Tokage
372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Hugo Locurcio
42d13e29e2
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Hugo Locurcio
73c6e19acc
Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
2021-10-08 18:22:10 +02:00
kleonc
23dac24789 Delete objects enqueued for deletion during SceneTree destruction 2021-10-08 16:45:55 +02:00
Fabio Alessandrelli
7c93931751 [Net] Add call_local argument to Node.rpc_config. 2021-10-08 12:49:20 +02:00
Michael Alexsander
3c5103ac1d Fix invisible tabs not being ignored in Tabs 2021-10-07 22:40:11 -03:00
Rémi Verschelde
3d05b94212
Merge pull request #53522 from groud/read_only_tile_layout 2021-10-07 22:51:46 +02:00
Rémi Verschelde
a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color 2021-10-07 22:26:10 +02:00
Rémi Verschelde
21b6aabb60
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values 2021-10-07 22:05:46 +02:00
Rémi Verschelde
82072c4010
Merge pull request #53539 from Calinou/sky-material-color-no-alpha 2021-10-07 22:05:31 +02:00
Rémi Verschelde
9bbed1fe86
Merge pull request #53543 from vnen/joint-waring-release
Joint2D: Use boolean instead of warning string for validity test
2021-10-07 21:06:06 +02:00
George Marques
70e1a50cd1
Joint2D: Use boolean instead of warning string for validity test
Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
2021-10-07 14:18:44 -03:00
Hugo Locurcio
01d1e9f576
Don't allow translucent colors in built-in sky material properties
The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
2021-10-07 18:12:16 +02:00
Hugo Locurcio
0269d8e871
Clamp Environment's SSR fade-in and fade-out to positive values
Negative values result in rendering glitches.
2021-10-07 17:59:55 +02:00
Hugo Locurcio
265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
Rémi Verschelde
f323d25dd3
Merge pull request #53525 from Calinou/comments-replace-visual-server
Replace references to VisualServer in code comments with RenderingServer
2021-10-07 17:06:27 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Hugo Locurcio
9b5785f064
Remove debugging print from the VoxelGI baker 2021-10-07 15:45:54 +02:00
Gilles Roudière
9c1b1e9a7e Set TileSet layout and half-offset as read-only when using square shape 2021-10-07 15:29:48 +02:00
Haoyu Qiu
6072f38bb1 Use loop instead of recursion when clearing proximity groups 2021-10-07 16:31:47 +08:00
Camille Mohr-Daurat
69f80b6631
Merge pull request #53482 from timothyqiu/soft-body-ready
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 14:57:53 -07:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Haoyu Qiu
d000ce9130 Re-prepare RenderingServer if SoftDynamicBody mesh changed 2021-10-06 23:25:11 +08:00
Rémi Verschelde
010e17b44f
Merge pull request #53476 from Paulb23/breakpoint-move-up-fix 2021-10-06 16:25:17 +02:00
Paulb23
0caab00d66 Fix breakpointed_lines out of sync when removing lines above 2021-10-06 14:23:37 +01:00
Rémi Verschelde
36de097577
Merge pull request #53460 from timothyqiu/tooltip-request-func 2021-10-06 10:11:46 +02:00
Haoyu Qiu
45e943f4fe Fix crash when tooltip_request_func object is freed 2021-10-06 15:00:31 +08:00
Rémi Verschelde
aa02e0b151
Merge pull request #53450 from nekomatata/fix-editable-children-error 2021-10-06 08:27:15 +02:00
Rémi Verschelde
9962c59dc5
Merge pull request #53446 from nekomatata/container-pre-sort-children 2021-10-06 08:25:06 +02:00
PouleyKetchoupp
2f6cf3b8a8 Fix editable children errors when packing scene tree at runtime
When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.

This check can be safely made outside instead.
2021-10-05 14:49:50 -07:00
PouleyKetchoupp
1c0ebc85dd Add pre-sort signal and notification in Container
Allows processing before children are sorted, useful for custom
containers inherited from existing ones like BoxContainer.
2021-10-05 13:09:01 -07:00
Rémi Verschelde
869a618e54
Merge pull request #53438 from godotengine/fix-code-comple-end-key 2021-10-05 20:41:28 +02:00
Rémi Verschelde
a5d7b49342
Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fix
Fix ViewportTexture error when viewport is used from a child scene
2021-10-05 18:51:29 +02:00
Eric M
ced7d51e23
Fix the "END" key behaving like "PAGE_DOWN" in code completion.
Before: behaved like page down.
After: goes to last item.
2021-10-06 01:28:29 +10:00
Rémi Verschelde
198b49d8b5
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master 2021-10-05 16:26:36 +02:00
jitspoe
2ceba818c3
Fix ViewportTexture error when viewport is used from a child scene
Fix invalid errors when a separate child scene file contains a viewport and
that viewport is used for a texture in the current scene.

Fixes #27790.
2021-10-05 12:21:06 +02:00
Rémi Verschelde
c773c709c0
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering 2021-10-05 11:22:17 +02:00