Commit Graph

542 Commits

Author SHA1 Message Date
Rémi Verschelde 1eb09364f8
Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback`
2022-04-28 18:22:23 +02:00
Haoyu Qiu 6c01ef8f4c Miscellaneous Tween fixes 2022-04-28 21:19:01 +08:00
Rémi Verschelde 1de51133c9
Merge pull request #60331 from KoBeWi/tween_static() 2022-04-27 13:20:11 +02:00
Rémi Verschelde f40952e0ba
Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-view 2022-04-27 12:41:24 +02:00
Rémi Verschelde 6c20ade250
Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ 2022-04-27 11:06:20 +02:00
Silc 'Tokage' Renew df89969865 fixed rotated RootMotionView grid glitch 2022-04-24 15:46:39 +09:00
kobewi cf74b36740 Fix RESET animation not being created 2022-04-22 22:28:15 +02:00
Silc 'Tokage' Renew dd90a34e8a fixed init value in root motion rotation 2022-04-18 14:04:49 +09:00
kobewi 3017530e26 Make Tween.interpolate_value() static 2022-04-17 23:13:39 +02:00
Silc 'Tokage' Renew 3ce843c128 Discontinue exp map in blending 2022-04-17 04:34:28 +09:00
ScottVMariotte c526ee6683 Replaced loops_current with end_loop 2022-04-14 18:18:00 -04:00
Silc 'Tokage' Renew 0fe723a1ac Fixed value track blend animation without RESET 2022-04-14 19:01:00 +09:00
Rémi Verschelde 8ada85ef1d
Merge pull request #60093 from TokageItLab/reset-blend
Make blend animation to use ResetTrack as default value
2022-04-13 22:46:45 +02:00
Rémi Verschelde 3c1c772b01
Merge pull request #59531 from TokageItLab/fix-init-root-motion
Fixed initialization of TRS Track in blend tree for root motion
2022-04-12 18:51:23 +02:00
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
Silc 'Tokage' Renew 860fac4e6f Make blend animation to use ResetTrack as default value 2022-04-10 13:00:00 +09:00
Rémi Verschelde 6bbd4def45
Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00
kobewi e04ae8c8bc Add get_total_elapsed_time() to Tween 2022-03-29 13:34:05 +02:00
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
kobewi d48dea7158 Force final value at the end of Tween 2022-03-27 03:09:12 +02:00
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Silc 'Tokage' Renew 013b81b93b Fixed initialization of TRS Track in blend tree for root motion 2022-03-26 09:24:56 +09:00
Haoyu Qiu 6a3bf65657 Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
Silc 'Tokage' Renew b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde 0f5455230c
Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde cb3d308f96
Merge pull request #57372 from KoBeWi/tween_freeze()
Better handle infinite Tween loops
2022-01-29 08:08:34 +01:00
kobewi 038977a985 Better handle infinite Tween loops 2022-01-29 00:36:39 +01:00
Rémi Verschelde 2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree 2022-01-28 23:16:29 +01:00
Silc 'Tokage' Renew 0650846248 Make AnimationTree delta argument force double in core 2022-01-29 05:07:30 +09:00
kobewi 4f5c3d5a60 Fix not being able to stop() empty Tweens 2022-01-28 14:54:14 +01:00
Silc 'Tokage' Renew 1c0b163df5 More time parameters change type float to double 2022-01-27 12:42:46 +09:00
Wysocki Patryk f16c483c9d
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.
2022-01-25 01:17:21 +01:00
kobewi 205f56f226 Fix Tween pause behavior 2022-01-09 19:38:18 +01:00
Rémi Verschelde 1b10d700de
Merge pull request #56195 from Zylann/anim_key_error_message 2022-01-07 00:46:15 +01:00
Marc Gilleron 5e86683df2 Added key name to error message about key not being valid 2022-01-05 19:36:10 +00:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde f455660e93
Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
Aaron Franke e9808e3d9a
Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
kobewi 9cb66cac2d Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
Silc 'Tokage' Renew 0569930280 Fixed PlaybackData in AnimationPlayer 2021-11-27 07:53:48 +09:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
Aaron Franke ae713f8980
Add a minimal template build to CI
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00