Rémi Verschelde
dcb1b8247f
Merge pull request #56209 from skyace65/mouseInputEvent
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Improve mouse input event class reference
2022-01-04 00:40:02 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
kobewi
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
Max Hilbrunner
223beef14a
Merge pull request #56315 from luzpaz/typos
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Fix various typos
2022-01-02 18:53:15 +01:00
Max Hilbrunner
937fb63a23
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
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Fix error in Vector2.reflect() description
2022-01-02 14:28:46 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
skyace65
37dfe5c706
Improve mouse input event class reference
2022-01-01 21:58:27 -05:00
Max Hilbrunner
d58dfd4a7c
Merge pull request #56184 from skyace65/ObjectNotificationsLink
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Add a link to the notifications tutorial page in the object class reference
2022-01-02 03:14:51 +01:00
Max Hilbrunner
bc2445d0eb
Merge pull request #56261 from skyace65/OSDebug
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State that get static memory usage only works in debug
2021-12-31 17:59:37 +01:00
skyace65
6b18614de7
Add warning to only use convex hull points when setting the point property for convex polygon shape
2021-12-29 21:16:56 -05:00
Clay John
91b97dac03
Merge pull request #56214 from timothyqiu/alpha-channel
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Alpha channel indicates opacity, not transparency
2021-12-29 17:55:01 -07:00
skyace65
155aaffa21
Fix "flip faces" description
2021-12-27 21:29:18 -05:00
skyace65
32b4edbe4e
State that get static memory usage only works in debug
2021-12-26 15:19:14 -05:00
Haoyu Qiu
3ec5a5fb5c
Alpha channel indicates opacity, not transparency
2021-12-24 16:52:15 +08:00
skyace65
f10cc3d7f6
Add a link to the notifications tutorial page in the object class reference
2021-12-22 21:37:54 -05:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
kobewi
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
Rémi Verschelde
b0e93711b3
Merge pull request #52170 from Ansraer/2d-scale-factor
2021-12-17 20:10:29 +01:00
Ansraer
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
Haoyu Qiu
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
Rémi Verschelde
c33e84fe8c
Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent
2021-12-16 15:39:48 +01:00
kobewi
e7722a9a7b
Mention what happens if find_node() fails
2021-12-16 13:37:54 +01:00
Rémi Verschelde
91c0529073
Merge pull request #55930 from timothyqiu/doctool-i18n
2021-12-16 13:08:53 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering
2021-12-16 13:53:47 +03:00
Haoyu Qiu
e4e4e475f8
Make --doctool
locale aware
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* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
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Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce
Add texture filtering properties to VisualShaderNodeTextureUniform
2021-12-16 11:50:33 +03:00
Max Hilbrunner
edd3ca4501
Merge pull request #55974 from skyace65/ScriptDoc
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Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
skyace65
9f983eea8c
Clarify that the script class should not be used directly
2021-12-15 22:17:34 -05:00
Nathan Franke
f8f2656eab
Fix OS.get_name and OS.get_user_data_dir documentation
2021-12-15 13:56:52 -08:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
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Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Hugo Locurcio
a1ab50a9f0
Document that transparent StyleBoxes/textures should be used for UI focus
2021-12-15 18:22:39 +01:00
Rémi Verschelde
9b932aa0db
Merge pull request #55958 from timothyqiu/xml-indents
2021-12-15 17:12:56 +01:00
Haoyu Qiu
4e393ab4a0
Fix indentations in class reference XMLs
2021-12-15 22:26:54 +08:00
Haoyu Qiu
67f04b381b
Add / to the unix shortcut drive list
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Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15 21:13:35 +08:00
Max Hilbrunner
1930fc8b31
Merge pull request #55699 from Mickeon/patch-1
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Various tweaks to Camera2D's documentation
2021-12-15 03:39:39 +01:00
Max Hilbrunner
e8e2865f88
Merge pull request #55935 from KoBeWi/get_minimum_size_not
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Document get_minimum_size not called in some nodes
2021-12-15 03:33:15 +01:00
Max Hilbrunner
9d81bfea74
Merge pull request #55777 from cdemirer/doc-replace_by
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Clarify that replace_by keeps child nodes in tree
2021-12-15 03:28:37 +01:00
Max Hilbrunner
494bbcff0b
Merge pull request #55831 from Calinou/doc-reflectionprobe
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Improve the ReflectionProbe class documentation
2021-12-15 03:23:36 +01:00
kobewi
7d5ee8f694
Document get_minimum_size not called in some nodes
2021-12-14 17:48:07 +01:00
Rémi Verschelde
26510f4c90
Merge pull request #55609 from rcorre/doc-scroll
2021-12-13 15:21:50 +01:00
Ryan Roden-Corrent
9d04086451
Document how to autoscroll ScrollContainer.
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It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.
Relates to https://github.com/godotengine/godot-proposals/issues/3629 .
Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12 07:55:01 -05:00
mechPenSketch
0449b30bbc
Expose connection hot zones in GraphNode
2021-12-12 15:20:40 +08:00
Hugo Locurcio
7e4d805d29
Improve the ReflectionProbe class documentation
2021-12-11 19:10:23 +01:00
Hugo Locurcio
5d81742dc8
Document RigidBody2D/3D and particles' angular velocity units
2021-12-11 17:38:55 +01:00
PouleyKetchoupp
940f3fde5c
Improve RigidDynamicBody force and torque API
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Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.
Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step
Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Rémi Verschelde
3bfdb28ab2
Merge pull request #55770 from Calinou/shader-rename-hint-aniso
2021-12-10 18:48:05 +01:00
Rémi Verschelde
bc6cd53b4d
Merge pull request #40547 from KoBeWi/directory_inspectory
2021-12-10 18:47:22 +01:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso
to hint_anisotropy
in the shader language
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00