Maganty Rushyendra
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6c026a6814
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Issue more precise error when disconnecting a nonexistent connection
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.
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2021-01-01 13:08:10 +08:00 |
Marcel Admiraal
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5b937d493f
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
Tomasz Chabora
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2c048ea164
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
Aaron Franke
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1b348b3c17
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Remove connect *_compat methods
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2020-12-05 17:56:47 -05:00 |
Rafał Mikrut
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03f89a4481
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Fix crash when printing leaked nodes
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2020-11-17 22:10:05 +01:00 |
Hugo Locurcio
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5770e08c2a
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Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.
This closes https://github.com/godotengine/godot-proposals/issues/1840.
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2020-11-15 16:01:10 +01:00 |
reduz
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221a2a1742
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Refactored variant constructor logic
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2020-11-09 08:54:43 -03:00 |
reduz
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127458ed17
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Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
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2020-11-07 20:17:12 -03:00 |