Commit Graph

295 Commits

Author SHA1 Message Date
Rémi Verschelde 1f6fedeb37
Merge pull request #19729 from razcore-art/rename-discard-instancing
Rename 'Discard Instancing' to 'Make Local'
2018-07-24 20:51:53 +02:00
Juan Linietsky c0c243ac5c New option, make any node the new scene root. 2018-07-15 23:52:57 -03:00
Juan Linietsky 512ffd489a Small feature to help users understand the editor faster. 2018-07-15 23:11:29 -03:00
Răzvan C. Rădulescu e8315f306c Rename 'Discard Instancing' to 'Make Local'
Rename the option in the right click menu in the Scene nodes
because Discard Instancing is confusing (it could imply deleting the
instance). I renamed it to Make Local which is used for example in
Blender as well when talking about appending assets from other files.
I think it's clearer. Or it can be renamed to Make Instance Local, but I
thought it's a bit oo long so I went just with Make Local as this option
appears in the menu only when the node is an instance anyway.
2018-06-25 15:54:05 +02:00
Rémi Verschelde a6c9b11de1
Merge pull request #19437 from volzhs/live-edit-reparent-child
Make same child index as edited scene when using live edit
2018-06-08 08:10:46 +02:00
volzhs cad3c41a91 Make same child index as edited scene when using live edit 2018-06-08 07:40:43 +09:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
steincodes 25704427b5 Removing Duplicate Batch Rename from scene-tree menu 2018-05-30 18:03:08 +05:30
Zirak 595d377062 Instance scene at root by default
Fix bug in cdcfb9582e leading to the
root node not being selected by default.

Fix #18557.
2018-05-26 14:09:07 +00:00
Juan Linietsky 4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Eoin O'Neill 1378ca1e04 Added Rename Context Menu Option for SceneTreeDock 2018-05-16 23:27:07 +02:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Rémi Verschelde 64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Unknown cdcfb9582e Defaults to instancing child at tree root when none selected
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Juan Linietsky d59ff07c1e
Merge pull request #17717 from NikodemL/master
Extended node rename function to also support renaming  node path script instance property
2018-04-07 16:46:49 -03:00
Nikodem Lokatelj 66d2cd3918 perform_node_renames fix for a case where the new name is empty 2018-03-30 14:49:21 +02:00
Michael Alexsander Silva Dias 7cbf301f31 Fixed some popups not shrinking their size back when losing items. 2018-03-28 17:04:37 -03:00
Nikodem Lokatelj 6eac0f6817 Extended node renames function to also rename script instance node path properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name. 2018-03-23 12:59:31 +01:00
Rémi Verschelde 32c726f7cd
Merge pull request #17344 from poke1024/multi-add-clear-script
Allow Attach and Clear Script on multiple nodes
2018-03-23 11:37:18 +01:00
robfram 8ea4ea0d53 Fix overwriting all common properties when using `Change Type` tool
If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.

For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.

Fix #13955 and alike.
2018-03-09 19:05:04 +01:00
poke1024 22fde84beb Allow Add and Clear Script on multiple nodes 2018-03-09 08:38:37 +01:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Unknown d002b7d24a Fix Automatic switch to viewport when playing a scene #16357 2018-02-18 23:37:30 +01:00
ianb96 4e96e04389 disable scene tree shortcuts when in a textfield 2018-02-03 19:58:51 -05:00
Blazej Floch e58b10c883 Implements "Batch Rename" editor tool. 2018-01-22 00:43:19 -05:00
binbitten 1e9fbcf36c Fix clicking on sub-resources in a node's right-click menu 2018-01-13 09:05:50 +01:00
Gilles Roudiere ff8fe3d875 Fixes add script button update 2018-01-11 22:22:32 +01:00
Pedro J. Estébanez 1bdde70dd0 Fix crash on save-branch-as-scene 2018-01-10 21:16:25 +01:00
Blazej Floch 9d3eb3d2b0 Fixes #15416 - "The deleted nodes are hanging in the inspector." 2018-01-08 03:12:41 -05:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Michael Alexsander Silva Dias a6a2ea7a5e Made the Create Dialog be clearer when it's changing a type of something. 2018-01-03 13:33:25 -02:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar e6b6683694
Merge pull request #14991 from djrm/pr_fixes
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
Daniel J. Ramirez 07fd5456c8 Show Options Dialog for NodePath and File in clicked button position.
Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Ray Koopa 69ef89a8bd Limit code editor minimum width, clear Scene node subresource menu before refilling it 2017-12-19 18:29:01 +01:00
volzhs 002a0271fe Show sub-resources as sub-menu 2017-12-17 23:55:24 +09:00
sersoong a2981f555a Enhanced changeType menu in Scene Tree Dock 2017-12-16 09:53:24 +08:00
Michael Alexsander Silva Dias 8987f932d6 Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
sersoong c8d6a3b6dc Fix doesn't close open a file window bug 2017-11-25 13:03:43 +08:00
sersoong feb45aaf4b Fix context menu of first node in a new scene 2017-11-24 12:32:57 +08:00
geequlim 9ef720908f Improved update for remote scene tree and remote object. 2017-11-23 15:23:24 +08:00
geequlim 2f5defab0e Add editor setting to allow keep show local scene tree while debugger start.
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
Rémi Verschelde 613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov 0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Rémi Verschelde 6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Rémi Verschelde d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Rémi Verschelde 49a73182d3
Merge pull request #13041 from RandomShaper/unify-node-duplicate
Let SceneTreeDock duplicate nodes via Node::duplicate()
2017-11-20 08:59:40 +01:00
Pedro J. Estébanez 5a0be858f4 Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
2017-11-19 21:30:17 +01:00
Orkun 22bdad8bbe Fix #10798: Fixes Change Type does not change icon
Problem : While replacing old node properties with new ones, we
also copy meta data of old node's icon

Solve: don't copy meta so don't override _editor_icon
2017-11-19 20:46:30 +03:00
Geequlim fab66af7e9 Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
Rémi Verschelde 7ae8ba2d47
Merge pull request #12976 from Paulb23/scene_tree_add_undo_issue_6125
Fixed scene tree updating when undo/redo root node creation, issue 6125
2017-11-16 23:37:24 +01:00
Paulb23 ad87dac77e Fixed scene tree updating when undoing root node creation, issue 6125 2017-11-16 22:22:51 +00:00
Juan Linietsky dc463e1e42 Add support for remote debug in scene tree. 2017-11-15 22:21:49 -03:00
Chaosus 6496b53549 Duplicate signals fixes 2017-11-13 18:42:07 +03:00
Paulb23 7ec55de8ec Fixed scene tree not updating when undo/redo delete of root node, issue 3642 2017-11-12 16:12:53 +00:00
Jakub Grzesik 518d907914 ability to lock spatial nodes transform in editor 2017-11-11 12:56:37 +01:00
mhilbrunner c755b684c9 Editor: Update 2D viewport and inspector selection on delete. Fix #12591. 2017-11-08 03:10:31 +01:00
Benjamin 2b82997052 Use node name as default filename when attaching script.
When attaching a script to a node that isn't saved to a scene file,
use its name as default filename. If the edited scene's root node *has*
been saved to a file, use that directory.
2017-10-31 09:47:38 +01:00
toger5 3f423342f4 create dialog search preferrence fixes: #11697 2017-09-29 21:00:10 +02:00
Daniel J. Ramirez 957e85dcac Fixed a lot of HiDPI metrics. 2017-09-18 14:48:15 -05:00
Rémi Verschelde 0f006994d8 Merge pull request #11007 from saltares/issue-9988
Renames _add_child_below_node() to add_child_below_node(). Fixes #9988.
2017-09-12 12:04:03 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Bojidar Marinov ebee9898ca
Fix duplication of nodes resulting in shared metadata
Fixes #9547
2017-09-11 12:34:36 +03:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
David Saltares 0549484c77 Renames _add_child_below_node() to add_child_below_node(). Closes #9988. 2017-09-05 22:43:28 +01:00
toger5 7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
Daniel J. Ramirez e3e5dfdaf4 Improved and added some icons 2017-08-29 17:02:55 -05:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andreas Haas 6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky 72be8876ea Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Jakub Grzesik 9a838568b6 correct RMB options for instanced inherited scene
When scene is inherited and later instanced as a part of another
scene, only options related to instancing will be visible - same
behavior as in 2.x
closes #9901
2017-07-28 10:32:49 +02:00
Rémi Verschelde e3aa9b5191 Merge pull request #9706 from djrm/theme_fixes
Icons can now be added inside line edits (Search icon).
2017-07-23 13:03:53 +02:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Daniel J. Ramirez 95f55c8f0d Icons can now be added inside line edits (Search icon).
Fixed window title bar margins.

fixed compilation error
2017-07-19 13:23:16 -05:00
Jakub Grzesik 7f31cbda4f Fix uncheckable checkboxes in RMB menu. closes #9625 2017-07-14 10:59:11 +02:00
Jakub Grzesik 5f13b42513 fix for redundant RMB options for toplevel node 2017-07-04 12:50:20 +02:00
Jakub Grzesik 80716a8bf4 Clicking on subscene icon will open it
All options are moved into RMB menu
2017-07-03 16:53:46 +02:00
Juan Linietsky 40959acef2 Quick access list to subresources on RMB 2017-06-05 00:12:19 -03:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
volzhs bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
Przemysław Gołąb (n-pigeon) 2dc4b035a8 Reworked look and feel of Add Script Dialog.
Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
2017-05-06 15:52:39 +02:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
volzhs be454ba2d6 Update editor theme 2017-04-28 11:01:17 +09:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Ray Koopa c0c4ba4e94 Make Create New Node dialog resizable and burninate old dialog 2017-03-18 11:21:50 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00