Commit Graph

3257 Commits

Author SHA1 Message Date
Rémi Verschelde f5433dc60d Merge pull request #3627 from lordadamson/master
renamed function get_video_texutre to get_video_texture
2016-02-08 11:21:58 +01:00
Adham Zahran 6be6d02daf renamed function get_video_texutre to get_video_texture 2016-02-08 12:11:26 +02:00
Rémi Verschelde 9998927cfd Merge pull request #3625 from lordadamson/master
'radian' to 'radians' :D
2016-02-07 20:21:54 +01:00
Adham Zahran 485e772d37 just a small type 2016-02-07 21:17:13 +02:00
Rémi Verschelde 938772ac9f Merge pull request #3624 from lordadamson/master
fixing typos all over the place
2016-02-07 20:15:26 +01:00
Adham Zahran 8161392eb6 fixing typos all over the place 2016-02-07 21:10:52 +02:00
Rémi Verschelde 6faa1b9288 Merge pull request #3619 from lordadamson/master
description for Input.is_mouse_button_pressed()
2016-02-07 19:22:18 +01:00
Adham Zahran 9d8b798d44 description for Input.is_mouse_button_pressed() 2016-02-07 19:48:23 +02:00
Rémi Verschelde 0f11b322b3 Improve parsing of [method ...] tags
Also improve some code display.
2016-02-07 18:30:18 +01:00
Rémi Verschelde 1af65aff44 Fix badly formatted tags in XML
Also add parsing of [code] tags in RST converter
2016-02-07 17:19:12 +01:00
Juan Linietsky b766e9c79b Display better inheritance info in doc 2016-02-07 13:05:16 -03:00
Rémi Verschelde 2fabb3e892 Small makerst improvements 2016-02-07 14:43:09 +01:00
Rémi Verschelde 47e5a5fd74 Enhance xml to rst converter
Fixes a number of issues:
- Headings underliners now have the correct length
- Newline+Tabs in descriptions are replaced by two newlines to make a proper paragraph
- [br] are replaced by two newlines, making a proper paragraph
- Properly parse internal hyperlinks in constants description
- Fix broken internal links due to missing newlines
- Show method header even when it has no description, to have something to reference in hyperlinks
2016-02-07 12:13:19 +01:00
Rémi Verschelde c512dbfe5a Sync classes ref with code 2016-02-07 11:18:38 +01:00
Rémi Verschelde 4a39202c8d Merge pull request #3607 from 29jm/patch-1
Added get_cellv() method to TileMap
2016-02-07 00:33:43 +01:00
Juan Linietsky 3ee4f4f19a -Added RST generator for class reference 2016-02-06 20:23:39 -03:00
Johan Manuel a634fc7a4a Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
Ovnuniarchos 51dfd4a4b5 Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
Rémi Verschelde ac3aa29c24 Sync API reference with current code 2016-01-26 00:19:47 +01:00
hondres de809f3ed9 replace InputEvent references with GlobalScope in joystick doc 2016-01-23 15:34:27 +01:00
Ovnuniarchos 8ed13c4df4 set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
Ovnuniarchos 37ee43fd5a Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample. 2016-01-21 01:17:17 +01:00
volzhs 4563a5909a add documentation for OS::set_keep_screen_on 2016-01-16 20:59:44 +09:00
hondres c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Ovnuniarchos 57ffdbc24c PhysicsBody2D and descendants documented. 2015-12-28 21:53:05 +01:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde d1caf2f037 Remove bogus argument in body_get_node 2015-12-28 01:32:12 +01:00
Rémi Verschelde 46eebac3ae Remove bogus argument in sample_get_description
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Rémi Verschelde e66f4a4021 Sync doc with current source 2015-12-27 23:06:13 +01:00
Ovnuniarchos 69a65e5a69 New area space override modes documented. Also, PhysicsBody2D, Area2D, and CollisionObject2D. 2015-12-22 15:48:41 +01:00
Rémi Verschelde 410e418aea Add a Makefile to generate classes doc in various formats
All the generated documentation is put in doc/_build.
2015-12-13 00:01:04 +01:00
Rémi Verschelde aeb5ea5934 Move documentation python tools to doc/tools folder 2015-12-12 23:30:45 +01:00
Rémi Verschelde 29f30b7deb Move doxygen config to doc folder
Also removed logo_small.png and used logo.png instead
2015-12-12 21:18:33 +01:00
Rémi Verschelde 61eb037d5d Remove outdated documentation 2015-12-12 21:18:33 +01:00
Juan Linietsky ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky afb895f197 Merge pull request #2993 from leezh/nrex-v0.1
updated the RegEx library nrex to v0.1
2015-12-08 17:00:27 -03:00
Franklin Sobrinho 3c4b0236cb Add constructor for Image built-in type 2015-12-06 09:12:14 -03:00
Zher Huei Lee d957749179 updated nrex documentation 2015-12-04 22:19:53 +00:00
Bojidar Marinov 12f2c1378a Edit documentation for AABB and Rect2.
Docs for AABB were already present, but had a few mistakes.
2015-11-29 15:56:40 +02:00
Bojidar Marinov c81c671131 Run -doctool on existing documentation
Also, s/vecor/vector/
2015-11-29 15:38:47 +02:00
est31 323938cc28 Document byte conversion methods for Strings 2015-11-24 05:46:00 +01:00
Rémi Verschelde a961347d8c Fix return type of Matrix32 member vars
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Bojidar Marinov 4359a90cca Document Vector3 and Vector3Array. Fix documentation of Vector2 and Vector2Array. 2015-11-23 14:18:13 +02:00
Bojidar Marinov ca750fb7bc Update doc with -doctool. 2015-11-23 13:57:57 +02:00
zvodd 18dfb16e26 fix poorly formed documentation xml, text outside of tags 2015-11-23 12:52:43 +11:00
Rémi Verschelde 2674565cf6 Merge pull request #1931 from Faless/audio_free_rid
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-23 00:22:15 +01:00
Rémi Verschelde e57dfe2663 Update doc for can_teleport_to 2015-11-22 14:21:04 +01:00
Rémi Verschelde 0c8dda80ff Update Vector2.angle() description 2015-11-20 18:47:18 +01:00
Rémi Verschelde 497efa720c Sync doc template with code 2015-11-20 18:39:23 +01:00
Ovnuniarchos 8c0c46c2ae Inserted explanation about the behaviour of CollsionPolygon2D.set_polygon. 2015-11-20 18:24:28 +01:00
Ovnuniarchos 68a0f713b8 Differences between ConvexPolygon2D and ConcavePolygon2D? 2015-11-20 18:09:31 +01:00
Ovnuniarchos 1155ac884c ConvexPolygonShape2D.set_point_cloud documented to do nothing. 2015-11-20 18:09:31 +01:00
Ovnuniarchos 73a80e5509 Added definition of bias solver. 2015-11-20 18:09:31 +01:00
Juan Linietsky 232b1a3fef Merge pull request #2822 from kurikaesu/master
HTTPClient docs & request functionality + fixes
2015-11-19 09:18:09 -03:00
Aren Villanueva 5c7e9e7e63 Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Ovnuniarchos 07110c3a14 Changed capabilities list. 2015-11-19 11:18:22 +01:00
Rémi Verschelde 3fcfdfec0a Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollow
Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:15:47 +01:00
Ovnuniarchos 8abdb43aab Documented classes Curve*, Path*, and PathFollow* 2015-11-07 13:09:00 +01:00
Ovnuniarchos 3b2899bc42 Regex class documented. For some reason, parameter descriptors don\'t appear. 2015-11-03 04:39:42 +01:00
Fabio Alessandrelli 203f069329 Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)
to avoid script error due to collision with Object method free
2015-11-02 17:54:33 +01:00
Rémi Verschelde b2f9acb8c9 Merge pull request #2680 from Brickcaster/onceagain
Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster e0e4bcc6a6 Added description to classes/ScrollContainer
Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster 18964798b7 classes/color - Documenting a trick with set_modulate
I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Brickcaster 44057ed4ae Updated classes/matrix32
The 3 members of a matrix 32 are Vector2, not float.  Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
George Marques baa59c0670 Add missing reference documentation for Array class 2015-10-20 14:31:30 -02:00
George Marques eefc2bf5f7 Syncing classes.xml with current binary 2015-10-20 14:26:37 -02:00
Julian Murgia - StraToN 2975064c4d GraphEdit and GraphNode documentation 2015-10-16 17:56:03 +02:00
George Marques 6e87314d83
Add support for Opus audio format 2015-10-02 14:25:38 -03:00
Rémi Verschelde 7c1a79089a Update documentation for all Sample* classes 2015-09-26 23:58:12 +02:00
Juan Linietsky 6f0df4e80c Merge pull request #2534 from eska014/unpress-hidden-buttons
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska 6ee2a84e8a Clarify `BaseButton::is_pressed()` documentation 2015-09-26 05:48:51 +02:00
Rémi Verschelde 4abc7f5740 Update documentation for TileSet and Timer 2015-09-25 20:45:00 +02:00
Rémi Verschelde c69ea708fa Sync classes reference template with current code base 2015-09-25 17:54:24 +02:00
Juan Linietsky 52eebdc001 Merge pull request #2449 from leezh/label-valign-fix
reworked Label class
2015-09-25 11:29:49 -03:00
Rémi Verschelde d55274b5b0 Document TileMap class 2015-09-23 23:05:47 +02:00
Bojidar Marinov f41ed99df2 Update descriptions for Vector2 and Vector2Array 2015-09-23 17:41:02 +03:00
Bojidar Marinov 6adb5ed440 Regenerate docs 2015-09-23 17:34:07 +03:00
Zher Huei Lee b33c288525 updated Label documentation 2015-09-08 10:41:58 +01:00
Ovnuniarchos d1a260c966 A bunch of spell checks, and rewordings. Also, some simple documentation. 2015-07-26 20:09:47 +02:00
Ovnuniarchos 43053e3a71 Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. 2015-07-20 20:07:25 +02:00
ShadowKyogre 631cb10e86 Add some documentation for RayCast2D about is_colliding and get_collider quirks 2015-06-24 13:24:42 -07:00
krzycho d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky e323cc0505 -Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky af06843982 -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
Simon Wenner 8156db1623 updated outdated or missing Plane class documentation 2015-04-20 23:31:53 +02:00
Simon Wenner 03fd8a80c1 fixed incorrect constructor descriptions in Matrix3 2015-04-20 22:38:26 +02:00
Simon Wenner 87da209f14 fixed typos in the documentation 2015-04-20 22:36:28 +02:00
Juan Linietsky da7698073f Merge pull request #1407 from NateWardawg/documentation
Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
Juan Linietsky 4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Nathan Warden bfad392387 Updated the variable in the lerp function to be weight instead of percent. 2015-02-20 16:28:48 -05:00
Nathan Warden 071b2ea4f2 Updated the internal documention for the GDScript class. 2015-02-20 13:05:21 -05:00
Juan Linietsky c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Brandon DeRosier 6628c0035b Fixed documentation typo 2014-11-11 13:57:25 -05:00
Brandon DeRosier 4b76b2caf5 Fix AnimationTreePlayer.node_get_input_source typo
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Drachenfels 894b82a05f - fix for typo and clarification to documentation
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree
to compare and one more example it will be easier to understand for
future generation of developers.
2014-08-21 00:06:59 +01:00
Juan Linietsky 1cad087969 Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
Juan Linietsky ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
marynate 4676aac335 Fix #240 TouchScreenButton release signal is not valid 2014-04-02 15:48:02 +08:00
bibby 141b313595 Closes bb-code tags, allowing make_doc.sh to finish 2014-03-05 07:53:33 -08:00
Olafur Haukur Flygenring c78a06536e Merge remote-tracking branch 'upstream/master' 2014-02-19 20:52:07 +00:00
Juan Linietsky d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Olafur Haukur Flygenring ec448845e2 Added function "get_tiles_ids" to TreeSet. 2014-02-18 09:49:34 +00:00
Juan Linietsky 9afdb3e0ad -fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Juan Linietsky abb985e755 Reverted to older version of WebP, newer one crashed on Android. 2014-02-10 22:37:07 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00