Commit Graph

3376 Commits

Author SHA1 Message Date
est31
5f66692395 Use xrange for common "for i in range(...)" use case
Make the parser eliminate a wasteful allocation and initialisation
of a possibly large array.
2016-02-28 22:47:48 +01:00
est31
f81153eb69 Add xrange builtin function
Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
sheepandshepherd
bc87ce6236 Add RangeIterator class for loops 2016-02-28 22:47:41 +01:00
Rémi Verschelde
ee2bc87c0e Merge pull request #3863 from bojidar-bg/PR-document-tween
Document Tween class
2016-02-28 22:29:37 +01:00
Zher Huei Lee
3546403af2 Updated the docs for EditorPlugin
One thing to note is that visibilty of the bottom panel items are automatically
managed by the buttons along the bottom.
2016-02-28 20:09:15 +00:00
Bojidar Marinov
49e1cc6fa9 Document Tween class 2016-02-28 22:04:01 +02:00
Zher Huei Lee
d8ac5cff57 Adds EditorPlugin::remove_control_from_bottom_panel()
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Rémi Verschelde
eb5f9ed89b Remove grey capsule on official logo
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848.

Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28 16:52:45 +01:00
Josh Grams
b79351aa45 AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.
2016-02-28 06:55:53 -05:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Rémi Verschelde
a97c1ca8f9 screen_shaders: convert demo images to JPG 2016-02-27 20:54:21 +01:00
Rémi Verschelde
2fd177b2a5 normalmap demo: convert images to JPG
To make the demos lighter
2016-02-27 20:54:21 +01:00
Rémi Verschelde
0f087755cc Remove Noto Sans font from translation demo (heavy!) 2016-02-27 20:54:21 +01:00
Ariel Manzur
30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
Juan Linietsky
08e0e64a19 fix transform localization event in mouse motion 2016-02-27 09:47:39 -03:00
Juan Linietsky
2a7fdb23b3 First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome! 2016-02-27 00:32:51 -03:00
Alexander Holland
d093f558ab expose md5 for file(s) to gdscript 2016-02-25 19:25:29 +01:00
Rémi Verschelde
7d8b7df19d Merge pull request #3830 from w84death/patch-1
OUYA gamepad mappings fix
2016-02-25 18:02:00 +01:00
Krzysztof Jankowski
6b6ce35e78 OUYA gamepad mappings fix
Fix gamepad mappings for OUYA revision 4
2016-02-25 17:24:57 +01:00
Ariel Manzur
89b4c76e0c theora on server build 2016-02-25 09:44:21 -03:00
Ariel Manzur
ea751724a2 adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Rémi Verschelde
c91b1daad8 Merge pull request #3824 from StraToN/fix-close-button
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 23:37:47 +01:00
Julian Murgia - StraToN
5d5b7f2120 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-24 22:07:46 +01:00
punto-
f2a567d925 Merge pull request #3819 from Hinsbart/fix_dpad
x11: fix joysticks not recognizing some buttons
2016-02-24 08:52:05 -03:00
hinsbart
1e54fd142b x11: fix joysticks not recognizing some buttons
dpad on x360 pads with kernel < 4.3 is working now
2016-02-24 12:18:30 +01:00
Rémi Verschelde
3d58d5d5f2 Merge pull request #3817 from wass3r/typo-fixes
applied some typo fixes. see godotengine/godot-docs#18
2016-02-24 08:59:12 +01:00
David
00d3c657de applied some typo fixes. see godotengine/godot-docs#18 2016-02-24 01:53:44 -06:00
Rémi Verschelde
0ab681b9cd Merge pull request #3816 from adolson/more_js_maps_2
added more Android gamepad mappings
2016-02-24 07:42:59 +01:00
Dana Olson
7efb45e0db added more Android gamepad mappings 2016-02-24 00:40:27 -05:00
Saracen
fe49ac19df Fixed hardware-accelerated skinning support. 2016-02-24 02:16:20 +00:00
Rémi Verschelde
c8071dfce8 Merge pull request #3812 from est31/master
Fix typo in error
2016-02-24 00:15:53 +01:00
est31
cea8e97c11 Fix typo in error 2016-02-24 00:08:53 +01:00
Rémi Verschelde
32e1a56cd3 Merge pull request #3771 from est31/fix_memalloc
Fix allocation bug
2016-02-23 22:12:25 +01:00
Rémi Verschelde
3b18a90ca3 Merge pull request #3809 from adolson/jsmaps2
added a couple more Linux mappings, tweaked Ouya Linux mapping
2016-02-23 18:27:01 +01:00
Dana Olson
862c56c004 added a couple more Linux mappings, tweaked Ouya Linux mapping 2016-02-23 11:37:32 -05:00
reduz
9e2b9f8cb1 bump to stable, congratulations everyone 2016-02-22 21:44:58 -03:00
Juan Linietsky
dd9154cbfb Merge pull request #3795 from eska014/fix-dep-resolver-windows
Fix "missing dependency resolver" in Windows
2016-02-22 21:27:03 -03:00
Rémi Verschelde
cbe006b4b1 Merge pull request #3804 from JoshuaGrams/class-docs
doc (NodePath): Rewrite description and all methods.
2016-02-23 00:02:25 +01:00
Josh Grams
d2ac38679d doc (NodePath): Rewrite description and all methods. 2016-02-22 17:59:18 -05:00
Juan Linietsky
1756d2ddb1 Update README.md 2016-02-22 07:42:10 -03:00
Rémi Verschelde
75d888c10e Merge pull request #3799 from volzhs/rotation_reset
keep previous rotation when using rotate tool. fixes #3788.
2016-02-22 10:16:36 +01:00
volzhs
87243508e9 keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
Rémi Verschelde
c29e6ff05e Merge pull request #3797 from volzhs/change-erase-to-remove
Change "erase" to "remove" in project manager. fixes #3796.
2016-02-22 09:00:04 +01:00
volzhs
6adad5e611 Change "erase" to "remove" in project manager. fixes #3796. 2016-02-22 16:56:33 +09:00
Rémi Verschelde
04bdc9b00a Fix pixelated steam capsules 2016-02-22 01:07:27 +01:00
Ariel Manzur
9c939d389e ._sc_ file is now a ConfigFile for self contained mode
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
eska
104e008b56 Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
Juan Linietsky
499308e482 -fixed a crash when closing scene with animationplayer open
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Juan Linietsky
b91b89cf60 Add support for placeholders in tscn, which was missing. Closes #3652 2016-02-21 11:18:31 -03:00
Rémi Verschelde
d27b83d4bd Add a script to sort demos alphabetically
By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00