jpcerrone
0985019c28
Fix Input Map key assignments missing after project conversion
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Fixes #76336 (Input Map keys missing).
Moves the project.godot config_version stamping from the project manager
to the project converter. Now there's no difference between converting through
the project manager and the CLI tool.
Fixes being prompted to re-convert the project in the project manager after
having done so through the CLI tool.
2023-05-16 14:39:04 -03:00
Rémi Verschelde
a8453cb333
Merge pull request #76406 from dsnopek/gdextension-interface
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Rework GDExtension interface from a struct to loading function pointers
2023-05-16 19:23:01 +02:00
David Snopek
9b9482d4bb
Rework GDExtension interface from a struct to loading function pointers
2023-05-16 10:27:46 -05:00
Rémi Verschelde
755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
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Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde
557fa5c31a
Merge pull request #77081 from KoBeWi/yo_dawg_I_heard_you_like_projects,_so_I_put_a_project_in_your_project
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Print a warning when a nested project is detected
2023-05-16 11:01:55 +02:00
Rémi Verschelde
965db42911
Merge pull request #77080 from KoBeWi/spam_error_log_with_multiple_threads_for_better_spam_efficiency
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Allow showing messages from threads in Editor Log
2023-05-16 11:01:32 +02:00
Rémi Verschelde
accb57d50f
Merge pull request #77036 from bonjorno7/ok-color-static
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Make ok_color functions static
2023-05-16 11:01:08 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
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Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
f868b4781b
Merge pull request #76684 from KoBeWi/this_branch_is_meta
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Add background panel to new meta dialog
2023-05-16 11:00:21 +02:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
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Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
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Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
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[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
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Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Rémi Verschelde
313f613352
Merge pull request #35813 from touilleMan/ptrcall-ret-value-no-initialize
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Improve GDExtension user-friendliness by being more explicit on when return value should be passed initialized
2023-05-16 00:31:22 +02:00
Alex Drozd
a5a1c3a03c
check for null event in Viewport::push_input
2023-05-15 20:16:15 +02:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
Emmanuel Leblond
e785dd9dd9
Improve user-friendliness of "return value as function param" pattern in GDExtension API
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This commit introduce separate types (e.g. GDNativeStringPtr vs GDNativeUninitializedStringPtr)
depending on if the pointed data is already initialized (C++ style where constructor is alway
called when create a variable even if it is to be passed as return value) or not (C style).
On top of that, small changes has been made to `GDNativeInterface` so that it methods are
consistent on using uninitialized return value.
2023-05-15 17:14:57 +02:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
5c653c27cd
Merge pull request #77093 from RandomShaper/fix_mq_copy
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Fix transfer of messages between queues
2023-05-15 13:47:18 +02:00
Rémi Verschelde
5adac3c680
Merge pull request #77091 from dalexeev/gds-fix-validate-call-arg
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GDScript: Fix `validate_call_arg()` for unresolved datatype
2023-05-15 13:46:54 +02:00
Rémi Verschelde
b497729c92
Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor
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Fix Skeleton3D editor crash regression after #76592
2023-05-15 13:46:30 +02:00
Rémi Verschelde
7866050e36
Merge pull request #77063 from Faless/crypto/i_trusted_win_trusted_root_cas_were_trusted
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[TLS/Windows] Skip disallowed certs in the trusted CA list.
2023-05-15 13:46:07 +02:00
Rémi Verschelde
7349789a48
Merge pull request #77061 from AThousandShips/placeholder_doc
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Document limitations of placeholder textures
2023-05-15 13:45:43 +02:00
Rémi Verschelde
f57fcc95f0
Merge pull request #77056 from kleonc/property_usage_description_fix_network_is_gone
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Fix property usage docs referring to removed network flag
2023-05-15 13:45:20 +02:00
Rémi Verschelde
f5d8a72e6d
Merge pull request #77034 from kleonc/spriteframes-editor-toolbar-flowcontainer
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Make SpriteFrames editor toolbar a `FlowContainer`
2023-05-15 13:44:56 +02:00
Rémi Verschelde
9853da4bfe
Merge pull request #77009 from jpcerrone/fix_errors_while_reordering_input_maps
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Fix errors that appear while reordering input map entries
2023-05-15 13:44:33 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
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Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
70dcfdab1f
Merge pull request #76446 from reduz/add-gdextension-api-compatibility
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Add a backwards-compatibility system for GDExtension
2023-05-15 13:43:46 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
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Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Rémi Verschelde
1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
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Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Samuele Panzeri
a103cd76bb
Fix skeleton 3d editor crash in RC3
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Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Juan Linietsky
d8078d3f4c
Add a backwards-compatibility system for GDExtension method
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This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-05-15 12:05:40 +02:00
Pedro J. Estébanez
93de52942a
Fix transfer of messages between queues
2023-05-15 11:51:58 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
Danil Alexeev
7da3110e6b
GDScript: Fix validate_call_arg()
for unresolved datatype
2023-05-15 12:13:52 +03:00
Rémi Verschelde
78f9da7a9f
Merge pull request #76887 from RedworkDE/ci-fix-windows-unit-tests
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CI: Fix running the unit tests on windows
2023-05-15 10:57:04 +02:00
Yuri Rubinsky
d7211b371c
Merge pull request #77086 from Chaosus/shaders_fix_render_mode_completion
2023-05-15 10:58:23 +03:00
Rémi Verschelde
37fd9a32f3
Merge pull request #77065 from FranckRJ/fix-capsuleshape2d-getrect
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Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-15 09:35:23 +02:00
Rémi Verschelde
e2f27a2248
Merge pull request #77042 from dioptryk/obj-vertex-colors-master
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Add support for non-standard OBJ vertex entries
2023-05-15 09:34:59 +02:00
Rémi Verschelde
716f788b98
Merge pull request #77033 from dalexeev/editor-help-fix-array-links
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EditorHelp: Fix displaying typed `Array` links
2023-05-15 09:34:35 +02:00
Rémi Verschelde
8ff9480c07
Merge pull request #77028 from kleonc/animatedsprite3d-autoplay-error-spam-fix
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Fix `AnimatedSprite3D` autoplay warning
2023-05-15 09:34:12 +02:00
Rémi Verschelde
0f5e9a52da
Merge pull request #77027 from brno32/hide-properties-when-overriden
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Exclude overriden properties from Property Descriptions section
2023-05-15 09:33:48 +02:00
Rémi Verschelde
2161444ed0
Merge pull request #77025 from Summersay415/add-vector4i-icon
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Add Vector4i icon
2023-05-15 09:33:25 +02:00
Rémi Verschelde
9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
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Re-implement the PSSM_SPLITS debug option
2023-05-15 09:33:01 +02:00
Rémi Verschelde
51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
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Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors
usage
2023-05-15 09:56:13 +03:00
Yuri Rubinsky
719741b0eb
Exclude incorrect completion options for render_mode
in shaders
2023-05-15 08:21:16 +03:00
kobewi
d1a114470c
Print a warning when a nested project is detected
2023-05-15 02:04:58 +02:00