Andrea Catania
7957a7bd2e
Fixed crash if convex has 0 vertices
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(cherry picked from commit 9a67a07a2c
)
2019-07-03 14:06:38 +02:00
John Teasdale
75f1731232
Bullet picking will now ignore objects without input_ray_pickable
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(cherry picked from commit 7323f7998b
)
2019-07-03 13:58:07 +02:00
Rémi Verschelde
0eab0d9343
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Hein-Pieter van Braam
16ab5e091d
3.0.7-devel
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Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam
b5338b640f
Bump to 3.0.6-devel
2018-07-09 14:32:35 +02:00
Hein-Pieter van Braam
4bf441c32b
Bump to 3.0.5
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And onwards!
2018-06-23 17:05:45 +02:00
Marc Gilleron
4d7aa0b762
Make heightmap shape usable from PhysicsServer
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- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
(cherry picked from commit a66e1af168
)
2018-06-14 15:50:15 +00:00
Hein-Pieter van Braam
98609279b6
Bump version to 3.0.4
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And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam
d24f77be99
Fix documentation version strings
2018-06-01 18:19:33 +02:00
Andrea Catania
739c14b07d
Fixed wrong function call
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(cherry picked from commit df2a626b49
)
2018-04-28 22:35:25 +02:00
Andrea Catania
3b57b95efb
Fixed area overlap cleaning
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(cherry picked from commit 45b778c7f8
)
2018-04-28 22:10:29 +02:00
Alexander Alekseev
cf3c1d878d
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer.
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(cherry picked from commit b569251110
)
2018-04-28 20:18:03 +02:00
Andrea Catania
640063334d
physics area added monitorable check
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(cherry picked from commit fe768f4f00
)
2018-04-28 20:15:24 +02:00
Andrea Catania
ac9e87aae3
Fixed physics server area cleaning
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(cherry picked from commit 776942981b
)
2018-04-28 20:14:28 +02:00
Andrea Catania
5e09cf3e89
Corrected physics query max result checking
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(cherry picked from commit 444b8471a3
)
2018-04-28 20:13:28 +02:00
Wilson E. Alvarez
42f351db0d
Fixed leak in BulletPhysicsServer
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(cherry picked from commit e5ae9750ed
)
2018-03-29 00:24:09 +02:00
Rémi Verschelde
42e82b9377
doc: Update version string for 3.0.2
2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam
5f15642fde
Update doc version strings to 3.0.1
2018-02-24 18:59:38 +01:00
luz.paz
751806b5c7
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6
)
2018-02-22 12:17:06 +01:00
Neil Moore
5975b44ded
Fixes gravity calculation for kinematic bodies in Bullet
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(cherry picked from commit 5fb8a6a6c2
)
2018-02-21 23:38:30 +01:00
Andrea Catania
285f47f037
Added return true o collide when no rusult is NULL
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(cherry picked from commit f48845428d
)
2018-02-19 22:21:58 +01:00
Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
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(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Andrea Catania
b1d35f62dd
Improved stabilization of ray shape in Bullet
2018-01-24 16:00:52 +01:00
Mariano Suligoy
d090856560
attemp to fix #15743
2018-01-21 14:23:30 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
AndreaCatania
ecfe932eb8
Fixed bullet physics body shape scaling
2018-01-16 12:53:01 +01:00
Rémi Verschelde
e141845bfb
SCons: Allow unbundling bullet on Linux (only 2.87+)
2018-01-13 15:16:22 +01:00
Rémi Verschelde
e12c89e8c9
bullet: Streamline bundling, remove extraneous src/ folder
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Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
AndreaCatania
c507a4988d
Removed useless error print on bullet shapes
2018-01-08 16:49:04 +01:00
AndreaCatania
50c99370d2
Fixed Bullet collision shapes scale
2018-01-08 16:44:33 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
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Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
firefly2442
ac2b084fdc
fix typo in switch statement
2017-12-30 21:49:04 -07:00
AndreaCatania
f4b96cc0a9
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
2017-12-23 18:23:12 +01:00
AndreaCatania
0f5c87bfa4
Fixed dispatch callback
2017-12-23 12:36:51 +01:00
AndreaCatania
aea1b2e6c3
Fixed rigidbody sleping, Fixes #13952
2017-12-23 05:13:39 +01:00
AndreaCatania
512c60f1d8
Fixed intersect_shape crash, closes #13697
2017-12-23 00:04:53 +01:00
Andreas Haas
0e624234da
Scons: Build modules in seperate env.
2017-12-13 15:46:35 +01:00
Rémi Verschelde
dfb3634c34
Merge pull request #13836 from AndreaCatania/scale
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Fixed bullet scale on get_transform and joints
2017-12-11 10:35:09 +01:00
Rémi Verschelde
5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
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Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
AndreaCatania
5dee44bbc1
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
AndreaCatania
785173e899
Ray cast return shape id. Fixes #14473
2017-12-10 12:20:36 +01:00
AndreaCatania
b546cd50a3
Changed how 6DOF limits works
2017-12-09 19:53:08 +01:00
Rémi Verschelde
25b36f18d3
Merge pull request #12756 from Stratos695/master
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Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500 )
2017-12-09 13:01:41 +01:00
AndreaCatania
32408f3bfd
Fixed joint scale
2017-12-09 01:22:36 +01:00
AndreaCatania
5cfc98cace
Fixed bullet get_transform scale
2017-12-08 16:46:41 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00