Yuri Sizov
1cf6d21f69
Make overridden properties link to parent definition
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:48:49 +03:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Casey Foote
ecf8d99d37
Add support for generating noise images with an offset.
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(cherry picked from commit 97c8d9f348
)
2021-06-01 12:52:18 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Hugo Locurcio
b3c01392fd
Document seamless noise having a lower contrast than non-seamless noise
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See #41787 .
(cherry picked from commit 2e8e6e26a8
)
2021-02-25 22:37:04 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
139ff35e76
Merge pull request #35567 from Xrayez/doc-noise-null-data
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Mention that `NoiseTexture` uses threads internally
2020-01-26 10:22:26 +01:00
clayjohn
c5700f7464
Complete various class references
2020-01-26 00:27:51 -08:00
Andrii Doroshenko (Xrayez)
5b1c6656d3
Mention that `NoiseTexture` uses threads internally
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Provided a snippet on how to properly retrieve the noise texture data
given that it's generated in a thread.
2020-01-26 02:40:09 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
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Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes
2019-09-04 15:26:08 +03:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
8f5d9b6391
doc: Sync classref with current source
2019-03-07 10:54:42 +01:00
Rémi Verschelde
7a42df3626
doc: Sync with current source
2018-10-25 15:14:47 +02:00
Kelly Thomas
b150ceb62c
Update class documentation xml
2018-10-07 21:57:26 +08:00
JFonS
e14ead32dd
Remove redundant size property from NoiseTexture
2018-10-03 10:27:24 +02:00
santouits
2694053be3
Renaming SimplexNoise refs to OpenSimplexNoise
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Because I think github doesn't show history of renamed files
- The original work is done in commit f12a1b8
by JFonS
- Improved Documentation in commit a386af6
- Last change on the files was in commit 463af5b
- and Fixed compiler warnings in commit e5bbcb8bcf
2018-09-28 14:31:36 +03:00
JFonS
f12a1b8863
Add SimplexNoise and NoiseTexture as new resources
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SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex.
NoiseTexture uses SimplexNoise to generate noise textures for using in
shaders/visual effects.
2018-09-14 15:24:34 +02:00