Commit Graph

48379 Commits

Author SHA1 Message Date
Rémi Verschelde
f0dcefe5f8
Merge pull request #66380 from aaronfranke/basis-euler-test
Simplify Euler order test code in test_basis.h
2022-10-31 10:55:37 +01:00
Rémi Verschelde
d147adc591
Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Ensure vulkan subgroups are disabled for MoltenVK
2022-10-31 10:53:30 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
93df2b0f6d
Merge pull request #67805 from TokageItLab/fix-postimport-anim-arg
Fix passed dictionary to `internal_process()` in importer plugin for animation
2022-10-31 10:49:47 +01:00
Rémi Verschelde
e12043ae3a
Merge pull request #67729 from Riteo/workaround-extension-feature-bug
Check for a Vulkan extension before checking its features
2022-10-31 10:48:35 +01:00
Rémi Verschelde
62a778fdd6
Merge pull request #66929 from MladoniSzabi/save_jpeg_file
Fixed Image.save_jpg() does not write any file
2022-10-31 10:48:10 +01:00
Rémi Verschelde
fa73211754
Merge pull request #65118 from Mickeon/editor-remote-tree-buttons
Add a few buttons in Remote Scene Tree
2022-10-31 10:46:08 +01:00
Rémi Verschelde
b43cc96535
Merge pull request #62695 from Spartan322/relax-constant-asserts
Allow non-constant string message for assert
2022-10-31 10:44:56 +01:00
Rémi Verschelde
5a00568afb
Merge pull request #67032 from clayjohn/GLES3-gpu-profiling
Add OpenGL timer queries to OpenGL3 backend
2022-10-31 10:43:13 +01:00
Rémi Verschelde
40258bbbe8
Merge pull request #67577 from qarmin/fix_exporting_big_templates
Fix exporting with big export templates
2022-10-31 10:39:08 +01:00
Rémi Verschelde
d831ba1d6f
Merge pull request #67534 from KoBeWi/more_OK_in_OKHSL
Improve ColorPicker sliders in OKHSL mode
2022-10-31 10:37:27 +01:00
Rémi Verschelde
638dfe2528
Merge pull request #67581 from aaronfranke/android-float
Use proper types for converting Java float/double arrays in Android code
2022-10-31 10:36:11 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
Minor code improvements
2022-10-31 10:34:57 +01:00
Rémi Verschelde
32548f9608
Merge pull request #67467 from timothyqiu/who-ami-i
Fix get_path() error when calling get_node()
2022-10-31 10:33:51 +01:00
Rémi Verschelde
68623c75b3
Merge pull request #67496 from Paulb23/text-edit-crashes
Fix TextEdit action and CodeEdit completion crash
2022-10-31 10:32:41 +01:00
Rémi Verschelde
273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
Rémi Verschelde
996f7e5142
Merge pull request #66352 from arkology/progressbar_atlastexture_radial
Support AtlasTexture in radial modes of TextureProgressBar
2022-10-31 10:31:07 +01:00
Haoyu Qiu
3ded27c62d Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
Ignacio Roldán Etcheverry
256c0079b0
Merge pull request #67987 from neikeq/dotnet-more-static-marshaling
C#: Reflection-less delegate callables and nested generic Godot collections
2022-10-31 04:21:13 +01:00
streq
de66acc624 clarify [member polygons] functionality in the Polygon2D class documentation 2022-10-30 20:32:36 -03:00
zCubed3
b7f0ab13a4
Fix math utility functions crashing when invalid args passed 2022-10-30 15:18:03 -07:00
kleonc
d135957987 SpriteFramesEditor Fix calculating frame index from mouse position 2022-10-30 21:26:58 +01:00
Dave Palais
3d0a9b2bec Remove the usage of pointers in signal call, to fix #67941
The signal was emitted right as the node was being disposed of. Since
the connection was deferred, the receiving method received an already
freed pointer. Instead, we listen to the text_changed signal and keep
record of the edited text which we then use to update node name when
the LineEdit goes out of focus.
2022-10-30 12:50:27 -05:00
Max Hilbrunner
aaa931659e
Merge pull request #68050 from Anutrix/int-float-docs
Added missing docs to built-in types float and int
2022-10-30 18:48:23 +01:00
Mark Riedesel
5cb07486db Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985 2022-10-30 11:20:50 -05:00
Hei
293ed314fd
Fix typo minimize button -> maximize button
Seems like a typo.
2022-10-30 16:28:44 +02:00
kleonc
221a89f2ef Docs Clarify Array.fill behavior when reference type is passed in 2022-10-30 13:42:24 +01:00
Anutrix
c9b467ac15 Added missing docs to built-in types float and int 2022-10-30 17:53:59 +05:30
Max Hilbrunner
ad3f2a2340
Merge pull request #67945 from Mickeon/doc-consistency-inspector
Doc consistency: tweak "inspector" Vs. "Inspector"
2022-10-30 12:09:47 +01:00
Max Hilbrunner
9fb481334a
Merge pull request #68039 from Anutrix/docs-fix-signal-syntax
Fixed signal connection examples to use new callable syntax in the docs
2022-10-30 12:03:37 +01:00
Adam Scott
26f0afdce2 [godot#68001] Fix property getter with custom return type 2022-10-29 20:38:26 -04:00
Anutrix
7984598e33 Fixed signal connection examples to use new callable syntax in the docs 2022-10-30 05:26:46 +05:30
Ignacio Roldán Etcheverry
f66a352c0f C#: Add Variant conversion callbacks for generic Godot collections
This allows using generic Godot collections as type arguments for other
generic Godot collections. This also allows generic Godot collections
as parameter or return type in dynamic Callable invocations.
2022-10-30 01:24:15 +02:00
Ignacio Roldán Etcheverry
282bd37e5c C#: Remove need for reflection to invoking callable delegates
We aim to make the C# API reflection-free, mainly for concerns about
performance, and to be able to target NativeAOT in refletion-free mode,
which reduces the binary size.

One of the main usages of reflection still left was the dynamic
invokation of callable delegates, and for some time I wasn't sure
I would find an alternative solution that I'd be happy with.

The new solution uses trampoline functions to invoke the delegates:

```
static void Trampoline(object delegateObj, NativeVariantPtrArgs args, out godot_variant ret)
{
    if (args.Count != 1)
        throw new ArgumentException($"Callable expected 1 arguments but received {args.Count}.");

    string res = ((Func<int, string>)delegateObj)(
        VariantConversionCallbacks.GetToManagedCallback<int>()(args[0])
    );

    ret = VariantConversionCallbacks.GetToVariantCallback<string>()(res);
}

Callable.CreateWithUnsafeTrampoline((int num) => "Foo" + num, &Trampoline);
```

Of course, this is too much boilerplate for user code. To improve this,
the `Callable.From` methods were added. These are overloads that take
`Action` and `Func` delegates, which covers the most common use cases:
lambdas and method groups:

```
// Lambda
Callable.From((int num) => "Foo" + num);

// Method group
string AppendNum(int num) => "Foo" + num;
Callable.From(AppendNum);
```

Unfortunately, due to limitations in the C# language, implicit
conversions from delegates to `Callable` are not supported.

`Callable.From` does not support custom delegates. These should be
uncommon, but the Godot C# API actually uses them for event signals.
As such, the bindings generator was updated to generate trampoline
functions for event signals. It was also optimized to use `Action`
instead of a custom delegate for parameterless signals, which removes
the need for the trampoline functions for those signals.

The change to reflection-free invokation removes one of the last needs
for `ConvertVariantToManagedObjectOfType`. The only remaining usage is
from calling script constructors with parameters from the engine
(`CreateManagedForGodotObjectScriptInstance`). Once that one is made
reflection-free, `ConvertVariantToManagedObjectOfType` can be removed.
2022-10-30 01:24:15 +02:00
Max Hilbrunner
f013315980
Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw
Fix `TileMap` collision shapes debug draw
2022-10-30 00:15:42 +02:00
Max Hilbrunner
6ac7afe7a7
Merge pull request #67836 from stevecotton/particles_demo_link
doc: link GPUParticles2D to a more appropriate demo
2022-10-30 00:10:56 +02:00
Max Hilbrunner
a889c1d7a2
Merge pull request #67909 from Calinou/doc-enetpacketpeer
Document the ENetPacketPeer class
2022-10-30 00:09:24 +02:00
Max Hilbrunner
f3e2f78b21
Merge pull request #67923 from Calinou/doc-displayserver
Document the DisplayServer class
2022-10-30 00:08:50 +02:00
Max Hilbrunner
11d74d606a
Merge pull request #67980 from DeeJayLSP/webpcase
Change all WEBP strings and comments to WebP
2022-10-29 19:28:47 +02:00
Haoyu Qiu
877cb1cbc0 Improve dragging scene into 3D viewport
* When there's nothing to collide with:
    * Place the new scene on XZ plane when possible.
    * When the camera does not point toward the XZ plane or the
      intersection is too far away, place the new scene on a plane that
      is in front of the camera and parallel to the frame.
* Fixes positioning when in orthogonal view.
    * Place on physical collision point or the XZ plane when possible.
    * Otherwise, place it on the plane in front of the camera as if the
      camera was perspective.
* Makes use of snap settings when placing the new scene.
2022-10-29 23:34:39 +08:00
Haoyu Qiu
03bbacfdca Hide axis gizmo after translating 3D nodes 2022-10-29 16:17:28 +08:00
Haoyu Qiu
eb5bfe158e Fix type mismatch error when deselecting a 3D gizmo 2022-10-29 15:15:28 +08:00
Haoyu Qiu
ca9063fe4e Make Camera3D gizmo clickable 2022-10-29 12:38:21 +08:00
Haoyu Qiu
3aed3edc06 Allow selecting SpinBox & LineEdit text when focus enters 2022-10-29 09:58:42 +08:00
Michael Alexsander
4b6e6c6758 Stop centering clicked suggestions in the autocomplete popup 2022-10-28 20:22:28 -03:00
Yuri Rubinsky
11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2022-10-28 23:17:23 +03:00
Clay John
3fa339cfc4
Merge pull request #67849 from kdada/fix-built-in-script-crash
Fix built-in script path of GDScript to prevent crash
2022-10-28 13:04:36 -07:00
Clay John
04ac91f786
Merge pull request #67790 from kdada/fix-flash-window
Make creating window do not flicker when specify custom position
2022-10-28 13:02:58 -07:00
Fabio Alessandrelli
39f3d9d59e [MP] Add MultiplayerPeer disconnect_peer, close.
Update ENet, WebRTC, and WebSocket to support peer disconnection and
unify the close function.
2022-10-28 21:18:01 +02:00
clayjohn
2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer
This is an initial implementation based on the current RD implementation

Performance will improve later
2022-10-28 11:33:23 -07:00