Relintai
838e474e66
Fix crash on some platforms in RichTextLabel.
2019-09-19 19:25:11 +02:00
Rémi Verschelde
996e30ee94
Merge pull request #32019 from RevoluPowered/feature/implement-pbr-materials
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FBX Importer - Maya material PBR path is read properly now
2019-09-19 19:02:27 +02:00
Rémi Verschelde
b3ae7c3da3
Merge pull request #31997 from RevoluPowered/feature/fix-blend-shape-disappearing
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Fixed blend shapes disappearing in FBX Importer
2019-09-19 18:38:06 +02:00
Michael Alexsander Silva Dias
8c3bb69e72
Fix incorrect typing when creating methods via the connection dialog
2019-09-19 13:22:05 -03:00
RevoluPowered
269ba00fd3
Implemented maya stingray support
2019-09-19 16:45:33 +01:00
RevoluPowered
efd6f6dbad
Implemented basic texture mapping for PBR material definitions
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This reads materials properly from Maya and expands on existing functionality to make this work properly.
aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.
This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
RevoluPowered
ff8864e020
Fixed blend shapes disappearing
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-19 16:34:14 +01:00
Mark Kuo
8d2efe75ae
Fix VideostreamGDNative audio buffer handling
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Fix the audio buffer start when there are previous remains
2019-09-19 15:28:33 +10:00
Michael Alexsander Silva Dias
53c9eaf933
Fix editor dimming being disabled when a dialog is closed even when others are open
2019-09-19 00:46:10 -03:00
Juan Linietsky
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
AlexRixhardson
973a4fe50f
Fix crash on iOS devices during rotate
2019-09-18 22:50:16 +02:00
Yuri Roubinsky
a1fcac6400
Merge pull request #32191 from Chaosus/fix_typos
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Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:21:59 +03:00
Yuri Rou
6dcd4379ca
Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:04:40 +03:00
Tomasz Chabora
d630472b98
Fix autocompletion undo
2019-09-18 16:26:33 +02:00
Michael Alexsander Silva Dias
706f3d1aca
Merge pull request #32096 from Eoin-ONeill-Yokai/bug32089
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Fix RichTextLabel Sanitization Runtime Error
2019-09-17 20:56:51 -03:00
Hugo Locurcio
95f6f81dc2
Display the current zoom percentage in the 2D editor
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This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora
cf2ae78956
Fix region editor for NinePatchRect
2019-09-17 19:26:20 +02:00
Fabio Alessandrelli
1399262ffa
Merge pull request #32176 from Faless/js/fix_export_js
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Fix HTML5 export after #30864
2019-09-17 15:22:56 +02:00
Yuri Roubinsky
2861fd9552
Implement shader array support for varyings ( #30925 )
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Implement shader array support for varyings
2019-09-17 09:01:45 +03:00
Hugo Locurcio
bfa246cda8
Improve the 3D light gizmos
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OmniLight and SpotLight gizmos were tweaked to better represent
their depth in the 3D world.
The default light gizmo color was changed to match the gizmo
icon color closely.
2019-09-17 06:01:21 +02:00
Ignacio Roldán Etcheverry
3e782c78ae
Merge pull request #32161 from Chaosus/fix_rect
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[Mono] Corrected rectangle intersection
2019-09-16 18:11:19 +02:00
Chaosus89
46bb523db7
[Mono] Corrected rectangle intersection
2019-09-16 09:49:04 +03:00
clayjohn
e65d2184b9
throw error when user tries to use Canvas background without sample buffer
2019-09-15 21:07:07 -07:00
Hugo Locurcio
46d71ee2a1
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-15 21:57:35 +02:00
Hugo Locurcio
40dd544994
Mention more caveats for custom mouse cursors in the documentation
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See #32147 and #32148 .
2019-09-15 21:14:40 +02:00
Michael Alexsander Silva Dias
c0acaab1aa
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-15 08:59:43 -03:00
Michael Alexsander Silva Dias
e5d9c7dcb0
Fix some errors while reparenting nodes in the Scene dock
2019-09-14 21:07:55 -03:00
Hugo Locurcio
6df03fe61f
Display an error message if no version control systems are available
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This removes the need for a dedicated placeholder entry.
This closes #32135 .
2019-09-14 22:14:00 +02:00
Cameron Reikes
757c509437
Add array slice method
2019-09-14 13:08:28 -07:00
Twarit
50da1b7d15
Add correct class selection in Select VCS menu
2019-09-14 21:06:52 +05:30
Chaosus
1333ea2a2d
Implement shader array support for varyings
2019-09-14 18:23:25 +03:00
Fabio Alessandrelli
e7760deb74
Fix HTML5 export after #30864
2019-09-14 16:47:55 +02:00
Michael Alexsander Silva Dias
0dd4a2790f
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-14 09:04:47 -03:00
Michael Alexsander Silva Dias
5c2582ad34
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-13 22:16:53 -03:00
skyace65
96d6724b5d
Remove outdated information from skeleton class reference
2019-09-13 16:04:01 -04:00
qarmin
ac2f68760d
Fix int overflow in EditorResourcePreview::_preview_ready
2019-09-13 15:34:16 +02:00
Tomasz Chabora
7d3374eecf
Mention that AnimatedTexture doesn't support atlases
2019-09-13 14:04:57 +02:00
Tomasz Chabora
22ad5ce3cd
Mention that look_at() expects global coordinates
2019-09-13 13:34:11 +02:00
Tomasz Chabora
7e8dd867da
Mention constructor arguments in duplicate() doc
2019-09-13 13:05:13 +02:00
Hugo Locurcio
9e5f1d6641
Add an "hover" style to items in the project manager
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This makes the project manager feel more responsive to user input.
2019-09-13 02:34:05 +02:00
Andrii Doroshenko (Xrayez)
1d488e45fc
Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-12 15:10:41 +03:00
Eoin O'Neill
ebc6fb9869
Fix Sanitization Bug
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From issue #32089 -- I messed up the property hints by putting them
in the wrong location. Should be working as intended now.
2019-09-11 16:39:24 -07:00
Tomasz Chabora
6290616c0a
Properly remove GridMap node from editor on undo
2019-09-11 23:56:11 +02:00
Hugo Locurcio
fd1b5cc39f
Improve the node deletion confirmation message
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- Add "the root node" in the beginning if the selected node
is the current scene's root
- Add "and its children" at the end of the message if the node
has at least one child and is not an instanced scene
2019-09-11 23:29:34 +02:00
Mitch Curtis
aa8e3e7b0f
GDScript: add an optional message parameter to assert()
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Before this patch, assert() only took the condition to assert on:
assert(item_data)
Now, it can optionally take a string that will be printed upon failure:
assert(item_data, item_name + " has no item data in ItemDatabase")
This makes it easier to immediately see what the issue is by being
able to write informative failure messages.
Thanks to @wiped1 for sharing their patch, upon which this is based.
Closes #17082
2019-09-11 15:37:11 +02:00
thomas.herzog
4553935f27
[X11] set PID as window attribute
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This allows other programs to find out the PID of a Godot instance just
by the X11 window ID.
2019-09-11 10:13:48 +02:00
Saracen
cf00f35a8e
Allow for constant deceleration to be detected inherited scripts above the immediate parent.
2019-09-11 06:19:20 +01:00
lupoDharkael
d9b34d2a3d
Fix right click crash in Locales Filter
2019-09-10 21:25:42 +02:00
Tomasz Chabora
7e89ec2cd8
Preserve folding when sub-scene is changed
2019-09-10 14:43:46 +02:00
Valentin Zagura
6a36779e89
Optimized variant reference function.
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Optimized critical execution path in Variant::reference by removing expensive and unnecessary call to clear for atomic types.
2019-09-09 10:39:40 +01:00