Danil Alexeev
be5068d44b
Core: Bind and document iterator API virtual methods
2024-08-27 21:57:22 +03:00
Jason Wodicka
97cf2c147e
Fix C# code example for Object._get_property_list
...
There were two small errors in this code example that kept it from working when copied to a new node locally. These are the fixes I used locally to test the example.
2024-08-26 12:36:01 -07:00
Sai Nane
15f6984675
Fix check in `Object._ValidateProperty` example
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The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.
```gdscript
func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
```
The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.
This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
A Thousand Ships
6ab303cd76
[Doc] Clarify the session-specific nature of `RID` and `ObjectID`
2024-06-18 20:19:21 +02:00
MewPurPur
409202d574
Add notes in Object about TranslationServer methods
2024-05-04 02:58:12 +03:00
Radiant
75bca7d112
Remove experimental flag.
2024-04-18 19:37:05 +03:00
Radiant
e263b11cdd
Implement remove_user_signal()
...
Co-authored-by: Timothe Bonhoure <tbonhoure@ymail.Com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-18 11:22:59 +03:00
kkoang
3286e191f3
doc: Use `Signal.emit` instead of `emit_signal` in Object examples
2024-04-09 10:35:15 +02:00
kobewi
83789426cc
Improve some notification and translation docs
2024-03-24 15:14:02 +01:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
...
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
A Thousand Ships
2f1f8ee39b
[Docs][C#] Use `PropertyName` constants in more places
2024-03-07 13:03:03 +01:00
A Thousand Ships
1cc5b0aa0d
[Doc] Clarify some details about deferred calls
2024-02-28 17:04:47 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
kobewi
5473c7e222
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
RedMser
5911a12db1
Update class reference to include some keywords
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More should be added in future PRs, wherever there is demand.
2024-02-09 18:13:23 +01:00
EterDelta
fee70558f8
Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB
2024-02-02 14:57:00 -05:00
Rémi Verschelde
964de297e4
Merge pull request #85450 from KoBeWi/advanced_properties_for_every_Object
...
Improve documentation for dynamic properties
2024-01-29 13:16:12 +01:00
kobewi
7d0d405e22
Improve documentation for dynamic properties
2024-01-18 02:01:06 +01:00
Gwen
e40b23c619
Correct C# syntax in _validate_property example for the Object class
2023-12-30 19:13:58 +01:00
Rémi Verschelde
d99285db6a
Merge pull request #83609 from k0T0z/fix-csharp-syntax-error-in-web-doc
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Fix Object class C# syntax error
2023-10-20 15:10:38 +02:00
CopyTIME
458cb99966
Change return type of "_Set" method in csharp code example
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Add "return false" to GDScript code example of _Set method
2023-10-19 18:52:11 +08:00
Saif Kandil
74efbde7df
Fix Object class C# syntax error
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 13:43:54 +03:00
Yuri Sizov
cc0eebd9d8
Validate `code` tags for class and member references
...
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Rémi Verschelde
8dfd9d39a6
Merge pull request #81093 from mateuseap/docs/objectClassReference
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Improve `Object.get_property_list()` method description
2023-08-29 12:48:19 +02:00
Mateus Elias
6020e34757
Improve Object.get_property_list() method description
2023-08-29 07:11:11 -03:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
Yuri Sizov
4b208fec74
Merge pull request #80884 from timothyqiu/typo-fixes
...
Fix various typos in classref
2023-08-25 14:58:47 +02:00
Haoyu Qiu
d026b37abd
Fix various typos in classref
2023-08-22 18:05:50 +08:00
kobewi
90160eff80
Fix _set example
2023-08-12 12:46:46 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
L4Vo5
2747dd35e7
clarify the meaning of "deferred"
2023-06-18 00:46:58 -03:00
Yuri Sizov
5edcf4f3c7
Merge pull request #77614 from mhilbrunner/class_ref_documentation_object_set_meta
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Docs: Update Object's class reference regarding meta data
2023-05-29 17:06:32 +02:00
Devin
cdc2e6d872
Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier
2023-05-29 16:09:16 +02:00
Dipal Zambare
41ac5a406e
Fix typo in CS notification example of the Object class
2023-05-25 10:09:12 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Paweł
4431cdd154
Remove double thes from documentation
2023-04-17 21:45:30 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Haoyu Qiu
cc384a8228
Add missing period for sentences in classref
2023-02-12 11:39:14 +08:00
Yuri Sizov
03ae8caea8
Fix incorrect description for `Signal::get_connections`
2023-02-03 17:28:17 +01:00
Raul Santos
7eb8325180
Fix C# examples in documentation
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- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Raul Santos
92e4b4e888
Update C# signal documentation and remove bind array
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- Updates C# signal documentation and code examples to the new API in 4.0
- Replace all `nameof` usages with the exposed `StringName`
2023-01-23 16:45:37 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Yuri Sizov
a9961b378a
Add missing public property_*_revert getters
2022-11-29 23:07:40 +03:00
Raul Santos
e27f127a74
Fix C# documentation for Godot.Object
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- Add and fix a few C# examples
- Add tips about avoiding allocating StringNames
2022-11-24 04:09:14 +01:00