Paul Joannon
877ea882ce
Add missing methods to Node class in the mono glue
...
* GetNodeOrNull<T>
* GetChild<T>
* GetChildOrNull<T>
* GetOwner<T>
* GetOwnerOrNull<T>
* GetParent<T>
* GetParentOrNull<T>
2018-07-27 08:50:35 +02:00
Rémi Verschelde
2d4a4a245d
Main: Fix --check-only option implemented as paired
...
Fixes #20503 .
Also added the option to the Linux manpage.
2018-07-27 08:39:48 +02:00
Rémi Verschelde
b5b8f52d4f
Merge pull request #15310 from remorse107/Cinema-Mode
...
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-27 08:12:22 +02:00
Robert Morse
75947b1b72
Add "Cinematic Preview" to the Spatial Plugin Editor.
2018-07-26 19:15:28 -05:00
Hugo Locurcio
f8a2cb3e15
Multiply TextEdit line spacing by the editor scale
...
This makes sure the default line spacing in the script editor
is consistent with the editor scale in use.
2018-07-26 23:50:16 +02:00
Hugo Locurcio
8d05f89bc1
Make the caret thicker in TextEdit and scale it with the editor scale
...
The caret in LineEdit is still 1 pixel thick, but it will become
2 pixels thick at editor scales higher than or equal to 150%.
2018-07-26 23:43:43 +02:00
Juan Linietsky
274d1bc683
Merge pull request #20233 from willnationsdev/gsc-editor
...
Add script class hierarchies & add-script button permanence/auto-derivation
2018-07-26 17:36:44 -03:00
Max Hilbrunner
6cf5eb8e37
Merge pull request #20022 from EIREXE/snap_to_floor
...
Add snap to floor functionality to the editor
2018-07-26 22:31:03 +02:00
Rémi Verschelde
03e11c13bf
Add check to clang 6.0 compiler bug workaround
...
Extending on b68222e4e7
to ensure that it still
has the exact same behaviour as the previous code, as discussed with @hpvb.
2018-07-26 17:25:16 +02:00
George Marques
e8da2a60b3
GDScript: Fix parse error in string formatting
2018-07-26 10:52:11 -03:00
K. S. Ernest (iFire) Lee
607e5b7c95
Visualscript: Don't type guess on nil.
2018-07-26 06:39:36 -07:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
...
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Rémi Verschelde
ef93fec789
Merge pull request #15643 from organicpencil/bullet_contact_impulse
...
Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26 15:36:37 +02:00
K. S. Ernest (iFire) Lee
00519debbe
Visualscript fix crash and generic search does not connect ports.
...
* Signal change requires function changes to _selected_new_virtual_method
2018-07-26 06:18:23 -07:00
Ian
1bb13e95a8
context menu improvements
2018-07-26 08:58:35 -04:00
Gustav Lund
adb43b6976
AudioStreamSample can now be saved to a WAV file
...
8 and 16 bit sample saving has been implemented.
2018-07-26 14:14:39 +02:00
Gustav Lund
cd2070c684
Audio Recording module
...
Implements an Audio bus effect that outputs the audio from the bus into a wav file
Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde
96d37769d9
Merge pull request #20468 from vnen/typed-gds-fixes
...
General GDScript fixes
2018-07-26 13:48:37 +02:00
Rémi Verschelde
0494bbc5ca
Merge pull request #20478 from mattiascibien/main_Scene_filter
...
Fix main scene file filter
2018-07-26 13:45:18 +02:00
Rémi Verschelde
10af1b3444
Merge pull request #20477 from swarnimarun/vs_duplicate_fix
...
Fix Visual Script duplicate issue
2018-07-26 12:57:55 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Mattias Cibien
4462819e63
Fix main scene file filter
2018-07-26 11:48:12 +02:00
Rémi Verschelde
fd16dd48cb
i18n: Sync translations with Weblate
...
(cherry picked from commit 5c6c88ef15
)
2018-07-26 11:23:51 +02:00
Rémi Verschelde
47a7dc7b3c
Merge pull request #18282 from aaronfranke/better-mathf
...
[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26 10:48:47 +02:00
Rémi Verschelde
5c8919aac6
Merge pull request #18955 from tagcup/fix_set_scale
...
Removed incorrect Basis::set_scale().
2018-07-26 10:37:03 +02:00
Rémi Verschelde
eab105310b
Merge pull request #19257 from volzhs/edit-visual-script
...
Open internal visual script editor while use external editor is on
2018-07-26 10:36:01 +02:00
Swarnim Arun
b893dc2028
Fix Visual Script duplicate issue
2018-07-26 14:01:48 +05:30
Rémi Verschelde
39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
...
Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
Rémi Verschelde
f2ced43a43
Merge pull request #18365 from JFonS/fix_billboard_scale
...
Added keep scale flag to billboard materials
2018-07-26 10:17:49 +02:00
JFonS
0052ee70d2
Added keep scale flag to billboard materials
2018-07-26 09:34:12 +02:00
Rémi Verschelde
c47f824c3b
Merge pull request #20466 from TigerCaldwell/layer_toggle_fix
...
Layer editor shouldn't close each time one is toggled (#20399 )
2018-07-26 09:26:16 +02:00
Alex Roman
af725094d7
Add snap to floor functionality to the editor
2018-07-26 08:34:40 +02:00
Rémi Verschelde
4c5f0844e1
Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotation
...
Add lock rotation feature to spatial editor viewport
2018-07-26 08:31:20 +02:00
Kyle Dayton
46ec1deba5
Add lock rotation feature to spatial editor viewport
2018-07-25 21:37:04 -05:00
George Marques
0b78e4f9e3
GDScript: Add type inference syntax for function arguments
2018-07-25 21:06:35 -03:00
George Marques
7db7b43cb0
GDScript: Fix type detection for String formatting operator
2018-07-25 20:50:13 -03:00
George Marques
aeb0b3114d
GDScript: Fix type detection on Object typed assign
...
Also make typed assigns a debug-only thing, so release builds are more
lenient on errors.
2018-07-25 20:50:12 -03:00
George Marques
a3ae4a9510
GDScript: Allow accessing constants of outer classes
2018-07-25 20:50:12 -03:00
George Marques
a62f4af7ba
GDScript: Enable built-in function introspection in non-tools
...
Only for debug builds. Fix problems in non-tools targets.
2018-07-25 20:50:12 -03:00
George Marques
3d6609303b
GDScript: Fix bogus error when a cursor token is found on class
2018-07-25 20:50:12 -03:00
George Marques
1ac9c0fe3a
GDScript: Allow strict conversion when assigning typed variables
2018-07-25 20:50:12 -03:00
George Marques
96ee93e8c7
GDScript: Fix mismatching between export hint and type hint
2018-07-25 20:50:12 -03:00
George Marques
4cb17191b8
GDScript: Allow inherited method to add optional arguments
...
Also show the parent method signature in the error message.
2018-07-25 20:50:11 -03:00
George Marques
cd6ad5462c
GDScript: Fix returned value of get_default_argument_count()
2018-07-25 20:50:11 -03:00
George Marques
65c069c8d9
GDScript: Fix main script detection
2018-07-25 20:50:11 -03:00
George Marques
b7bd85e70c
GDScript: Look up local scope first for detecting type
2018-07-25 20:50:11 -03:00
Hein-Pieter van Braam
832e2bfcd3
Merge pull request #20137 from hpvb/reduce-vector-cow
...
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 01:26:46 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
...
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Tiger Caldwell
5421e46a43
Fixed Issue #20399
2018-07-25 18:50:12 -04:00
Todd Ross
9423f23ffb
allow comments and whitespace before shader_type declaration
2018-07-26 00:17:57 +02:00