Commit Graph

29706 Commits

Author SHA1 Message Date
George Marques 7adb0d77cc
Add GDScript cache singleton 2020-07-20 11:38:39 -03:00
George Marques 886732ac2b
Add support for properties 2020-07-20 11:38:39 -03:00
George Marques 34c28eb2b8
Fix comments in beginning of file
Also improve error for unknown characters.
2020-07-20 11:38:39 -03:00
George Marques 5d6e853806
New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
Rémi Verschelde 818bfbc5b5
Merge pull request #40161 from vnen/classdb-info-methods
Add methods in ClassDB to get property/method/constant/enum info
2020-07-20 16:29:33 +02:00
Rémi Verschelde 0e1c235d95
Merge pull request #40468 from asmaloney/spelling-code
Fix spelling of a var, a struct, and some message output
2020-07-20 15:51:05 +02:00
Rémi Verschelde 0d4838950d
Merge pull request #40542 from Calinou/doc-httpclient-cors
Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
2020-07-20 15:27:18 +02:00
Hugo Locurcio 90db42d9db Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
See https://github.com/godotengine/godot/issues/40247.
2020-07-20 15:15:55 +02:00
Rémi Verschelde d520755bbc
Merge pull request #40424 from SecretPanda420/patch-1
Add GitHub Actions badge to README.md
2020-07-20 14:58:49 +02:00
Rémi Verschelde 5697a9a9d0
Merge pull request #40489 from madmiraal/fix-40381
Use difference in position to check whether motion in Bullet is too close to zero.
2020-07-20 14:53:00 +02:00
Rémi Verschelde 0edb49ad16
Merge pull request #40500 from KoBeWi/inspector_magic
Convert some resource types in the inspector
2020-07-20 14:50:06 +02:00
Hugo Locurcio fb2e4d77eb Document several editor-related classes to 100% completion 2020-07-20 14:48:42 +02:00
TheDuriel 0ff1ca4655 Clarify TreeItem return values 2020-07-20 14:38:34 +02:00
Hugo Locurcio 1554fce23c Document `Vector2.dot()` and `Vector3.dot()` more extensively
These methods are commonly used in games. It's time to make the
documentation more explicit about them :)
2020-07-20 14:20:17 +02:00
Rémi Verschelde 639252d0f8
Merge pull request #40409 from Calinou/doc-control-rect-scale
Document caveats related to Control scaling
2020-07-20 13:56:50 +02:00
Rémi Verschelde fe1ec3beab
Merge pull request #40521 from Xrayez/doc-cmdline-parsing
Document the process of parsing command-line arguments
2020-07-20 13:55:30 +02:00
Rémi Verschelde 84fe3d7df5
Merge pull request #40528 from nathanfranke/fix-directory-make-dir
Fix Directory make_dir and make_dir_recursive
2020-07-20 13:53:51 +02:00
Rémi Verschelde 474333e9a0
Merge pull request #40524 from KoBeWi/loop_destroyer
Prevent infinite loop in Tree incremental search
2020-07-20 13:51:07 +02:00
Rémi Verschelde b62db93ba4
Merge pull request #40520 from KoBeWi/selection_fail
Prevent multiple Controls moving inside container
2020-07-20 13:49:47 +02:00
Nathan Franke 210ccb3a75
Fix Directory make_dir and make_dir_recursive 2020-07-20 06:38:10 -05:00
Tomasz Chabora fb8b399ddf Convert some resource types in the inspector 2020-07-20 13:22:22 +02:00
Tomasz Chabora e44c9101da Prevent multiple Controls moving inside container 2020-07-20 13:22:13 +02:00
Tomasz Chabora c0479496fa Prevent infinite loop in Tree incremental search 2020-07-20 13:22:00 +02:00
PouleyKetchoupp d7aaec8ffe Disable virtual keyboard focus adjustment on Android
Fixes #37190

The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.

We don't need any focus adjustment since we're using a fixed size window
for our application.

Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
Rémi Verschelde d14932aeca
Merge pull request #40536 from akien-mga/stb_vorbis-1.20
stb_vorbis: Update to upstream version 1.20
2020-07-20 11:59:50 +02:00
Rémi Verschelde 8dffca4196 stb_vorbis: Update to upstream version 1.20
Upstreams our crash fixes from #38422 and #40174.
2020-07-20 11:18:26 +02:00
Rémi Verschelde 115ad47a0c
Merge pull request #40535 from akien-mga/ci-drop-appveyor-travis-desktop
CI: Drop AppVeyor and desktop Travis builds
2020-07-20 11:17:36 +02:00
Andrii Doroshenko (Xrayez) df80e259cd Document the process of parsing command-line arguments
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-20 12:09:46 +03:00
Rémi Verschelde 431930bd09 CI: Drop AppVeyor and desktop Travis builds
These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
Rémi Verschelde 862c877f43
Merge pull request #40510 from RevoluPowered/fix-github-linux-builds
fix github actions source repository down for linux [urgent]
2020-07-20 10:30:13 +02:00
RevoluPowered d560f654ff fix CI builds on linux by using ubuntu default apt repositories 2020-07-20 09:51:12 +02:00
Marcel Admiraal ec92a26d08 Use difference in position to check whether motion in Bullet is too close
to zero.
2020-07-18 13:15:10 +01:00
Hugo Locurcio ce57cc43dd
Improve the VisibilityNotifier and VisibilityEnabler class descriptions 2020-07-18 00:30:30 +02:00
Hugo Locurcio 708a0a43fb
Complete the EditorSettings class documentation
EditorSettings is now 100% documented.
2020-07-17 20:23:14 +02:00
Andy Maloney 8b949918b1 Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
PouleyKetchoupp ccff2f2551 Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Hugo Locurcio 43dae28e9d
Mention `toggled` signal for pressed state in BaseButton documentation
This closes #40455.
2020-07-17 00:01:24 +02:00
Daniel Ting 04ea6ec88d Evenly distribute stretched Nodes in BoxContainer
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.

Closes #36522
2020-07-16 12:24:57 -05:00
Paulb23 54bca425b2 Fix crash when closing a TextFile 2020-07-16 15:50:23 +01:00
Hugo Locurcio 60bb80505f Document an example dictionary returned by `TileSet.tile_get_shapes()` 2020-07-16 09:42:24 +02:00
Hugo Locurcio bfc644a9aa
Tweak the built-ins color highlighting in the shader editor
This makes built-ins easier to distinguish from keywords at a
quick glance.
2020-07-15 23:03:26 +02:00
Rémi Verschelde 9e34ba4855
Merge pull request #40416 from Calinou/doc-file-data-paths
Mention the Data paths documentation in the File class
2020-07-15 20:28:04 +02:00
Secret Panda 2580d2da68
Add GitHub Actions badge to README.md
P.S: Do we use AppVeyor anymore? There hasn't been a run since two days neither do I see it in any build statuses. If not, we might remove it from `README.md`. Correct me if I'm wrong.
2020-07-15 22:53:55 +05:30
Aman Jain 5ff6f7a86b Create strings.xml files in the gradle project to handle localization 2020-07-15 13:02:59 -04:00
Hugo Locurcio 8836c7203b Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.
2020-07-15 16:33:44 +02:00
Rémi Verschelde 1ceb3d99a9
Merge pull request #40391 from RevoluPowered/add_macos_and_linux_github_actions
added MacOS and Linux to GitHub Actions
2020-07-15 16:17:44 +02:00
Hugo Locurcio d4085d6bfb Mention the Data paths documentation in the File class
This closes https://github.com/godotengine/godot-docs/issues/3799.
2020-07-15 16:10:06 +02:00
Rémi Verschelde f131daf972
Merge pull request #40414 from rcorre/get-mesh-arrays-doc
Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15 15:30:27 +02:00
Gordon MacPherson 7bbae98094 added MacOS and Linux to GitHub Actions 2020-07-15 13:42:54 +01:00
Rémi Verschelde 1cc5d35906
Merge pull request #40412 from Calinou/doc-string-c-unescape
Document which escape sequences are supported by `String.c_unescape()`
2020-07-15 14:19:50 +02:00