Commit Graph

295 Commits

Author SHA1 Message Date
Aaron Franke 629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing 2023-06-03 02:13:07 -05:00
Aaron Franke a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
Aaron Franke 5e139c2ab9
Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
Rémi Verschelde cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
Theraot 3b9bcadb9e Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
Aaron Franke 7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Lyuma 72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Martin Capitanio 8b6fa79eee Fix blend_shape (shapekey) empty name import.
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Aaron Franke 639b8e7dc7
Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
juliuse98 7a0d12182e
Fix blend-file import when using custom color management in blender
When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.

Fixes #74439.
2023-03-06 22:36:03 +01:00
Rémi Verschelde 6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Hakim e14fa5532b Get the unlit / unshaded extension when importing GLTF and set it when exporting 2023-03-05 22:34:04 +01:00
Rémi Verschelde d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.
2023-03-03 13:53:03 +01:00
Rémi Verschelde eaca689118
Merge pull request #74167 from aaronfranke/gltf-node-doc
Document GLTFNode and some of GLTFState
2023-03-03 11:06:39 +01:00
Rémi Verschelde 1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Aaron Franke 2cc22fb964
Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Abdulrahman Al Zeidi 5e0641ea9a Fix glTF mesh importer not freeing nodes correctly on import 2023-02-27 02:44:23 +00:00
Aaron Franke 9a031806bd
GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
Rémi Verschelde fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
Aaron Franke 84658b47ca
Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
Lyuma 1c090d37b4 fbx: Set base_dir correctly in append_from_scene 2023-02-20 16:32:27 -08:00
Rémi Verschelde 1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
Silc Renew 4970c27ff5 Fix gltf import generate_scene() option 2023-02-15 17:43:34 +09:00
K. S. Ernest (iFire) Lee 28a340bf3b For basisu avoid inserting to the image array twice.
Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
K. S. Ernest (iFire) Lee dbc1e94695 Fixes for gltf export.
* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
Rémi Verschelde 6e2b9b3bdc
Merge pull request #72802 from RedMser/blender-rpc-error-handling
Better error handling for Blender RPC import
2023-02-06 22:45:18 +01:00
RedMser 8f099c7de3 Better error handling for Blender RPC import
- If RPC import fails, then try a direct import as well. While it's
 slower, it may be better than failing the import completely.
- Connection errors will disable RPC automatically, to avoid having to
wait the full 30 seconds timeout each time.
  This should be properly fixed by allowing to override the timeout
per HTTPClient.
2023-02-06 18:23:20 +01:00
Lyuma 5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Lyuma bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Rémi Verschelde 9b0f194bbb
Fix blend runner copyright headers 2023-02-01 09:39:31 +01:00
Rémi Verschelde d29036bcda
Merge pull request #69319 from RedMser/blender-import-rpc
Batch import Blend files using XML RPC
2023-02-01 08:21:16 +01:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde 68cee1f02a
Merge pull request #72201 from fire/gltf-extract-img
Restore gltf embedded scenes due to problems with textures.
2023-01-31 13:18:37 +01:00
K. S. Ernest (iFire) Lee 39ef247721 gltf: Avoid using base64 hash as an image filename
Consistently use the images.name property with deduplication, or else the image index.
2023-01-31 02:30:16 -08:00
Silc Renew 8b3be51d17 Add remove immutable tracks option to glTF importer
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Rémi Verschelde 518b9e5801
Add missing classref changes after #62942 2023-01-27 12:07:53 +01:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Rémi Verschelde 8b662c763e
Merge pull request #72162 from lyuma/skeleton_rename
Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27 11:24:34 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00