Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
1d7e9c4ba5
-fixes to animatedsprite used with atlas
2015-11-11 17:39:06 -03:00
Juan Linietsky
61c4c5795f
-support for stereo ima-adpcm sample compression & playback
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-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
b5011d9bf1
-Fixes on atlas import to save memory if mipmaps are not used
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-Make the video memory visible to improve debugging
2015-10-20 19:19:19 -03:00
Juan Linietsky
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
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ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
e055247b17
-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
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-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
firefly2442
afbb6c064c
ran cppcheck, found unused variables
2015-09-16 15:35:30 -05:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
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-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
6974823288
Merge remote-tracking branch 'origin/master'
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Juan Linietsky
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Juan Linietsky
2a02d3f96f
fix font import path on windows, closes #1675
2015-05-04 15:06:41 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
4fb905ed29
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-24 15:09:47 -03:00
Juan Linietsky
115f55e972
local changes
2015-04-24 15:09:35 -03:00
Juan Linietsky
b09a8bd32f
fix to collada import crash
2015-04-23 22:42:52 -03:00
Juan Linietsky
c43dfddb65
Changed collada importer to properly handle ALL blend shape arrays, fixes problems with animated normals, uvs, etc.
2015-04-22 23:29:03 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
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please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
b66b86b05e
-Fixed post-import script-reload buf, fixes #1683
2015-04-18 19:06:58 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
2998515442
-Fix issue of scene import script path being broken on reimport, fixes #1668
2015-04-13 09:21:34 -03:00
Juan Linietsky
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
Juan Linietsky
e18c6ef63b
-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
2015-04-08 01:46:55 -03:00
Juan Linietsky
b016f3898b
fixed re-import of scene when new nodes are added, fixes #1620
2015-04-08 01:11:50 -03:00
Carl Olsson
b9bd83e178
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
2015-03-23 08:31:54 +10:00
Carl Olsson
817f9debe7
Add iostream include to collada plugin and change to light occluder to use canvas item snap function.
2015-03-23 08:24:52 +10:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
68c3e82f7a
Merge pull request #1433 from cheece/patch-1
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COLLADA load morph target normals
2015-03-22 15:01:01 -03:00
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
Juan Linietsky
90a84b4ddb
wip distance field font import
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font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
cheece
1444946006
COLLADA load normals from morph target
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if the file has normals use them!
2015-02-24 20:13:21 -04:30
Juan Linietsky
250188e1aa
Merge pull request #1215 from Qwertie-/PR-GUI
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Fixed typo in error message
2015-01-14 08:25:18 -03:00
Luke Picciau
b734c838db
Fixed typo in message
2015-01-14 12:02:55 +10:30
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
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-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
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-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
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-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
cd218b8c09
Fixes
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-=-=-
-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky
a84ba9c853
Collada
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-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky
01ffe6cf89
-Rasterizer supports meshes with both skeletons and blend shapes
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-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00