Commit Graph

260 Commits

Author SHA1 Message Date
Rémi Verschelde 0e2de7481d SCons: Set default warnings level to all (-Wall or /W3) 2018-10-04 10:11:07 +02:00
Rémi Verschelde dec20a987b Fix some warnings raised by MSVC 2017
Disabled signed/unsigned warnings like for GCC/Clang
(warning C4018: '>=': signed/unsigned mismatch).

Fixes the following MSVC 2017 warnings:
```
core\image.cpp(999): warning C4804: '>': unsafe use of type 'bool' in operation

core\io\compression.cpp(178): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
editor\doc\doc_dump.cpp(226): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
scene/resources/material.h(289): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
scene/resources/material.h(298): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)

editor\editor_themes.cpp(379): warning C4805: '==': unsafe mix of type 'int' and type 'bool' in operation
```
2018-10-03 17:34:56 +02:00
Juan Linietsky 75c29879b0 Disable forced inline when building in debug. 2018-10-02 13:54:15 -03:00
Rémi Verschelde 6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
2018-10-01 11:59:22 +02:00
Juan Linietsky 6cbdeedf57 Added xatlas as alternative to thekla, forced it on.
Did some hacks to it to avoid it from failing on bad geometry.
2018-09-29 09:46:26 -03:00
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare]
Also turn off -Wsign-compare warnings in the future, we do not consider them important.

Fixes the following GCC 5 warnings:
```
core/node_path.cpp:279:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:169:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:314:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/shader_gles2.cpp:985:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles3/rasterizer_storage_gles3.cpp:1075:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/pulseaudio/audio_driver_pulseaudio.cpp:343:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_plugin.cpp:525:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_properties_array_dict.cpp:747:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:2078:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:4096:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/sprite_editor_plugin.cpp💯20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:122:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:134:77: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:339:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/etc/image_etc.cpp:222:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:242:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:258:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:200:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:222:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:246:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1085:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1489:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1623:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:206:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:356:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:406:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:493:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/audio_stream_player_3d.cpp:420:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:565:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:571:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_rb_resampler.cpp:156:36: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```

The following warnings were not fixed, as they implied casting for no gain:
```
core/io/packet_peer.cpp:228:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/io/resource_format_binary.cpp:109:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/rasterizer_scene_gles2.cpp:144:57: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/unix/file_access_unix.cpp:249:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:889:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1020:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1154:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:2255:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/bit_mask.cpp:336:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:141:49: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:150:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:154:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:86:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:89:17: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```
2018-09-27 16:25:23 +02:00
Fabio Alessandrelli 0e56377e96 Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Fabio Alessandrelli d2b38aabec Bundle SSL certs with the templates.
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Bernhard M. Wiedemann 83b856c046 BuildSystem: Sort input file lists
so that godot package builds reproducibly
in spite of indeterministic filesystem readdir order
and http://bugs.python.org/issue30461

See https://reproducible-builds.org/ for why this is good.

Sort font input file list, so that builtin_fonts.gen.h
is created in a reproducible way

Sort list of platforms, so that editor/register_exporters.gen.cpp
is created in a reproducible way

Sort list of source files, so that .a files and resulting godot binaries
are created in a reproducible way
2018-08-29 10:24:07 +02:00
Viktor Ferenczi c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Rémi Verschelde 8bbf455f1e SCons: Keep default platform lib extensions in LIBSUFFIXES
We used to fully override the default lib extensions from LIBSUFFIXES,
leading to issues such as #20045 where thirdparty libraries could not
easily be linked unless they adopted Godot's platform/config suffix.

Fixes #20045.
2018-07-23 14:38:30 +02:00
Rémi Verschelde 0aa7fcd410 SCons: Prevent using disable_3d or disable_advanced_gui with tools=yes
Those make no sense for tools build, as the editor uses advanced GUI
features heavily, and adding checks for 3D/physics features everywhere
in the editor would be cumbersome (and error-prone).

Fixes #1701.
2018-07-21 23:17:36 +02:00
Juan Linietsky 2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
Patrick Kaster 8bb90fd5f3 added 'android_add_asset_dir('...') method to Android module gradle build config
(cherry picked from commit 9190ae2be7)
2018-07-05 01:58:33 +02:00
Rhody Lugo 920224a535 add NoCache wrapper to Command 2018-06-21 03:00:33 -04:00
Hugo Locurcio d54b5da940
Tweak some help texts in the build system
This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
2018-06-07 21:40:54 +02:00
Rémi Verschelde 7d392cd6f4 SCons: Allow unbundling libwebsockets and miniupnpc 2018-06-07 10:42:30 +02:00
Fabio Alessandrelli b4c65093d7
Merge pull request #18780 from mhilbrunner/upnp
Add UPnP support (port forwarding, querying external IP)
2018-06-07 02:10:48 +02:00
mhilbrunner c21da40de5 Add UPnP support (port forwarding, querying external IP) 2018-06-07 01:52:04 +02:00
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Leon Krause d8d9eea722 Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
Rémi Verschelde 955397dfd5
Merge pull request #17194 from garyo/scons_find_msvc
Enable SCons to autodetect Windows MSVC compiler
2018-03-14 21:27:00 +01:00
Rémi Verschelde a44f9ca545 SCons: Fix running 'scons' without platform argument
The cache and progress logic assumed the 'env' to be defined,
but it is only when the selected platform is in the supported list.

Fixes #17497.
2018-03-14 15:25:59 +01:00
Gary Oberbrunner d1318ee12c Enable SCons to autodetect Windows MSVC compiler
SCons has good compiler detection logic for MSVC compilers. Up to now,
Godot hasn't used it; it depends on passed-in OS environment vars from
a specific Visual Studio cmd.exe windows. This makes it harder to
build from a msys or cygwin shell.

This change allows SCons to autodetect Visual Studio unless it sees
VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for
manual specification of compiler version, and uses the existing 'bits'
arg to specify the target architecture. More detail could be added as
desired. It also adds 'use_mingw' to always use mingw, even if Visual
Studio is installed. That uses the existing mingw setup logic.

If people are used to building Godot in a Visual Studio cmd window,
this should not change the behavior in that case, since VCINSTALLDIR
will be set in those windows. (However, note that you could now unset
that var and build with any other MSVC version or target arch, even in
that window.)

I refactored much of platform/windows/detect.py during this, to
simplify and clarify the logic. I also cleaned up a bunch of env var
settings in windows/detect.py and SConstruct to use modern SCons
idioms and simplify things.

I suspect this will also enable using the Intel compiler on Windows,
though that hasn't been tested.
2018-03-13 09:51:05 -04:00
Viktor Ferenczi f0b4921695 Avoid confusing traceback on attempting build without platform option
A traceback is printed on invoking scons without the compulsory
platform option. This is confusing, since the problem is not in
the code. Fix is to explicitly exit from the build right after
printing the error message, so the missing env variable cannot
cause the traceback later.

Fixes #17414
2018-03-10 15:13:01 +01:00
Rhody Lugo 29e6ec6594 prune cache only at the start and end of build 2018-03-02 01:24:33 -04:00
karroffel ccc6897215 fix accidental SConstruct reverts
as introduced by 29215b2
2018-03-01 17:04:48 +01:00
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
bruvzg 5ec09455ed
Abort compilation on missing return values (CGG/clang) 2018-02-22 11:23:05 +02:00
Rémi Verschelde 1602e0cdb9 SCons: Remove references to obsolete "fat" bits 2018-02-19 23:39:56 +01:00
Fabio Alessandrelli 8699f643c9 Disable GLES builders and source from server compilation 2018-02-15 07:34:11 -08:00
Michael Alexsander Silva Dias b92c5669de Fixed small typos in the SConstruct file. 2018-02-14 12:20:58 -02:00
Fabio Alessandrelli bd3c27ba78 Allow building with system wide mbedtls on X11
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
2018-02-14 01:34:25 +01:00
Fabio Alessandrelli 6fcc8b7e1f Deleting OpenSSL module and library 2018-02-14 01:26:34 +01:00
Will Nations a025ca5fc6 Include .hpp files in VS scons builds. Fixed Typo. 2018-01-18 22:16:11 -06:00
Ariel Manzur 9d98e6d2e4 adding option to split modules library 2018-01-18 21:27:57 -03:00
Hugo Locurcio bf32d36230
Disable colored output and progress bar when building outside of a TTY
This makes the output more readable if it is written to a file,
and more compact in continuous integration environments, keeping
the log sizes low.

This commit also adds myself to .mailmap.
2018-01-13 17:56:41 +01:00
Rémi Verschelde e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
Rémi Verschelde db49f35ab8 SCons: Fix usage of LD when we meant LINK
Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
2018-01-05 20:37:45 +01:00
Juan Linietsky 021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Andreas Haas 63658fecfc
Scons: Use module suffix only for final binary.
Only append the module suffixes to the resulting binary instead of all object files.
That means we can keep most of our build artifacts when toggling modules like mono.
2017-12-21 18:52:17 +01:00
Rhody Lugo b40259096c sort by the most recently accessed files 2017-12-18 22:17:38 -04:00
Juan Linietsky cf84ee22a9 Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
bruvzg 0571a36152
MacPorts clang version selection, and OpenMP linking fix. 2017-12-14 20:41:50 +02:00
bruvzg f8303ec6fb
Adds `macports_clang` build flag to build using clang-5.0 form MacPorts (with OpenMP support). 2017-12-14 16:44:45 +02:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Hein-Pieter van Braam bf05309af7 Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
2017-12-08 15:47:15 +01:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Rhody Lugo 1272497fec prune scons shared cache 2017-11-27 01:43:10 -04:00
Rhody Lugo 428b6a308e add support for scons cache and enable it for appveyor 2017-11-25 22:15:22 -04:00
Matthias Hoelzl c6cfbad47a Add explicit exception model flag for Visual C++ 2017-11-21 19:06:43 +01:00
Matthias Hoelzl 589976321c Add cpp.hint file to improve IntelliSense 2017-11-19 21:01:05 +01:00
Rémi Verschelde 992a40a50d
Merge pull request #12961 from eska014/platform-doc
Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
Leon Krause 63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Roy Berube b361f371f1 Cleanup of Visual Studio project generation (#12929)
Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project.
This change ensures a file exists before adding it to the project.
2017-11-16 16:37:02 +01:00
Rémi Verschelde ed2b66f023 Improve code style of generated headers 2017-11-15 21:29:34 +01:00
George Marques f6232efed9
Remove leading newline in SConstruct
Some editors don't recognize the shebang if it's not on the first line.
2017-11-13 02:04:18 -02:00
Rémi Verschelde cefdb34f6c SCons: make use_lto a global option and opt-in for iphone
Supersedes #12553, see discussion in #12552.
2017-11-02 09:11:50 +01:00
Juan Linietsky 79f81b77e2 -Modules can now add custom version info (added it for Mono)
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Ramesh Ravone a4cee286e6
flatDir support [Android] 2017-10-07 15:10:17 +05:30
Ignacio Etcheverry d5caf71c3f Fix SConstruct check for config.is_enabled() 2017-10-03 00:01:30 +02:00
Andreas Haas 31c14432b8 Merge pull request #11753 from Listwon/Intellisense
Fix IntelliSense
2017-10-02 22:28:37 +02:00
neogaston eaa965d5ef Indentation Error
TabError: inconsistent use of tabs and spaces in indentation

was fixed
2017-10-02 00:04:11 -05:00
Bartłomiej T. Listwon 936f63a2dd Fix IntelliSense
Fix the CPPPATH passed to MSVSProject. Uses SCons Dir() function to convert "#" paths http://www.scons.org/doc/0.97/HTML/scons-user/a3414.html#CV-CPPPATH
2017-10-01 17:08:21 +02:00
Juan Linietsky d3345121cc Ability to set a module enabled/disabled by default by adding is_enabled() to config.py 2017-10-01 08:52:11 -03:00
Elliott Sales de Andrade 5be675eb03 Use BoolVariable for module options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade 45a9a680a3 Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Elliott Sales de Andrade f9e463bce2 Use EnumVariable for choice-based build options. 2017-09-25 14:36:01 -04:00
Elliott Sales de Andrade ba0dcbbdc3 Bump required scons version to 0.98.1.
* Environment.AddPostAction() and the global AlwaysBuild() were added in
  0.93, so requiring 0.14 is broken.
* Environment.Decider and Glob were added in some intermediate 0.97
  release.
* The Variables object was added in 0.98.1.
2017-09-24 22:39:35 -04:00
Elliott Sales de Andrade a408388623 Enable building against system zstd. 2017-09-23 23:46:47 -04:00
Matthias Hoelzl f3745a23be Fix errors in Python 3 build 2017-09-16 04:18:14 +02:00
Rémi Verschelde cc7c892bca Merge pull request #11160 from marcelofg55/drive_funcs_x11
Implemented DirAccess get_drive and get_drive_count for Linux
2017-09-13 20:04:54 +02:00
Rémi Verschelde 27ae3c839d Merge pull request #7908 from SaracenOne/recast
In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00
Marcelo Fernandez 8f133e2c4d Added check_c_headers to SCons env to check for the existence of headers 2017-09-12 12:00:14 -03:00
Saracen 92e77d5ff2 Recast integration. 2017-09-04 21:41:57 +01:00
Rémi Verschelde 0cee288c11 Merge pull request #10148 from leezh/pcre2
Replacement of internal RegEx with PCRE2
2017-08-31 11:56:19 +02:00
Matthias Hoelzl cecff2dc74 Generate project files for VS2017 2017-08-29 16:53:46 +02:00
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Zher Huei Lee e3e2f06324 Replacement of internal RegEx with PCRE2
The pattern and replacement matching behaviour has been changed purely
due to the nature of switching to a standards-compliant library.

One mistake in the previous behaviour was that named groups didn't have
a number. This has been corrected.

As names are actually just an alias of numbered groups,
RegExMatch::get_name_dict() is now get_names() and is a dict
referring to the group number it represents.

Duplicate names are enabled and the with the first matching instance
used.

Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was
removed.
2017-08-19 19:29:14 +08:00
Marcelo Fernandez 6adeeeb848 Fix scons failing when not building sources 2017-08-03 11:53:16 -03:00
Brent Taylor 7121228818 BUGFIX: Check for "VCINSTALLDIR" environment variable instead of "VSINSTALLDIR". 2017-07-27 21:39:49 -07:00
L. Krause b0e387a012 Fix building HTML5 when cmd.exe is set up for MSVC 2017-07-22 15:57:40 +02:00
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Timo Schwarzer f93bb4f458 Add options for more human-friendly build output 2017-07-11 19:46:23 +02:00
George Marques 79815a48da
Increase SCons rebuild speed 2017-07-07 13:00:27 -03:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Pedro J. Estébanez d46e246d0f Rework warning levels
Now you have: extra, all (the default), moderate, no.
The old 'yes' option is still supported, but a warning will be printed and 'all' will be assumed.

The different options will translate to the following:

MSVC:
extra -> /Wall (implies /W4)
all -> /W3 + disable non-essential (*)
moderate -> /W2 + disable non-essential (*)
no -> /w

GCC/Clang:
extra -> -Wall -Wextra
all -> -Wall
moderate -> -Wall -Wno-unused
no -> -w

* = Truncations, narrowing conversions...: /wd4267 /wd4244 /wd4305 /wd4800
2017-05-27 02:30:27 +02:00
Juan Linietsky fccf2816d4 -Fix eternal black screen on Windows
-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Rémi Verschelde d8f32637be SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a)
2017-03-26 21:58:37 +02:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Ramesh Mani Maran 27c7d253aa android: adding classpath and gradle plugins 2017-03-18 10:27:30 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde b87a232668 Reorder the folders in tools to prepare moving tools/editor
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00
Rémi Verschelde 41821ba11d Remove libmpcdec bundled lib, no longer used
Musepack support was removed in 857c50db70.
2017-01-11 22:40:51 +01:00
Rémi Verschelde 790f629e5e Move core engine tests to core/ 2017-01-08 14:08:18 +01:00